razenWing, on 02 May 2017 - 08:37 PM, said:
You don't get it.
I don't have to spend hours in the mechlab to prove my point. My point is this simply... IMMUNITY IS STUPID. You can argue me all you want about how certain builds can be countered. So what? If you think having a permanent advantage is no big deal because... well... "certain builds won't work as well." Then we really don't have any point of discussion.
With that, I salute you good luck with your impressive climb, and will continue to seek meaningful conversation.
PS Note how EVERYONE saying its no big deal is talking about how it will not supposedly break the game, but no one is talking about how this can be easily exploited into a permanent radar cloak with no penalty.
Oh no you got hard countered? It is like dropping on Polar Highlands with an SRM build. Tough luck, you going to get PPC+Gauss, ERLL, and LRM's all day. Drop on Mining Collective? SPL out the *** with SRM brawlers and streak boats stroking their greasy beards claiming to be skilled, with a lock on weapon that has a near 0 chance of missing. Here's a solution, bring a flamer, or, bring standard SRM's. Streaks exist to ensure a SRM's hit their target, another way to do this is to learn how to aim. You could even mix the two.
Seriously, look at the four mechs I linked, the Spider, Raven, and Locust are popular to a degree, the Raven is so far out that sure you could hit it with tag now but it would run off before your LRM's hit it so moot point. Same with the spider. Locust? You could maybe get a lock if you could twist and turn fast enough, or they dove too hard, or are a **** pilot and ran into something. Every single one of these builds is losing speed or cooling capacity to run stealth armor for immunity to a weapon system that is a hard counter to them that takes no skill to use in a game where most mechs carry enough fire power on one half of the mech to kill them anyways.
Do LRM's need a change? Hell yes they do, PGI ****** them up, but, PGI won't change how lock on weapons work because PGI. Through ECM you should get locks but TAG, NARC, BAP, Artemis? No bonus through ECM against said target. Fire without LOS? Should have a penalty to your spread. So invert Artemis apply that spread to LRM's without LOS, so if you want to do non-LOS LRM's take Artemis to get standard 'Spread'. Then with Artemis with line of sight you get damn good tight missile spread. Also change LRM's to say their optimal range is like 630m, go yellow past that so people. Streaks too, then suddenly stealth armor has a purpose as you can not be targeted, end of story, instead of not be targeted outside of 300m, be invisible on thermal, sure at the cost of 12 slots and your heat sinks are worse.
But, hey, PGI is going to PGI and Stealth armor is going to decrease heat sink efficiency of a mech running it and make it so you can't lock onto a mech under 300m that has ECM on it when stealth armor is on. How threatening. If you must only take lock on only weapons and take no weapons able to dumbfire (even LRM's can) that is your own fault for going with the easy streak builds instead of learning how to aim and taking a ballistic, or PPC, or SRM's to kill lights that can also be used on heavier mechs, because streaks kind of suck against anything over 50 tons.