Jump to content

Battle Of Tukayyid 3


761 replies to this topic

#341 Marius Romanis

    Member

  • PipPipPipPipPipPipPip
  • Heavy Lifter
  • Heavy Lifter
  • 528 posts

Posted 07 May 2017 - 05:34 AM

Im having a fkn awesome time, except for 1 thing.
I know that if clan side wait times are this bad on the 2nd day during N.A. peak time, they are going to be HORRENDOUS by next weekend... Guess ill get to play my IS mechs more =)
The best thing about this event, OMFG SIEGE MODE HOW I HAVE MISSED YOU! /cries tears of joy

So far I have gotten 85+% win rate whichever side im playing on and ive played about 30 matches.

It's not the mechs its the players. Heres a very simple rule, especially for Inner Sphere, you want to have a fun exciting community building game, convince you team that when the push is called EVERYONE FIGHTS TO BE AT THE FRONT taking damage until you fall below 80%, then you move towards the nearest wall letting those behind you get to the front for their turn and you then continue forward making sure 1 person is in front of you when your below 75%, JUST DONT LOOK FOR THE WALL WHILE YOUR IN A CHOKE POINT, YOU GOTTA MOVE THROUGH DAT CHOKE BRAH !
A good caller knowing when to call that push and in which direction makes a big difference as well. and knowing what builds / mech loadouts your team is in. That is the biggest problem for IS, too many lrm 60 xl atlai.
Another huge issue is re-enforcers. don't do it unless your the 1st person who died and the score is better than 12 kill lead, and even then PRESS Q and look at the %health of your allies, if they're all beat up they will probably nearly all be dead by the time you get to them and you will be walking into 1v12 rambo styles.

Dunno why I am sharing this, 80% of the people who bother to read this already know this stuff, the rest dont come to the forums or want to be spoon fed wins for no effort.

Edited by CadoAzazel, 07 May 2017 - 05:40 AM.


#342 testhero

    Member

  • PipPipPip
  • The Patron Saint
  • The Patron Saint
  • 86 posts
  • LocationOrloff, Dutchy of Orloff

Posted 07 May 2017 - 05:39 AM

View Postshameless, on 04 May 2017 - 03:49 PM, said:

really should be resetting contracts prior to this.

View PostCommander A9, on 04 May 2017 - 02:48 PM, said:

So, since you're not resetting contracts, that means mercenary groups who prefer playing on Clans, and who want to be on Clans for this event, are stuck staying with IS if they happened to pick a contract the day before to join the IS.

Which means they're stuck working for the opposing side for the first week of the competition until they can switch midway.

Real nice of you, PGI-NOT!

Do the right thing and reset the contracts, would you?

View PostPeiper, on 04 May 2017 - 02:15 PM, said:

How do we pick a faction for the event. Sure as hell my Devil Dogs won't be playing Liao. We just happened to have the contract at the moment. We will be playing as Wolves or not at all. Do I need to send a ticket into support?

View Postinvernomuto, on 04 May 2017 - 02:19 PM, said:

Will you reset contract / faction association before the event?

View PostPeiper, on 04 May 2017 - 02:29 PM, said:


Don't do this to us. PLEASE don't do this to us. We really want to play in this event, but:
Some of us would NEVER play for Liao.
Some of us will ONLY play for Wolf.

We are only Liao for the Cbills currently, because there faction play was meaningless. Now that it has meaning, we must be allowed to play with our trothkin, as we have the last two events. If you'd announced this a day earlier, we would not have taken our current contract.

You MUST let us play with our friends. Don't do this to us! This is the first event my unit has been excited to play in months!

Our unit did well on the leaderboards in the past, and we want to see if we can match that achievement again. But I need to have my guys united in order to show up at all!

PLEASE change us to Wolf. PLEASE.

View PostThrudvangar, on 04 May 2017 - 10:49 PM, said:



Yeah maybe but its not only about this event. Its in genererally...

But for this event, i can understand ppl asking for a contract reset. Everybody wants to be prepared and should have given enough time before such an even to get and be prepared for it. Switching factions or getting new mechs ready, doesn't matters for me.

Since years PGI's communication before bigger events is just nuts. A day or even hours before something starts they tell us about it.. thats not really professional in my oppinion. And this makes ppl angry, flooding the forums.

And by the way... reddit, twitter and facebook...wtf?!!! The official game forum should be the FIRST place where things has to be announced and communicated...thats just by the way.

View Post627, on 05 May 2017 - 01:12 AM, said:

can't stop laughing about these walls of text explaining why someone *needs* to change faction... drama drama Posted Image Posted Image Posted Image

I like that this event didn't get a long standing announcement so everyone could switch to clans. And in the end it is just another event like we have every two weeks, just some bigger rewards than usual.

Best thing by the way is that it is the final Tukayyid battle and we can move on from here.


This event Happens at the same time every year for the last Two years.
That is a lot of lead time!
People on the FWLM TS I use have been talking about Tukayyid for the last month. What Mechs to bring, Order to drop, other IS Team-speak Addresses and all the things to get the most out of the Event.

Enjoying my first Tukayyid so far! With reasonable success. We are dropping two almost full companies and winning more than loosing.

Whenever we drop a full 12 Man we get very tough opposition from a top tier Merc Company or very occasionally a Loyalist Clan unit.

As most of our best drop callers got bored of the All Clans Vs All Houses FP format and left so we are missing their vast experience and personal mech piloting skills.

Will be interesting seeing who wants to switch mid week I know of one unit that wants to go against the flow and Abandon the clans for a place among the true successors to the Star League.
But all the others want to go to the clans for Various reasons. Mostly the appeal of lighter Clan weapons and XL engines.
The only thing that personally appeals to me about switching sides is the greater number of vastly experiences drop callers.

Well Have fun out there on the combat wracked continents of what was a formerly nice planet!

#343 Attendant

    Rookie

  • Philanthropist
  • Philanthropist
  • 9 posts

Posted 07 May 2017 - 06:05 AM

The biggest issue I've seen is the lack of team cohesiveness in IS drops. The IS teams I've been on where no one is talking, or worse, listening, are stomps every time. It seems the clan team is always a 9-12 man vs skittles as well, so IS pilots could be in better tech and it wouldn't matter - 12 vs 1 focus makes short work of anything.

To make the losses not sting so badly, maybe next event, the losing side can get a daily "reinforcement bonus" instead of just giving a bonus to the winners each day. Depending on how far down the faction is, the reinforcement bonus gets larger.

For example, if one faction is down by 10%, then it gets an extra chunk of CBills and maybe 5MC in addition to the daily. Step it up each 10% until fully 50% down, where the reinforcement bonus exceeds the winning bonus a bit. This would make the losing go down better, and if you are playing as a Merc, would entice you to play for the losing side better than the system in place now. If I'm a mercenary now, I want to be sure I do more clan drops so I don't miss that extra bonus, which may hurt the IS faction more.

Edited by Attendant, 07 May 2017 - 06:07 AM.


#344 Gorgo7

    Member

  • PipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 1,220 posts
  • LocationOntario, Canada

Posted 07 May 2017 - 06:41 AM

View PostNightStalker97, on 06 May 2017 - 09:43 PM, said:


Perhaps, and I might just be completely wrong here, but maybe, just maybe, there may be units with skill far greater than yours, and some of those units might possibly be on the Clan side.

I mean I doubt it. Six 4tcr members should be able to handle anything.

After all, 4TCR is one of the longest running Liao loyalist units, with many pilots who have played since beta...

Stalker,
Thanks for the helpful comments, btw given that you are our "X" I've noticed that you are behind on your child support payments for our son Ogedei.
Hiding from us in the Clan will only delay the issue, not make it go away.

#345 Anatidaephobia

    Member

  • PipPipPip
  • The Hungry
  • The Hungry
  • 57 posts

Posted 07 May 2017 - 06:51 AM

IS Pug team vs Full Premade [UN2];

Siege mode? Check.

IS on Attack? Check.

1 DC? Check.

Clan having ECM, Sat Sweep and the rest? Check.

Premades using Gauss-PPC, LRMs and Tags? Check.

Airstrikes the moment you push? Check.

Have enemy team make fun of us in because we're not a good opponent? Check.

Getting crushed? Check.

Enemy team complaining it doesn't go fast enough? Check.

Spawn camping? Check.

Beating a dead horse for as long as possible? Check.




If you already outclass a team, don't ******* make fun of said team because they're still trying; but no, gotta be all high and mighty and saying we're a waste of time to play against; WELL THEN, GO ******* PLAY AGAINST A REAL 12-MAN INSTEAD OF SQUISHING PUGS WITH ALL OF YOUR ********.

#346 Commander A9

    Member

  • PipPipPipPipPipPipPipPipPip
  • Mercenary Rank 8
  • 2,375 posts
  • LocationGDI East Coast Command, Fort Dix, NJ

Posted 07 May 2017 - 07:00 AM

Too deep into the tournament now. No one's going to be willing to switch after placing on the boards. :P

#347 SilentScreamer

    Member

  • PipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 556 posts

Posted 07 May 2017 - 07:08 AM

So I guess we are stuck with Siege mode for the redt of Tukayyid since Clans have pegged the control bar. It is a shame because I would have like to see more variety in game mode since the event will last several more days.

Maybe in a future patch PGI would consider a random game mode that gives a higher probability to gametype according to how far the bar has moved?

#348 latinisator

    Member

  • PipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 588 posts
  • LocationGermany

Posted 07 May 2017 - 07:14 AM

View PostAnatidaephobia, on 07 May 2017 - 06:51 AM, said:

If you already outclass a team, don't ******* make fun of said team because they're still trying; but no, gotta be all high and mighty and saying we're a waste of time to play against

Sorry to hear! Report as non constructive and or harrassing next time.

#349 PeeWrinkle

    Member

  • PipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 384 posts

Posted 07 May 2017 - 07:24 AM

I think people need to just enjoy the event for what it is: A darn fun time!

Currently, and no matter how you slice it, there is a game imbalance. Clans, all things being equal, have an advantage.
For example if the following three statements are true:
1. Two pilots of equal or close to equal skill are
2. Placed in identical tonnage and equal meta tiered mechs (one in an IS mech and one in a Clan mech) and
3. Both builds were meta builds for that variant
I would believe that the IS pilot would loose at least 80% of the time. The only exception to that scenario would be light mechs, as the IS and Clan gap is not as big when you are at 35 tons or below.

I don't even think that is a discussion to have in this event thread, we all already know it needs to be fixed. Lets not beat a dead horse here. I also don't think better player base on one side or the other has a place here either. We all know the best players want to min max there builds to be competitive. It would only make sense for them to use the best mechs possible to achieve that. Yes there are some loyalest players who are top tier who follow the lore and don't care about that as much, but I don't there there are as many of those players out there currently. Again not something to really talk about in this thread IMO.

The truth is most units on either side aren't that good and don't know how to play this game. Obviously that does not include the top tier units that when you drop against them you know you are going down.

Here is the bottom line. If you like hanging in the drop queue search play as Clan and expect a long wait. If you want to get drops fast play as IS. If winning is most important play as Clan as you will be lucky to win 30% of your drops as IS.

My experience thus far has been that IS is on close to equal footing in FP when defending. My drops in defending matches the IS has won just over 60% and most have been very competitive. The exception being a good Clan unit that knows how to push, focus fire, and target mech locations.

The good thing is most units on either side still have no clue how to do those three things. Again, except those top end units. Those guys wipe you out in less than 15 minutes! LOL

In my experience so far, FP attack is nearly impossible for the IS to win. I have won only one of those drops so far. Usually it is not even close. IS has to many disadvantages, especially if they have to travel in open areas for any length of time to get a good push. Since most players still have no idea how to push it makes you sitting ducks in a barrel. Now when you are with an IS unit that can push and focus fire good things can happen, especially if the unit you are going against isn't very good.

If you play FP as IS you should never trade at range, Clans have that advantage. When pushing speed is also a factor, again Clans have an advantage. IS mechs with XL's usually never survive the push no matter how fast they are, lights and some mediums being the exception.

Bottom line is Clan tech is supposed to be superior, and IS is supposed to have superior numbers/tonnage in every battle. Until that happens the game will always be a bit out of balance. If they make it balanced without doing that the lore die hards will most likely riot! LOL

#350 Crockdaddy

    Member

  • PipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 1,684 posts
  • Twitch: Link
  • LocationSaint Louis

Posted 07 May 2017 - 07:34 AM

View PostMovinTarget, on 05 May 2017 - 04:06 AM, said:

So much salt from mercs... funny...

Heck i am a merc and even i laugh at the salt...

There is next to *zero* reasons to be a loyalist so let them have their week and keep chasing cbills like we always have...


No kidding. Loyalists are completely screwed in a game which would benefit by having more folks care for their faction.

#351 I cant want to

    Member

  • PipPipPipPipPip
  • Bad Company
  • Bad Company
  • 103 posts

Posted 07 May 2017 - 07:43 AM

ts1.housesteiner.com

join us on the LCAF teamspeak for some organised games - we even have drop callers

all inner sphere welcome

p.s. bring an atlas (or 2)

#352 shopsmart

    Member

  • PipPipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 294 posts

Posted 07 May 2017 - 07:47 AM

I have had more fun with scout than normal FP. I am PUG. Can cordintate PUG FW, but that is if people listen. Just wait till civil war. I have a feeling that clan and IS will be mixed vs each other. Based on history. Wolf sided with steiner. Might be a 3 way war. That would be cool. Clan vs IS vs IS/clan.

#353 Stonekeg

    Member

  • PipPipPip
  • Philanthropist
  • Philanthropist
  • 69 posts
  • Twitter: Link
  • Twitch: Link
  • LocationSouthern Cali

Posted 07 May 2017 - 07:47 AM

1st Tuk event, and I'm an IS loyalist. It's about what I expected.

I'm really enjoying the event (now that I have 5 radar derp mods), but I wouldn't dare to try and speak for anyone else. I don't blame anyone for being disappointed. That said, I'm sure there are others who are enjoying it despite the tug-of-war bar displaying a crushing defeat.

#354 Firewired

    Member

  • PipPip
  • Trinary Star Captain
  • 31 posts

Posted 07 May 2017 - 07:53 AM

The Battle for Tukayyid 3 was over in the first four hours. Below is why.

First off, I have mostly enjoyed the event but primarily due to the capability of achieving the personal challenge awards regardless of success rate. It has, however, been painful to be losing 90% of the matches because of a lack of developer foresight in planning the event.

It is a shame there will never be another Tukayyid after the timeline advance, but there will surely be more such events in the future.

So, next time PGI:

1. Only the following FP game modes should be possible until last three days of the event:

Scouting
Skirmish
Conquest
Domination
Incursion

The results of the multiple days' worth of these game modes pushes the tug-of-war in the favor of those winning the most matches but never results in Siege until the last three days.

2. During the last three days of the event, only the following FP game modes should be possible:

Scouting
Siege

3. The attacking side (in the case of Tukayyid as an example, it would be the Clans) should always be the attacker, never the defender.

4. Victory for the Clans would only be achieved if the tug-of-war bar remained in what we currently call the "Siege mode" state at the end of the event. Give whatever % it is now.

5. Victory for the Inner Sphere would only be achieved if the tug-of-war bar was pushed out of what we currently call the "Siege mode" state at the end of the event.

Doing things this way would hopefully prevent the situation that happened in the current event, specifically the Clan 12-Man teams knowing all they had to do was go bonkers on the first day to push the tug-of-war bar to Siege on Friday night to secure their opportunity to damage farm for a week and demean and ridicule their opponents to make themselves feel superior. At least this way the Clan 12-Man teams would have to work hard every day, not just the first day, to secure victory; and the opportunity to damage farm would be minimized to some extent (I know, damage farm occurs in the other game modes too, but Siege is particularly nasty due to the maps and mode).

I know this is not a perfect solution, there never is one. It may even have many problems or gaps that present further balancing issues. But it would be better than what we have now.

I say this being a Merc who plays for both sides by the way. I have seen and heard the results first-hand and it is a sad state of affairs when it could be easily avoided with proper foresight in planning.

And now, I shall retire to my destroyed farmland on Tukayyid where I will never be able to work the vegetable fields again thanks to all the military remains littering my farmland and rendering it unusable for centuries.

#355 Tiantara

    Member

  • PipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 815 posts

Posted 07 May 2017 - 07:58 AM

-

Quote

The only exception to that scenario would be light mechs, as the IS and Clan gap is not as big when you are at 35 tons or below.


- Well - no. Because Clan light after loosing side torso survive and can do damage, but IS mech use only XL engine and die in seconds. Especially if Clan mech builded especially for IS light killing... So - here with same skill pilots - IS pilot die in 90% of battle easy on same tonnage.

I'm still hoping that such changes come to live in future.

Edited by Tiantara, 07 May 2017 - 08:04 AM.


#356 Ishishi

    Member

  • PipPip
  • Liquid Metal
  • Liquid Metal
  • 38 posts

Posted 07 May 2017 - 08:09 AM

Last event with that stupid Incursion mode was not really fun for me, this event sucks also.

Sure, the rewards are nice, but without fun?

I still like the regular quick matches i join and mastering some mechs, but that is what i do for 2 years now, and it has not changed.

I cant see anything new, good and really gamechanging in this time and i think the skill tree will be the end of this game.

And im afraid they dont even care...

Edit: Maybe im just demotivated because we just got stomped while attacking on Boreal against a Clan Pug with half of the mechs beeing LRM boats, and they just ripped us appart before we could even see a generator.

Edited by Ishishi, 07 May 2017 - 08:14 AM.


#357 Nesutizale

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Privateer
  • The Privateer
  • 3,242 posts

Posted 07 May 2017 - 09:22 AM

Out of 7 matches today for IS I got:
First 3 rolled over
2 defininit wins
1 barely won
1 barely lost

That is okay. I aspected IS to loose but its not that bad...except the frist three games but these where all against 10man teams plus two.
After that I dropped mostly against mixed clans and it was okay. Best win was with [502], very nice game, good advice from them.
Overall I can say whenever you go against groups bigger then 6 you get wrecked. Mixed units are kinda even...depends a lot on the map too.
I never won a match on one of them...forgot the name but Hellbor (or what its callled) I won every IS match as defender.

Edited by Nesutizale, 07 May 2017 - 09:23 AM.


#358 NotSoDeadpool15

    Member

  • Pip
  • Ace Of Spades
  • Ace Of Spades
  • 17 posts

Posted 07 May 2017 - 09:24 AM

As a clan loyal having an event tailored for me is wonderful I don't even mind getting stomped by EVIL HHoD and 228. Just being able to participate in the coordination of clan pugs is fun

#359 PFC Carsten

    Member

  • PipPipPipPipPipPipPipPipPip
  • Little Helper
  • Little Helper
  • 2,188 posts
  • LocationOn your six

Posted 07 May 2017 - 09:48 AM

Thanks for the free stuff, done with the event for my part (not gonna come back to the mess that's FW every day until next sunday, so: Done).

#360 Aramuside

    Member

  • PipPipPipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 998 posts

Posted 07 May 2017 - 10:21 AM

View PostLucky Noob, on 06 May 2017 - 11:34 AM, said:



erm... Unit Tags maybe ? Posted Image


Unless its the same unit tag no it really doesn't as all mercs are in units even 1 man units. ;)





12 user(s) are reading this topic

0 members, 12 guests, 0 anonymous users