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How Would Quad Mechs Exhibit Their Capabilities In This Game?


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#1 Felicitatem Parco

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Posted 07 May 2017 - 06:54 PM

How would a quad mech make up for losing all that arm space? There are no skill check rolls in MW:O.

Would it all come down to increased turn speed, reduced hill-incline effect, and reduced height/ high mounted weapons?

Edit:
Minimal hill climb penalty.
Vastly increased turn rate and Accel/deceleration.
Reduced fall damage
Can lose 2 front legs and still live until a 3rd leg is lost
Potentially slender frontal torso profile
High weapon mounts
Aaaand... Give tosro weapons high inclination, just high enough to shoot UAVs.

Edited by Prosperity Park, 08 May 2017 - 01:06 PM.


#2 Mister Blastman

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Posted 07 May 2017 - 07:06 PM

Quad mechs are silly.

#3 NeoMaddy

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Posted 07 May 2017 - 07:12 PM

I would implement it in the same way they're implemented in the tabletop. Quads get to strafe.

#4 Koniving

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Posted 07 May 2017 - 07:17 PM

Quads have no torso twist but can strafe. Some have turrets (and I think you should be entitled to mounting turrets to mount your weapons on).

What was described all does make sense. Some are fine to keep moving even after losing two legs, some as long as it's just one leg missing. In MWO you could probably lose three legs before being cut to that 40 kph stuff, and die on losing 4 legs.

#5 jjm1

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Posted 07 May 2017 - 07:42 PM

Just by looking at quad art they all seem a bit different.

360 degree torso twist and full speed 360 degree movement without turning would be pretty neat. Kind of like how the Dragoon from Starcraft never needs to turn.

Quads without a torso wouldn't work as anything other than long range turrets. They would need to be redesigned with torsos IMO.

Having light quads run up steep inclines like little spiders would be cool.

Then I guess there is the theoretical ability to stay upright after losing all your legs.

#6 Felicitatem Parco

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Posted 07 May 2017 - 08:01 PM

Guys... MW:O isn't coded for strafing.

#7 Ted Wayz

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Posted 07 May 2017 - 08:06 PM

Harder to leg and the "stable weapons platform" could translate to range bonuses.

#8 jjm1

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Posted 07 May 2017 - 08:07 PM

View PostProsperity Park, on 07 May 2017 - 08:01 PM, said:

Guys... MW:O isn't coded for strafing.


This is theory crafting in a theoretical world where PGI programs new things.

#9 xengk

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Posted 07 May 2017 - 08:13 PM

translating quad to MWO?
No hill climb penalty, can climb almost 70 degree slopes.
Retain top speed until 3 leg lost.
360 torso twist like urbie, basically whole torso is a turret.
Torso weapon only.
Reduce impulse/shake from enemy fire.
"Open/Close weapon bay door" button to change between squat/stand position.

#10 TheMadTypist

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Posted 07 May 2017 - 08:15 PM

I'd make them like tank destroyers- hardpoints are all grouped closely together and high on the back of the chassis, and the quad has the ability to hunker down- limiting its profile and reducing forward vulnerability at the expense of immobilizing it, or reducing it to only turning.

Maybe, as it has no arms, the torso weapons are also rigged to traverse fully around the visible forward arc, like the fully-articulated arms of a standard 'mech. So when you've hunkered down, anything you can see, you can still hit with full firepower.

They'd be ideal for defensive play, watching long lanes, providing small targets from the front. Maybe the close-range variants have some pretty hefty armor quirks on the forward facings to make them good at pushing up to an enemy position, then locking down and forcing the enemy out of it.

They'd be vulnerable to flanking plays, and have an obvious weakness in that they can't shield by torso twisting. Maybe make the forward profile very narrow and spread evenly across the three torso facings, with the forelegs also providing a block from forward fire, especially when hunkered down.

I don't think we should try for strafing, not all quads in the source material are visually rigged for it and it would mess too much with the established control scheme.

#11 Imperius

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Posted 07 May 2017 - 08:23 PM

Sorry Juodas but as much **** you gave me for the MK II I have to post this :P
Posted Image

Edited by Imperius, 07 May 2017 - 08:25 PM.


#12 Anjian

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Posted 07 May 2017 - 09:06 PM

We got a problem with quad mechs in War Robots, where they could literally block a passage and not letting their teammates get through.

Sorry I don't see it working here in MWO, as spider bots could literally block the passages in places in Mining Collective or tunnels like in Crimson.

#13 El Bandito

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Posted 07 May 2017 - 09:39 PM

View PostProsperity Park, on 07 May 2017 - 06:54 PM, said:

How would a quad mech make up for losing all that arm space? There are no skill check rolls in MW:O.

Would it all come down to increased turn speed, reduced hill-incline effect, and reduced height/ high mounted weapons?



How about giving quads +300% accel/decel, and the ability to side strafe on a dime, like the Doomguy? Posted Image

And give them no hill climb penalties, or very minor one, so that even a Barghest can climb hills like a Jenner.

Edited by El Bandito, 07 May 2017 - 09:42 PM.


#14 Koniving

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Posted 08 May 2017 - 02:03 AM

View PostProsperity Park, on 07 May 2017 - 08:01 PM, said:

Guys... MW:O isn't coded for strafing.

It's a propriety tidbit of first shooters.
Vehicle code can easily include strafing, look at VTOL craft in shooters like Battlefield, Unreal and Crysis (you know, the CryEngine?)

Mech code is basically modified vehicle code.

#15 Joshua Obrien

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Posted 08 May 2017 - 02:14 AM

It honestly can't be that hard to implement strafing considering it's already built into the engine.

#16 Kiyoshi Amaya

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Posted 08 May 2017 - 02:27 AM

Ooooh another quad mech thread.... Juodas! Juodas! The plan is working!!! Soon we will have a small, low profiled, multi-legged army at the doors of pgi shouting "NOTICE US, SENPAI"

#17 HGAK47

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Posted 08 May 2017 - 04:12 AM

Would they be able to strafe latterally? That could be so much fun. A fast quad that can strafe around like a crab does in the real world! Ahh I forsee fatboy tears already!

#18 Mechteric

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Posted 08 May 2017 - 06:24 AM

They'd be like the ghosts of the battlefield, unseen and unheard...



because they'll never be added to the game. Sorry to abort your four legged mech fetus.

#19 Kangarad

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Posted 08 May 2017 - 08:25 AM

remember all these mechs where you just take of all armour of the arms and play stick with guns ?

just like that with 2 legs instead of arms. for those that think you cant aim the gun that is in the st/ct... you can still move that thing up or down or sideways by just adjusting the legs without even changing position...

#20 Shiroi Tsuki

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Posted 08 May 2017 - 08:40 AM

I summon Juodas
Posted Image


And now we play the waiting game





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