Thieu, on 10 May 2017 - 12:17 AM, said:
I am not going to shed "Clan OP" tears. Clans ARE MEANT to be OP. They rolled over the IS for how long before they were stopped. IS could not stand up to Clans in a fight. End of story.
However, if you want to maintain Clan superiority as it is lore, then (at least in CW), clans should drop less mechs, as is lore. At least try dropping two stars vs three lances.
Also worth noting is that the Clans had other disadvantages which could be implemented. Most obvious is melee. Sure you have to get close, but being hit by an Atlas who decided to grab a tree frikken hurts. (Add TSM and it gets even more crazy)
No disrespect friend, but that came close to those tear sheds you were talking about
. But joking aside, back to the topic.
Since PGI is following the tabletop rules, we do know Clan
by lore had better equipment at that time and the whole conflict focused on pushing them back despite this advantage.
Of course this will affect the game since there is always an inherent disparity between techs. This is why the quirk system was implemented and then extended to make obsolete mechs work (e.g. Summoner/Warhawk). But right now the techs are way more close than they were a year back. That much we can agree on.
Thieu, on 10 May 2017 - 12:17 AM, said:
In the case of the current event, though, this is made worse. As you can see above, people can actually manage to have a number of good drops, but the faction overall still loses. This really does not build much encouragement. Complaints everywhere can't simply be unfounded.
The rankings don't meant much to me. Look at the tug of war. It's almost always below 15% for IS.
IS have had good drops but then again so has clan. The problem is most people are analysing the game balance status through an event bar, which is by far the worth method of assessing the game's flaws. A multitude of reason can explain the Clan superiority in this event. Funny enough one of those has been explained by Jep already on this thread.
Population on each faction, Skill differences and even times of the day can affect this (I noticed that around GMT +00:00 IS tends to have at least 30 to 45% control, most of the time).
Its not inherently technology difference, that's been the escape goat for way too long.
Long story short, CW is flawed i agree. But a bar in a random event isn't going to tell you why.
Without going over the event data, any form explanation given is mere and utter speculation, i'm afraid.
David Sumner, on 09 May 2017 - 01:38 AM, said:
EDIT: 80? Well these goes someone I saw denying 1 shot kills on assaults by clan mechs because you couldn't get over 50 in an alpha.
Clan can't one shot, not because of the damage (Assaults can do 95 damage alpha well) but because the duration of the laser is high or you are shooting an AC/20 that spreads damage, thanks to that burst fire. Most pilots will just hide, run or torso twist.
Also you can't get 100 damage Assaults with viable builds. Builds that do that kind of damage, either overheat in 2 secs, break ghost heat or don't have enough ammo/heatsinks. So Mr. LTDominator assessment is quite incorrect in my opinion.
David Sumner, on 09 May 2017 - 01:38 AM, said:
BTW: Exactly HOW would I get to CHOOSE to go up against Novas and Huntsmen?
I mean, god forbid that almost sounds like someone expects the clans to have individualised mech production limiting access to different mech classes
1) Griffin 2N (XL280 + 3 ASRM4 + 2 LLs + ECM)
2) Griffin 3M (XL300 + 4 ASRM4 + 2 MPLs)
3) Blackjack 1X (XL 275 + 2 LPLs + 4 MPLs)
4) Trebuchet 7K (XL 275 + 2 ML + 2 SRM4 + 1 AC/10)
5) Bushwacker BSW-P1 [AKA Splatwacker] (XL300 + 6 SRM6)
6) Bushwacker BSW-X1 [AKA Riot Wacker] (XL270 + 1 LBX-10 + 3 ASRM6)
Edited by Project Tumbler, 10 May 2017 - 01:29 AM.