Quicksilver Kalasa, on 05 May 2017 - 12:18 PM, said:
What if I told you the idea of a class that is meant to do something that isn't the focus of the game (shooting stompy robots) or directly help in that matter was probably not a good idea? Sorry but relegating an entire class to fuel cell runners, conquest cappers, etc is probably not a good idea.
I'm torn. In some ways, I'd like to see a world where that stuff has a real purpose.
But the reality in MWO is that blowing up robbits is what determines games, and that is the only thing that ultimately matters. Everything else is to some degree or other a waste of time.
It's self reinforcing, though: We don't have anything but direct combat ability, because direct combat ability is all that matters, and direct combat ability is all that matters because for the most part we just have direct combat. Sure, there's other game modes, but winning via those requirements is either tedious as all get up (everyone has those great Assault matches where the teams missed each other (deliberately or otherwise) then just sat on bases till one side won... or counterproductive (run off and cap on conquest, and you lose in combat... then the winners in combat just kill the remaining mechs and easily cap.
But... On the other hand, it's extraordinarily hard to make objective based game modes without substantial changes. Respawn is the normal way it's done (actually, I really love the FP implementation of Conquest) but simple respawn is tremendously gamey and immersion breaking (Yes, I get this is a contentious topic, lets not go there). There's no simple answers beyond that, really.
It's a very difficult game design quandry.
Say PGI increases mission objective rewards dramatically, as per the poll. This doesn't really help lights in particular as everyone can do that, it just means you have that guy in the Direwolf hauling a fuel cell instead of shooting at stuff. This is not an improvement.
You can see this happen in previous instances of reward revamps, like when they buffed "scouting" tools like NARC/TAG. You just had people slapping TAG on their brawler assaults to reap extra rewards. Then they still get the "scouting" rewards AND the high-damage rewards, and lights still suffer respectively.
*sighs*
so, really, in MWO as it is, combat is the only option.