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Skill Tree Whining


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#1 Yellonet

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Posted 29 April 2017 - 04:05 PM

Would you people stop making sh1t threads about the skill tree already? Posted Image

Yes, the skill tree isn't perfect, nothing is. Get over it!

But in order to make this into a better game, changes NEED to happen, and you can't always wait for the change to be perfect before you implement it.

I'm sure that PGI is willing to change things after the skill tree has been released so it's not the end of the world just because there are some potential problems at first.

The sad thing is that there seems to be some vocal people around here that don't understand that you can't have change and still let everything be the same, then it wouldn't be change.

So, please, get over yourself and stop that entitled whining about not having this or that be the same as before when skill tree goes live.

Adapt and move on, it's going to be the same for everyone.

#2 FupDup

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Posted 29 April 2017 - 04:15 PM

View PostYellonet, on 29 April 2017 - 04:05 PM, said:

...I'm sure that PGI is willing to change things after the skill tree has been released...

That's wishful thinking at best.

#3 Tordin

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Posted 29 April 2017 - 04:19 PM

C'mon now, with enough whining and rage after the implementation Im sure PGI will listen and adjust..
Didnt they say they knew some mechs would get hit badly but use the ST as a blank slate and adjust values thereafter? If so, yeah I give it a shot and since the new balance overlord, Chris seems to have the head tuned right to the communitys wishes I wish the new change good luck and GOOD RIDDANCE to the old system.

#4 Mcgral18

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Posted 29 April 2017 - 04:20 PM

Ah, yes
Just like how Forest and Frozen remakes improved over their predecesors, and are more enjoyable to play on!


Not




Tree Traversal is necessary for the Skill Cloud to be implemented
If there isn't, you won't be buying and leveling many new robots, because it's such a chore
No fewer than 91 clicks to level the robot, and if you ever need to adjust those nodes? Be prepared to pay AND click a boatload

Considerably LESS intuitive than Module swapping, as well as more work, and more expensive



The only positive of the Skill Cloud is the removal of the 3 to level for newer players, but that isn't tied to the Skill Cloud.
It's a god awful UI

#5 Deathlike

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Posted 29 April 2017 - 04:20 PM

View PostFupDup, on 29 April 2017 - 04:15 PM, said:

That's wishful thinking at best.


QFT

#6 nitra

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Posted 29 April 2017 - 04:22 PM

All you anti-perfectionist with your aint never anything perfect Mantra.

We will never have anything perfect with that attitude.

so sick of people saying release the crap now it will never be perfect so why wait ? just let loose the big steaming pile and let em slog through it well wash em off afterwards with a patch or 2 to fix things up ..

still dont help that we had to grovel our way through that steaming pile before hand.


I am not some sacrifice for the Troll of Progress !!

Edited by nitra, 29 April 2017 - 04:24 PM.


#7 Yellonet

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Posted 29 April 2017 - 04:30 PM

View PostMcgral18, on 29 April 2017 - 04:20 PM, said:

Ah, yes
Just like how Forest and Frozen remakes improved over their predecesors, and are more enjoyable to play on!


Not




Tree Traversal is necessary for the Skill Cloud to be implemented
If there isn't, you won't be buying and leveling many new robots, because it's such a chore
No fewer than 91 clicks to level the robot, and if you ever need to adjust those nodes? Be prepared to pay AND click a boatload

Considerably LESS intuitive than Module swapping, as well as more work, and more expensive



The only positive of the Skill Cloud is the removal of the 3 to level for newer players, but that isn't tied to the Skill Cloud.
It's a god awful UI
What... so your strongest beef with the skill tree is that you have to click more when levelling a mech?
Eh... I .... wha... Posted Image

#8 Mcgral18

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Posted 29 April 2017 - 04:35 PM

View PostYellonet, on 29 April 2017 - 04:30 PM, said:

What... so your strongest beef with the skill tree is that you have to click more when levelling a mech?
Eh... I .... wha... Posted Image


QoL


It's terrible in that regard
It needs improvement in that regard


I can live with the idea
I'm fine with refunds

I am not fine with badly implemented, fundamental game features

#9 Deathlike

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Posted 29 April 2017 - 04:36 PM

View PostMcgral18, on 29 April 2017 - 04:35 PM, said:

I am not fine with badly implemented, fundamental game features


It's currently called Incusion (#SpaceTrumpWalls) and Escort (#T6FatlasDerp).

#10 cazidin

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Posted 29 April 2017 - 04:40 PM

To complain without proposing a solution is whining. We have proposed several solutions, none of which PGI is interested in. We're still stuck on the island...

#11 Deathlike

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Posted 29 April 2017 - 04:50 PM

Look at it this way... if this goes live more or less, it's the "new" form of the Long Tom.

I'm sure many of you are exceptionally excited for this day.

Edited by Deathlike, 29 April 2017 - 04:50 PM.


#12 Pixel Hunter

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Posted 29 April 2017 - 05:50 PM

it's not the need for change

it's not the convluded system

it's not the "91 clicks"

it's the quirks that get me

why remove them? just why?! mechs that had them needed them...and it often was the only thing making them mediocre to good (often if played right and specifically using quirk favoring loadouts). it just seems like a rash and reckless move to just nerf a whole class of under-performers and barely touch the unquirked ubermensch of the game

#13 Bishop Steiner

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Posted 29 April 2017 - 05:53 PM

View PostYellonet, on 29 April 2017 - 04:05 PM, said:

Would you people stop making sh1t threads about the skill tree already? Posted Image

Yes, the skill tree isn't perfect, nothing is. Get over it!

But in order to make this into a better game, changes NEED to happen, and you can't always wait for the change to be perfect before you implement it.

I'm sure that PGI is willing to change things after the skill tree has been released so it's not the end of the world just because there are some potential problems at first.

The sad thing is that there seems to be some vocal people around here that don't understand that you can't have change and still let everything be the same, then it wouldn't be change.

So, please, get over yourself and stop that entitled whining about not having this or that be the same as before when skill tree goes live.

Adapt and move on, it's going to be the same for everyone.

You do realize it's only whining if it's in agreement or support of PGI. If it's against, it's constructive criticism, no matter how phrased. Or so I have been appraised by our superiors, the self appointed voices of the Forums Silent Majority.

#14 MischiefSC

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Posted 29 April 2017 - 06:02 PM

I'm game with it coming out as is on a couple of conditions:

When it turns out that yes, the new skill tree has a "meta" even more impactful than meta mechs and it means bads are getting farmed even harder everyone with the bad skill tree builds getting crushed by the food ones doesn't get to complain but has to end their 12 - 0 stomp matches with "Thank you, this is exactly what I wanted."

That in 6 months, when it's still broken and doing exactly what I said above and PGI says they're still looking on a fix the people saying this was a good idea need to post pics of themselves slamming their hands in a door, because that's the same bonehead thing they forced on the rest of us and 6 months after that when it's still not better than what we have right now they have to buy the people who railed to get a useful, creative and valuable skill tree instead of what we have now a mech pack.

#15 4rcs1ne

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Posted 29 April 2017 - 06:16 PM

View PostYellonet, on 29 April 2017 - 04:05 PM, said:

I'm sure that PGI is willing to change things after the skill tree has been released ...


Yes, maybe after several years.

View PostYellonet, on 29 April 2017 - 04:05 PM, said:

Adapt and move on, it's going to be the same for everyone.


Tell that to the IS mechs that are going to get shafted.

I have a feeling that if this skill tree is released in its current state the Clans are going to absolutely dominate the IS in ways we haven't seen since the first Clan Invasion. Hopefully, PGI will get their act together before its release.

However, considering that this is the 3rd or 4th iteration. They really should have it together by now...

Edited by Matt2496, 29 April 2017 - 06:25 PM.


#16 Marius Romanis

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Posted 29 April 2017 - 06:18 PM

one of the big issues other than skill tree IS WE DONT GET TO SEE WHICH OF OUR MODULES ARE DEFINATELY FROM BEFORE DEC 3RD SO WE CANNOT SELL THEM BACK AT HALF VALUE COZ WE CANT BE SURE THEY ARE NOT ONES THAT WE WOULD GET FULL REFUND FROM.

I cant remember what modules I bought before / after dec 3rd and I want to sell about half my pre dec 3rd modules back at 50% value so im not sitting on 75+ mechs of GSP, just 30 worth. Cant do that unless they give us PTS with the correct date for the ledger.

#17 El Bandito

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Posted 29 April 2017 - 06:32 PM

View PostFupDup, on 29 April 2017 - 04:15 PM, said:

That's wishful thinking at best.


Very true, but I am ready to part with current skill tree, 3 years ago.

#18 vandalhooch

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Posted 29 April 2017 - 07:49 PM

View PostYellonet, on 29 April 2017 - 04:05 PM, said:

Would you people stop making sh1t threads about the skill tree already? Posted Image

Yes, the skill tree isn't perfect, nothing is. Get over it!

But in order to make this into a better game, changes NEED to happen, and you can't always wait for the change to be perfect before you implement it.

I'm sure that PGI is willing to change things after the skill tree has been released so it's not the end of the world just because there are some potential problems at first.

The sad thing is that there seems to be some vocal people around here that don't understand that you can't have change and still let everything be the same, then it wouldn't be change.

So, please, get over yourself and stop that entitled whining about not having this or that be the same as before when skill tree goes live.

Adapt and move on, it's going to be the same for everyone.


I was with you until the last line. The switch over process is not the same for everyone.

#19 Insanity09

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Posted 29 April 2017 - 10:00 PM

If it were't for the fact that PGI has a lousy track record of fixing their skill system I'd possibly agree.
How long has pinpoint been a skill?

Therefore, I think there is some justification for concern about the new skill system being implemented, especially where is openly makes the same mistake the old one did.

Edited by Insanity09, 29 April 2017 - 10:04 PM.


#20 Bishop Steiner

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Posted 29 April 2017 - 10:26 PM

View PostInsanity09, on 29 April 2017 - 10:00 PM, said:

If it were't for the fact that PGI has a lousy track record of fixing their skill system I'd possibly agree.
How long has pinpoint been a skill?

Therefore, I think there is some justification for concern about the new skill system being implemented, especially where is openly makes the same mistake the old one did.

You see...i have to say I find this logic hard to follow.

What track record? They've never attempted to fix the skill tree until now, so they don't actually have ANY "track record" in that regards.

Crazy that.





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