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Battle Of Tukayyid 3


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#281 Cpt Contego

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Posted 06 May 2017 - 01:45 PM

View Postlinux4eva, on 06 May 2017 - 04:20 AM, said:

The problem everyone is complaining is not IS vs Clan OP tech.
The problem is Clan vs IS player base: team coordination and skill.
My impression is that most competitive players went for clan meta mechs, so there are less coordinated teams with skillful players on the IS side.
Playing with the IS unit against PUG or not very strong Clanners we win, but playing against IREX, 228 etc we lose.

No the problem isn't coordination, or skill, I've regularly dropped with good players and a drop caller, we still loose, the imbalance is there, everyone can see it clear as day. I thought I'd try out this event, dropped with unit +friends, lost 90% of the time, where's the fun in that? It's not that we aren't trying, we are all above average skill, we are calling our drops, but it's no point. Tukayyid can burn, in out.

#282 THORI KURITA

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Posted 06 May 2017 - 01:58 PM

That is a bad joke guys, a one-sided farmevent who frustrates all the solo IS players out there? Thus MWO does not gain any more enthusiastic IS players on this way, And the clans will soon have no opponents, because the fun is limited to one side.
Very sad development !!

#283 Gwahlur

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Posted 06 May 2017 - 02:08 PM

So there needs to be some changes asap.
We're only playing siege because clan is winning by so much, and that only adds to the fuckedupness of the event as some of the maps are so incredibly unbalanced, favoring defenders, and favoring defending clans in particular.

All this is doing at the moment is making sure no IS people will play faction warfare ever again, so GG.

#284 Commander A9

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Posted 06 May 2017 - 02:11 PM

Scout Group dropped, won 4-0 kills, no team damage, no team kills, no disconnect (but 1 enemy DC'ed).

However, MY team that won had a 10-minute penalty applied to all members...

What the crap is going on?

This also happened to a Faction Warfare match, too! Right after one of our guys got done scouting, then we won in Faction Warfare, HE got the penalty without team-killing!

PGI, if you're trying to slow down matches for Clans, I swear to god...

Edited by Commander A9, 06 May 2017 - 02:38 PM.


#285 Arkhangel

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Posted 06 May 2017 - 03:47 PM

Thing to remember for all you guys, funny thing about Tukayyid. It's essentially a well-disguised massive Mass Test. lot of stuff that gets overused or underused and so on will be what they usually focus on buffing or nerfing in the upcoming months. the other obvious thing is Tukayyid is always before a massive change in gameplay, which bodes fairly well for the Skill Tree definitely being out this month, as well as engine desync.

It's essentially the "last hurrah" for what we know right now. So at least try to enjoy it.

#286 Jubblator

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Posted 06 May 2017 - 04:13 PM

I do enjoy taking it up the butt from clanners if we get to kill them like once in 10 games *insert sarcasm*. Honestly thou i hope PGI can get some useful data and get their **** together, this is mostly so onesided (as well as stupid since we need to attack while clans defend most of the time from prime positions), that its not even remotely fun past that one occasional win.

Clan teams need to be barely organized to do well, while IS need to coordinate well to even stand a chance on something like siege attack. It requires coordination way above pug levels. Why even allow solo queueing into FW if its so focused on teamplay?
Why not require at least 2-4 people to participate?
If youre going to keep up with PUGs in FW, you have to even the playfield somehow. As is its a onesided sealclubbing event most of the time and now you should have the data to support that.

#287 Gwahlur

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Posted 06 May 2017 - 05:08 PM

One hour since the thingamagoogie reset, clan is back to 100%, and we're back to playing siege for the next 23 hours

#288 McHoshi

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Posted 06 May 2017 - 05:15 PM

Finally SIEGE most of the Time. Posted Image ( That´s what FP is all about. )

Btw. Get yourself organized and bring the right Mechs.

#289 jd7710

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Posted 06 May 2017 - 05:18 PM

Commander. So glad we weren't the only ones you have this problem. Did a total of maybe 40 team damage in 5 matches and recieved a 10 minute penalty.

#290 BigFatGator

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Posted 06 May 2017 - 05:26 PM

For the daily challenge (the one where you get either 100MC or 50MC with some cbills) do scouting match scores count for getting to 400 each days.

#291 PiratexCore

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Posted 06 May 2017 - 05:34 PM

View PostBigFatGator, on 06 May 2017 - 05:26 PM, said:

For the daily challenge (the one where you get either 100MC or 50MC with some cbills) do scouting match scores count for getting to 400 each days.

Yes, match score from Scouting counts for the "Personal Daily Awards". I've only done scouting during day 1 and I just got my injection of 1 key, 500,000CB, and 25 MC(because Inner Sphere lost day 1).

#292 Fox the Apprentice

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Posted 06 May 2017 - 05:47 PM

View PostGwahlur, on 06 May 2017 - 05:08 PM, said:

One hour since the thingamagoogie reset, clan is back to 100%, and we're back to playing siege for the next 23 hours

Man, last time it at least took 2 hours :)

#293 Gwahlur

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Posted 06 May 2017 - 05:52 PM

I'm sure it took way less than an hour, after 15 min it was at 60%, i just didn't look at it between there.

At this point I'm just looking forward to when the grind for all the rewards is over, so I can stay away from faction war untill the new tech comes out at least

Edited by Gwahlur, 06 May 2017 - 05:54 PM.


#294 Commander A9

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Posted 06 May 2017 - 05:58 PM

Lag issues, server issues, glitches...and I crash RIGHT as the enemy opens the gate!

Thanks alot PGI for a client that after 3 years is STILL UNSTABLE!

In other news, hell, yeah, Tukayyid! :D

Edited by Commander A9, 06 May 2017 - 06:00 PM.


#295 Arkhangel

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Posted 06 May 2017 - 06:09 PM

@Commander: you guys might not steamroll as much as previous years if a few of the units stay IS that are. it's the last day or two that really decides this every time anyways ;) either by guys burning out from so much warfare, or fighting till the last second.

mean, hell, if i remember right, last time clans won by like 2 percentage points. not much, but enough.

#296 Sigmar Sich

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Posted 06 May 2017 - 06:43 PM

Bloody time! I almost lost it.. So deep into the job, i almost lost it. Whatever the odds (i see we suck terribly) i will participate to my atmost abilities. For the Emperor Archon!

#297 Helene de Montfort

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Posted 06 May 2017 - 07:40 PM

View PostTina Benoit, on 04 May 2017 - 02:03 PM, said:

I know they are explanatory but I just wanted to share this fun thing that came up when designing the event~


Posted Image This means Easy Mode! You could probably do this in an UrbanMech!

Posted Image It's getting warmer, you're gonna have to go full Nova for this one!

Posted Image You're gonna need a bigger hammer to nail this one. So completionists beware!! It's gonna be tough..

Posted Image This will be a Dire situation! Remember this is the real Hard Mode, for those with much patience, skill and time!



You got it totally wrong, doing the event in a Dire Wolf is the easy mode, while doing it with UrbanMech is the epic mode... Posted Image

#298 Warning incoming Humble Dexterer

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Posted 06 May 2017 - 07:43 PM

I landed on plenty of IS units and they won every time.

Just that when it's not a IS unit they lose every time...

I blame that on mech pricing, it's just a whole lot cheaper to master IS mechs : You just need to buy and share a single engine for all 3 mechs, and only upgrade the armor on that one mech that you keep (or go straight to invasion mode with the default engine and armor), so it makes sense that most new players will start out with much cheaper to master IS decks.

So it's not that clans have a lot more of the best players : It's that IS has a lot more of the new poor players (with no experience, cheap mech builds, no modules, few consumables...).

How do you fix that problem ? Well maybe make the Clan mechs as cheap as the IS mechs, but they have to pay a very high price (around ~4M for lights, and up to ~8M for assaults), to unlock the "omnipod" feature on a mech.

Then you will have poor new players with no spare credits for modules bringing in omnipod clan mechs with their default omnipods to the invasion mode.

Or perhaps the matchmaker should take into account the cost of mechs when balancing player teams : Players with ~20M CB of modules would then become less likely to be matched against players with ~0M CB of modules.

#299 Gorgo7

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Posted 06 May 2017 - 07:56 PM

The Butchered on Tukayyid III


Wow! Just got off of Boreal vault...we were attacking. Six in my unit, assorted pugs with us. We lost three taking down the first gate. You know, the lemming drop on the gate gen?
The Clan stood off at 500 to 800 meters and ripped up the mechs that tried. A pair actually got up on the central mountain and sniped (I killed one of the buggers).
Gate opened. Our push got annihilated 100-150 meters outside of the wall. I believe two made the trench. The Clan raced madly to be the one that got the coup de grace.
The Clan then pushed in and proceeded to feed.
Finally we destroyed their first drop. I was grateful that they did push in instead of camping.
However, after the initial drive they opted to camp. We pushed out to engage them and died piecemeal.
48-18.
The team we fought was organized and well lead.
Having said that, they were poor combatants at under 200 meters and one on one.
Got three kills!
Again, I was reminded (especially on boreal) why FW is no fun unless you run the Clan gear against IS or other Clan.
I surely do miss the days when IS fought IS.
I was reminded why the top Mercs in Liao are so jacked about being unable to immediately transition to their Clan load-outs.

No one likes to run IS vs Clan in FW when there's big money and bragging rights.
Doesn't matter who you are, you want the advantage.

Edited by Gorgo7, 06 May 2017 - 07:58 PM.


#300 Arkaiko

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Posted 06 May 2017 - 08:00 PM

View PostHumble Dexter, on 06 May 2017 - 07:43 PM, said:

I landed on plenty of IS units and they won every time.

Just that when it's not a IS unit they lose every time...

I blame that on mech pricing, it's just a whole lot cheaper to master IS mechs : You just need to buy and share a single engine for all 3 mechs, and only upgrade the armor on that one mech that you keep (or go straight to invasion mode with the default engine and armor), so it makes sense that most new players will start out with much cheaper to master IS decks.

So it's not that clans have a lot more of the best players : It's that IS has a lot more of the new poor players (with no experience, cheap mech builds, no modules, few consumables...).

How do you fix that problem ? Well maybe make the Clan mechs as cheap as the IS mechs, but they have to pay a very high price (around ~4M for lights, and up to ~8M for assaults), to unlock the "omnipod" feature on a mech.

Then you will have poor new players with no spare credits for modules bringing in omnipod clan mechs with their default omnipods to the invasion mode.

Or perhaps the matchmaker should take into account the cost of mechs when balancing player teams : Players with ~20M CB of modules would then become less likely to be matched against players with ~0M CB of modules.


no about new players jerk, when has IS won an FP event against clans??? NEVER.. can u even see the event score???
100% clan side ALL DAY, keep ***** lie to yourself dude, u play clan, u play easy mode, u know that, dont blame IS pilots cuz 100% is 100% means nor good, nor bad can win...





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