Patch Notes - 1.4.115 - 16-May-2017
#861
Posted 24 May 2017 - 04:22 PM
#862
Posted 24 May 2017 - 04:27 PM
Boaz Roshak, on 24 May 2017 - 03:53 PM, said:
No one is making you spec them all in one sitting.... By all means prioritize the ones you use first.
look if I came off snarky, my apologies, I'm just tired of people refusing to even try it just because things changed. Is this my ideal implementation? No. you can dig up all my observations on this and hopefully can see that while I like it better than the generic canned skills you were forced to pick in the old system, I agree with many that it could have been done better.
Honestly, what they could have done is simply make it so that you could "opt in" per mech so that until you designate a mech to be changed, it had the old skill system. Newly acquired mechs would have to go through the skill tree, but all your old mechs stayed as they were... with modules, etc...
Then, if the system proved to be advantageous, people would be flocking towards it, however I suspect much, not all, of the blowback is because people didn't want to be forced to change and part of that is to redo their mechs.
Heck even if they had started all mechs out with skills comparable to what they had on the old system until you opted to manually spec it (free reset of course)... that would have been preferable.
I just people to give it a real go and not act like its pulling teeth b/c its not.
#863
Posted 24 May 2017 - 04:39 PM
maybe I was just luckier...
I farmed the crap outta incursion...
4 hours to level a mech (in a 24 hour period so at best, 2 double XP wins) seems not too bad. I mean, it should take some work, right?
#864
Posted 24 May 2017 - 04:48 PM
Boaz Roshak, on 24 May 2017 - 04:22 PM, said:
I have been playing since June of 2012 and I like the skill tree...just sayin'
#865
Posted 24 May 2017 - 04:57 PM
#866
Posted 24 May 2017 - 05:44 PM
MovinTarget, on 24 May 2017 - 04:57 PM, said:
True, but I would hate to see a few "squeaky wheels" ruin a system that I think actually has improved the game.
#867
Posted 24 May 2017 - 05:47 PM
#868
Posted 24 May 2017 - 06:00 PM
MovinTarget, on 24 May 2017 - 04:27 PM, said:
No one is making you spec them all in one sitting.... By all means prioritize the ones you use first.
That still does not change the fact that he will have to spend hours skilling up his mechs if he wants them all in usable condition. Frankly, your statement is like telling somebody that they do not have to get a tooth pulled right away, that they can do it later. Either way, he still needs to get a tooth pulled and it is still going to be painful. Having done the same with my own mechs, I know how much of a pain it is and sympathize with him. PGI made the game needlessly complicated and no amount of sweet words from you nor anyone else is going to change that fact, sugar lips.
#869
Posted 24 May 2017 - 06:24 PM
now i skill a mech one time and play it whenever i want without bothering with modules first.
looking forward to that fp patch
#871
Posted 24 May 2017 - 07:18 PM
On a side note: If this is how the game was meant to be designed from the start like Paul said in that snooze fest of an op-ed, then why did it take 5 YEARS to implement something you wanted from the beginning of closed beta I believe it was stated? Messing with core mechanics of a game well past open beta is a double edged sword. All it ever does is create confusion, resentment, and nastiness.
Formerly loyal mechwarrior since July of 2013 and I will boycott the sad iteration this game has become until PGI at least acknowledges they rolled this out poorly and do something to fix the situation for the better.
#873
Posted 24 May 2017 - 09:11 PM
KingKickAss85, on 24 May 2017 - 07:18 PM, said:
The problem is that nothing can ever be satisfactorily resolved for "everyone". And if PGI tries to make something that appeals to two diametrically opposed mindsets, then all they will do is end up making "everyone" dissatisfied. The best thing they can do is stick to one way or the other.
Edited by Ed Steele, 24 May 2017 - 09:12 PM.
#874
Posted 24 May 2017 - 09:14 PM
the game has improved with the patch and you keep complaining about everything.
pgi isn't blizzard nor they have the resources. we all know pgi has a weird understanding of usability but they make this game and for for me the patch has improved the game a lot.
#875
Posted 24 May 2017 - 09:26 PM
Ed Steele, on 24 May 2017 - 09:11 PM, said:
The problem is that nothing can ever be satisfactorily resolved for "everyone". And if PGI tries to make something that appeals to two diametrically opposed mindsets, then all they will do is end up making "everyone" dissatisfied. The best thing they can do is stick to one way or the other.
i'm sure its a step in the right direction, we need further improvements and people to calm down.
through armor skills the game plays more like mech combat than ever before.
balance between clan and is is the same or even has improved.
(complaining about the module refund is ridiculous because you invested the money elsewhere)
Edited by Ulvar, 24 May 2017 - 09:32 PM.
#876
Posted 24 May 2017 - 09:32 PM
This skill maze has also pigeon holed almost every single mech. Give it some time, let the meta catch up, and all you'll see is OP srm splat, pop tart gauss/ppc snipers from the underworld, insanely OP laser vomit, lurmageddon v. 2.0 and finally OP DAKKA v. 2.0. So if customization was the focus and what all the bandwagoners are so glad about, what really changed? Just the same old same old, just more OP. I give it about a month and everyone will be whining about OP this and that and you can bet PGI will be there mess with the mechanics even more. It's a never ending cycle. I question if they even have an end game at this point.
#877
Posted 24 May 2017 - 11:20 PM
KingKickAss85, on 24 May 2017 - 09:32 PM, said:
This skill maze has also pigeon holed almost every single mech. Give it some time, let the meta catch up, and all you'll see is OP srm splat, pop tart gauss/ppc snipers from the underworld, insanely OP laser vomit, lurmageddon v. 2.0 and finally OP DAKKA v. 2.0. So if customization was the focus and what all the bandwagoners are so glad about, what really changed? Just the same old same old, just more OP. I give it about a month and everyone will be whining about OP this and that and you can bet PGI will be there mess with the mechanics even more. It's a never ending cycle. I question if they even have an end game at this point.
PGI marketed this game as "The Thinking Man's Shooter", so it is only understandable that this game may be too complex for some people. Unfortunately those who find this game too complex are the most vocal and PGI does not know how to deal with them other than attempting to placate them while still trying to retain their "Thinking Man" players.
#878
Posted 24 May 2017 - 11:38 PM
#879
Posted 24 May 2017 - 11:43 PM
KingKickAss85, on 24 May 2017 - 11:38 PM, said:
if diablo is a rpg for you, we don't need to discuss this any further ^^
#880
Posted 24 May 2017 - 11:50 PM
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