Yay. Regardless of what quirks were reduced/eliminated on mechs I owned... if the "modules" was the ultimate end improvement before then the skill nodes allow a LOT more module effects on every mech I own than before. Now granted the seismic sensor range is down 50 meters (was 250m yesterday with the module, today its 200 with both nodes), and they've shrunk the default ECM bubble (which for ECM Snipers and skirmishers isn't a problem... it makes them even less likely to be noticed as they are hiding or coming up behind someone...no tell tale "low signal" on your radar screen whenever they're within 90 meters). but its everything else now you can do for a mech.
Take as an example, my hybrid loadout ARC-5W...5 LRM5s w/10 tons, BAP, 2xSRM4 + 2xSRM6 w/4 tons. I used to run the target decay and adv sensor range, the lrm5 cooldown and lrm5 range modules. The SRMs are in the arms and that's the close range brawl weapon, and the LRM5s in the torso bins. So I could detect & lock at 1200m and start shooting at 1100. Well now the default LRM range is 900 meters, with 15% range nodes I can shoot out as far as 1035m but with 5 sensor nodes I can detect out to 1280. I could drop the BAP and add an AMS instead, and still detect out to 1080m. More importantly though now my SRMs are firing out to 310 meters, and my ammo magazine capacity is 20% better, my spread is 5% less for all my launchers, and they all have cooldown and heat reductions with 15% more crit damage. I also have my same 3.5 seconds of target decay, the info gathering and 360 target info retention, 200 meters of seismic and the equivalent to the old radar dep module. Ok sure... I didn't have the nodes to go down the mobility tree to get to the speed tweak... but even a full 7.5% only added 5kph to the speed of the thing. Everything else is a lot more useful to me. Oh and before I had a coolshot 21.6 and 7.2... now its a pair of 27s, a pair of adv strikes, and a UAV as well.
Edited by Dee Eight, 16 May 2017 - 07:43 PM.