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Countdown To Javelin Release Date May 16Th


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#61 Felicitatem Parco

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Posted 12 May 2017 - 04:06 PM

View PostChris Lowrey, on 12 May 2017 - 04:01 PM, said:


Hey everyone, I need to come in and clear a few things up.

First off, these quirks are not accurate. We do not intend to give the Javelin negative quirks. This image was taken a few days ago while we where in the process of changing some stuff over.

The reason this happened is due to a few backend changes that are coming in the way that quirks are handled. Specifically with the way that Cooldown quirks are listed.

In the current live game a "positive" cooldown quirk produces a positive result. We are inverting this dynamic so that a negative cooldown quirk results in a positive effect. So that it reads better when a node labled cooldown and has a negative percentile is a bit more clear as to its in-game effect. Naturally, this means that we then need to go in and change over all cooldown quirks to change this, and this image was taken prior to the Javelin receiving this change.

I have informed those in charge of the countdown about this and they are in the process of fixing this.

As another note, I would like to state that while it is not clear looking at these images as the final engine desync stats have not been released yet, the non-hero Javelins have higher then average base mobility values compared to other mechs of their tonnage. With the Hero being the only one excluded from the better mobility due to its structure based quirks.


Thanks Chris.

I can see how "cooldown -10%" should be the proper text to display with a green color (going forward), since the cooldown period is what is decreasing in a beneficial manner.

"Rate of Fire +10%" would be an other green value to display, if you were to use RoF as a quirkable value. However since you're using the cooldown window as the factor, then a green -10% would be a good thing.

The current image shows "cooldown +10%" as red because, well... it would be a negaquirk if the cooldown period lengthened by 10%, wouldn't it? I'm sure those +% Cooldown quirks will be revised to -% Cooldown quirks.

Edited by Prosperity Park, 12 May 2017 - 04:10 PM.


#62 Chris Lowrey

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Posted 12 May 2017 - 04:13 PM

View PostProsperity Park, on 12 May 2017 - 04:06 PM, said:


The current image shows "cooldown +10%" as red because, well... it would be a negaquirk if the cooldown period lengthened by 10%, wouldn't it? I'm sure those +% Cooldown quirks will be revised to -% Cooldown quirks.


Yes, those quirks will be inverted to negative values, which will produce a positive effect after the Tuesday patch.

#63 JonDoeIowa

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Posted 12 May 2017 - 04:58 PM

Chris thank you for speaking up on this. I appreciate the quick update on the mech. Can I ask one question? Why structure quirks and not armor? Most the current quirk changes have been to armor, and in a light every scrap of armor is a blessing.

Thank you

View PostChris Lowrey, on 12 May 2017 - 04:01 PM, said:


Hey everyone, I need to come in and clear a few things up.

First off, these quirks are not accurate. We do not intend to give the Javelin negative quirks. This image was taken a few days ago while we where in the process of changing some stuff over.

The reason this happened is due to a few backend changes that are coming in the way that quirks are handled. Specifically with the way that Cooldown quirks are listed.

In the current live game a "positive" cooldown quirk produces a positive result. We are inverting this dynamic so that a negative cooldown quirk results in a positive effect. So that it reads better when a node labled cooldown and has a negative percentile is a bit more clear as to its in-game effect. Naturally, this means that we then need to go in and change over all cooldown quirks to change this, and this image was taken prior to the Javelin receiving this change.

I have informed those in charge of the countdown about this and they are in the process of fixing this.

As another note, I would like to state that while it is not clear looking at these images as the final engine desync stats have not been released yet, the non-hero Javelins have higher then average base mobility values compared to other mechs of their tonnage. With the Hero being the only one excluded from the better mobility due to its structure based quirks.


#64 MovinTarget

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Posted 12 May 2017 - 05:23 PM

View PostGas Guzzler, on 12 May 2017 - 03:38 PM, said:


Shirley, it must be a typo.


STOP CALLING ME SHIRLEY!

#65 Monkey Lover

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Posted 12 May 2017 - 06:49 PM

Hmmm no leg quirks. This really makes me what to cancel my order.

#66 Arkhangel

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Posted 12 May 2017 - 08:21 PM

View PostMonkey Lover, on 12 May 2017 - 06:49 PM, said:

Hmmm no leg quirks. This really makes me what to cancel my order.

then you're probably REALLY going to hate the Skill tree.

#67 jjm1

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Posted 13 May 2017 - 06:22 AM

View PostChris Lowrey, on 12 May 2017 - 04:01 PM, said:


Hey everyone, I need to come in and clear a few things up.

First off, these quirks are not accurate. We do not intend to give the Javelin negative quirks. This image was taken a few days ago while we where in the process of changing some stuff over.

The reason this happened is due to a few backend changes that are coming in the way that quirks are handled. Specifically with the way that Cooldown quirks are listed.

In the current live game a "positive" cooldown quirk produces a positive result. We are inverting this dynamic so that a negative cooldown quirk results in a positive effect. So that it reads better when a node labled cooldown and has a negative percentile is a bit more clear as to its in-game effect. Naturally, this means that we then need to go in and change over all cooldown quirks to change this, and this image was taken prior to the Javelin receiving this change.

I have informed those in charge of the countdown about this and they are in the process of fixing this.

As another note, I would like to state that while it is not clear looking at these images as the final engine desync stats have not been released yet, the non-hero Javelins have higher then average base mobility values compared to other mechs of their tonnage. With the Hero being the only one excluded from the better mobility due to its structure based quirks.


Why not take this opportunity to call it 'Rate of fire'. Or 'Fire rate' so its not ambiguous.

#68 CupraZero

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Posted 13 May 2017 - 08:11 AM

Wow, only the Firestarter has less quirks.
And those few quirks arent impressive eather.

No love for Javelin. Posted Image

#69 ViridianKnight

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Posted 13 May 2017 - 09:03 AM

Why quirks at all?
It is my understanding that there will be no qirks after may 16 (skilltree patch).
What do i miss?

Edited by ViridianKnight, 13 May 2017 - 09:07 AM.


#70 Yumoshiri

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Posted 13 May 2017 - 10:01 AM

View PostViridianKnight, on 13 May 2017 - 09:03 AM, said:

Why quirks at all?
It is my understanding that there will be no qirks after may 16 (skilltree patch).
What do i miss?


good question... from what i have seen, most mechs lose a portion of their quirks, but not all. for example, spider 5k has -50% cooldown on lasers which gets reduced to -20% cooldown. the reason we don't see any mobility quirks i think is because of engine decoupling happening at the 16th.

#71 C E Dwyer

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Posted 13 May 2017 - 10:46 AM

I wasn't expecting to see many offensive quirks but seriously structure not Armour o.O

#72 John McHobo

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Posted 13 May 2017 - 11:06 AM

That is going to be a VERY fragile Light. Kinda like the Jenner IIC, but with heavy, clunky IS-SRM-Launchers.
I wonder if it ends up well.

#73 Felicitatem Parco

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Posted 13 May 2017 - 11:24 AM

Guys, there will be quirks after skill tree drops. PGI is just reducing many offensive uirks for Inner Sphere Mechs because they want to see how our Mechs fare when we can customize their abilities.

Just ignore that fact that the best Mechs in the game will get the same benefits as these IS Mechs that are getting their needed quirks reduced...

#74 Juodas Varnas

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Posted 13 May 2017 - 12:13 PM

View PostProsperity Park, on 13 May 2017 - 11:24 AM, said:

Guys, there will be quirks after skill tree drops. PGI is just reducing many offensive uirks for Inner Sphere Mechs because they want to see how our Mechs fare when we can customize their abilities.

Just ignore that fact that the best Mechs in the game will get the same benefits as these IS Mechs that are getting their needed quirks reduced...

Well... At least they had the "Faction play" event going while IS stood a slim chance of winning (and still lost completely, with every day going 100% to the clans).

I can only imagine how hilarious it'd be if the event was going AFTER the skill tree dropped.

#75 Myke Pantera

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Posted 13 May 2017 - 12:44 PM

Special Pattern looks gold, as in excellent :) I'm lovin' it

#76 MovinTarget

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Posted 13 May 2017 - 12:59 PM

With or without current quirks in place, it will be a lot of tinkering to get this right.

Instead of quirks why not just give some IS mechs a higher sill point cap? This way players can choose how it gets "quirked"...

#77 -Ramrod-

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Posted 13 May 2017 - 05:09 PM

View PostJuodas Varnas, on 13 May 2017 - 12:13 PM, said:

Well... At least they had the "Faction play" event going while IS stood a slim chance of winning (and still lost completely, with every day going 100% to the clans).

I can only imagine how hilarious it'd be if the event was going AFTER the skill tree dropped.



Faction play has always been a joke. But this event was laughable. There is no way IS can win a majority of battles. Especially when 90% of the games are fragmented IS teams versus 8-12 man Clan groups. BTW for Clans all you gotta do is load up on Kodiak's and Marauder IIC's and you'll win on the first wave of attacking. That's how stupid it is. This is why I stay away from CW and try to be happy with Quick Play or private matches with friends. How to fix the problem? Has nothing to do with mech balance. Has everything to do with numbers. Matches need to be 12 IS versus 10 Clan....hell in the canon it would be 16 v 10 but that's pushing it. It shouldn't be that damned hard to implement.


But as far as the Javelin goes I think I might buy it. Use most of the skill nodes for survival and increase it's armor and structure even more. I did well with the Assassin and this appears to be a mini-Assassin.

Edited by -Ramrod-, 13 May 2017 - 05:10 PM.


#78 Will9761

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Posted 13 May 2017 - 06:52 PM

Where is the next update for the Javelin at?

#79 Audacious Aubergine

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Posted 13 May 2017 - 10:18 PM

View PostWill9761, on 13 May 2017 - 06:52 PM, said:

Where is the next update for the Javelin at?

Probably tomorrow. The last couple of releases didn't have daily countdown updates so the next one will most likely be the animation and cockpit previews at the same time

#80 Aramuside

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Posted 14 May 2017 - 12:26 AM

View Post-Ramrod-, on 13 May 2017 - 05:09 PM, said:



Faction play has always been a joke. But this event was laughable. There is no way IS can win a majority of battles. Especially when 90% of the games are fragmented IS teams versus 8-12 man Clan groups. BTW for Clans all you gotta do is load up on Kodiak's and Marauder IIC's and you'll win on the first wave of attacking. That's how stupid it is. This is why I stay away from CW and try to be happy with Quick Play or private matches with friends. How to fix the problem? Has nothing to do with mech balance. Has everything to do with numbers. Matches need to be 12 IS versus 10 Clan....hell in the canon it would be 16 v 10 but that's pushing it. It shouldn't be that damned hard to implement.


But as far as the Javelin goes I think I might buy it. Use most of the skill nodes for survival and increase it's armor and structure even more. I did well with the Assassin and this appears to be a mini-Assassin.


That makes no sense we won without using assaults generally. It was tilted as all hell at invasion but try not to just make things up please. ;)

Coincidentally every time we met a 12 man IS with for example 8 Battlemasters and 4 Grasshoppers when we were defending... we lost...

On the other hand we also saw IS 12 mans with primary LRM which was weird....





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