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Patch Notes - 1.4.115 - 16-May-2017


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#861 Boaz Roshak

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Posted 24 May 2017 - 04:22 PM

Having been around for more then 5 years now,It is not tears as much as complete annoyance that my support of this game by acquiring mechs makes me feel I am being penalized because PGI could not be bothered or is incapable to listen to us in testing once again and has rolled this crap out. Its made even taster by some of you wanting to fall all over your selves trying to applaud and congratulate them and or make excuses while deliberately overlooking how some very basic things such as being able to skill mechs with out spending hours on end to do such with out even so much as a "Sorry we know what a burden we have created for those of you who have a large number of mechs as a result we are offering players X ,based on the number of mechs they have"

#862 MovinTarget

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Posted 24 May 2017 - 04:27 PM

View PostBoaz Roshak, on 24 May 2017 - 03:53 PM, said:

LOL right back to you. Even if it only takes 1 minute a mech ,I am still looking at well over 6 hours of that mini game that you want to dismiss as "no time".


No one is making you spec them all in one sitting.... By all means prioritize the ones you use first.

look if I came off snarky, my apologies, I'm just tired of people refusing to even try it just because things changed. Is this my ideal implementation? No. you can dig up all my observations on this and hopefully can see that while I like it better than the generic canned skills you were forced to pick in the old system, I agree with many that it could have been done better.

Honestly, what they could have done is simply make it so that you could "opt in" per mech so that until you designate a mech to be changed, it had the old skill system. Newly acquired mechs would have to go through the skill tree, but all your old mechs stayed as they were... with modules, etc...

Then, if the system proved to be advantageous, people would be flocking towards it, however I suspect much, not all, of the blowback is because people didn't want to be forced to change and part of that is to redo their mechs.

Heck even if they had started all mechs out with skills comparable to what they had on the old system until you opted to manually spec it (free reset of course)... that would have been preferable.

I just people to give it a real go and not act like its pulling teeth b/c its not.

#863 MovinTarget

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Posted 24 May 2017 - 04:39 PM

As a side note, I'm just about done my second warhammer on an alt account, leveling it from scratch on pure XP with only the occasional GXP-bought SP... took under 4 hours compared to the other...

maybe I was just luckier...

I farmed the crap outta incursion...

4 hours to level a mech (in a 24 hour period so at best, 2 double XP wins) seems not too bad. I mean, it should take some work, right?

#864 NocturnalBeast

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Posted 24 May 2017 - 04:48 PM

View PostBoaz Roshak, on 24 May 2017 - 04:22 PM, said:

Having been around for more then 5 years now,It is not tears as much as complete annoyance that my support of this game by acquiring mechs makes me feel I am being penalized because PGI could not be bothered or is incapable to listen to us in testing once again and has rolled this crap out. Its made even taster by some of you wanting to fall all over your selves trying to applaud and congratulate them and or make excuses while deliberately overlooking how some very basic things such as being able to skill mechs with out spending hours on end to do such with out even so much as a "Sorry we know what a burden we have created for those of you who have a large number of mechs as a result we are offering players X ,based on the number of mechs they have"


I have been playing since June of 2012 and I like the skill tree...just sayin'

#865 MovinTarget

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Posted 24 May 2017 - 04:57 PM

Ed, you and I have acclimated to the new system... The adjustment (I call it that since we didn't get a choice) is a bit tougher on others. and it seems they need to vent

#866 NocturnalBeast

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Posted 24 May 2017 - 05:44 PM

View PostMovinTarget, on 24 May 2017 - 04:57 PM, said:

Ed, you and I have acclimated to the new system... The adjustment (I call it that since we didn't get a choice) is a bit tougher on others. and it seems they need to vent


True, but I would hate to see a few "squeaky wheels" ruin a system that I think actually has improved the game.

#867 Mycroft000

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Posted 24 May 2017 - 05:47 PM

I have "adjusted" to the new system, that doesn't mean it's good.

#868 Jep Jorgensson

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Posted 24 May 2017 - 06:00 PM

View PostMovinTarget, on 24 May 2017 - 04:27 PM, said:


No one is making you spec them all in one sitting.... By all means prioritize the ones you use first.


That still does not change the fact that he will have to spend hours skilling up his mechs if he wants them all in usable condition. Frankly, your statement is like telling somebody that they do not have to get a tooth pulled right away, that they can do it later. Either way, he still needs to get a tooth pulled and it is still going to be painful. Having done the same with my own mechs, I know how much of a pain it is and sympathize with him. PGI made the game needlessly complicated and no amount of sweet words from you nor anyone else is going to change that fact, sugar lips.

#869 Ulvar

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Posted 24 May 2017 - 06:24 PM

played some days with the new system and i have to say i like it.
now i skill a mech one time and play it whenever i want without bothering with modules first.

looking forward to that fp patch

#870 Marius Evander

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Posted 24 May 2017 - 06:31 PM

View Postmycroft000, on 24 May 2017 - 05:47 PM, said:

I have "adjusted" to the new system, that doesn't mean it's good.


Its a LOT better than what we had.

#871 KingKickAss85

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Posted 24 May 2017 - 07:18 PM

I hope to remain a squeaky wheel about this until it's satisfactorily resolved for everyone. If modules were the problem, why not just get rid of modules, give us back the quirks on all chassis and remove the necessity to master 3 mechs per chassis (like the new system). I had modules, but never noticed enough of a difference to warrant owning more than a few. I was one of the "cheapskates". Just moved modules like radar dep and the like around as I saw fit. Killed PLENTY of mechs without the need for modules, and I probably killed lots of moduled out the ying-yang mechs along the way. The game was not broken to begin with, but I can sympathize with those who feel betrayed because all we did is trade 1 form of grinding for another.

On a side note: If this is how the game was meant to be designed from the start like Paul said in that snooze fest of an op-ed, then why did it take 5 YEARS to implement something you wanted from the beginning of closed beta I believe it was stated? Messing with core mechanics of a game well past open beta is a double edged sword. All it ever does is create confusion, resentment, and nastiness.

Formerly loyal mechwarrior since July of 2013 and I will boycott the sad iteration this game has become until PGI at least acknowledges they rolled this out poorly and do something to fix the situation for the better.

#872 Mycroft000

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Posted 24 May 2017 - 08:53 PM

View PostCadoazreal, on 24 May 2017 - 06:31 PM, said:


Its a LOT better than what we had.


That's like saying "I used to drive a Model T, now I drive a Yugo."

#873 NocturnalBeast

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Posted 24 May 2017 - 09:11 PM

View PostKingKickAss85, on 24 May 2017 - 07:18 PM, said:

I hope to remain a squeaky wheel about this until it's satisfactorily resolved for everyone.


The problem is that nothing can ever be satisfactorily resolved for "everyone". And if PGI tries to make something that appeals to two diametrically opposed mindsets, then all they will do is end up making "everyone" dissatisfied. The best thing they can do is stick to one way or the other.

Edited by Ed Steele, 24 May 2017 - 09:12 PM.


#874 Ulvar

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Posted 24 May 2017 - 09:14 PM

whats the problem?
the game has improved with the patch and you keep complaining about everything.
pgi isn't blizzard nor they have the resources. we all know pgi has a weird understanding of usability but they make this game and for for me the patch has improved the game a lot.

#875 Ulvar

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Posted 24 May 2017 - 09:26 PM

View PostEd Steele, on 24 May 2017 - 09:11 PM, said:


The problem is that nothing can ever be satisfactorily resolved for "everyone". And if PGI tries to make something that appeals to two diametrically opposed mindsets, then all they will do is end up making "everyone" dissatisfied. The best thing they can do is stick to one way or the other.


i'm sure its a step in the right direction, we need further improvements and people to calm down.

through armor skills the game plays more like mech combat than ever before.
balance between clan and is is the same or even has improved.
(complaining about the module refund is ridiculous because you invested the money elsewhere)

Edited by Ulvar, 24 May 2017 - 09:32 PM.


#876 KingKickAss85

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Posted 24 May 2017 - 09:32 PM

On the other hand I feel this patch did nothing for me. We've only been given the "illusion" of choice and customization. If I have a mech reliant on more than one weapon type, you're screwed. To unlock what you need in firepower wastes a heck of a lot of nodes trying to make your weapons viable. You also have to unlock so many "filler" nodes along the way it's almost laughable. Why do I need extra range on srm's when I'm up close anyway? Yet those are the 1st 3-4 nodes you have to unlock to go down either side of the tree. They are fluff for short range brawlers, so to stay viable you have to change your whole loadout.

This skill maze has also pigeon holed almost every single mech. Give it some time, let the meta catch up, and all you'll see is OP srm splat, pop tart gauss/ppc snipers from the underworld, insanely OP laser vomit, lurmageddon v. 2.0 and finally OP DAKKA v. 2.0. So if customization was the focus and what all the bandwagoners are so glad about, what really changed? Just the same old same old, just more OP. I give it about a month and everyone will be whining about OP this and that and you can bet PGI will be there mess with the mechanics even more. It's a never ending cycle. I question if they even have an end game at this point.

#877 NocturnalBeast

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Posted 24 May 2017 - 11:20 PM

View PostKingKickAss85, on 24 May 2017 - 09:32 PM, said:

On the other hand I feel this patch did nothing for me. We've only been given the "illusion" of choice and customization. If I have a mech reliant on more than one weapon type, you're screwed. To unlock what you need in firepower wastes a heck of a lot of nodes trying to make your weapons viable. You also have to unlock so many "filler" nodes along the way it's almost laughable. Why do I need extra range on srm's when I'm up close anyway? Yet those are the 1st 3-4 nodes you have to unlock to go down either side of the tree. They are fluff for short range brawlers, so to stay viable you have to change your whole loadout.

This skill maze has also pigeon holed almost every single mech. Give it some time, let the meta catch up, and all you'll see is OP srm splat, pop tart gauss/ppc snipers from the underworld, insanely OP laser vomit, lurmageddon v. 2.0 and finally OP DAKKA v. 2.0. So if customization was the focus and what all the bandwagoners are so glad about, what really changed? Just the same old same old, just more OP. I give it about a month and everyone will be whining about OP this and that and you can bet PGI will be there mess with the mechanics even more. It's a never ending cycle. I question if they even have an end game at this point.



PGI marketed this game as "The Thinking Man's Shooter", so it is only understandable that this game may be too complex for some people. Unfortunately those who find this game too complex are the most vocal and PGI does not know how to deal with them other than attempting to placate them while still trying to retain their "Thinking Man" players.

#878 KingKickAss85

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Posted 24 May 2017 - 11:38 PM

It wasn't too hard to think things out before the patch, still isn't terribly difficult to do so. As far as a "Thinking Man's Game", maybe PGI should leave that to Blizzard. At least skill trees are properly executed and serve a purpose there, as the game from the start is designed around it. MWO isn't Diablo, but the feel of how they're trying to market it now with all the "customization" and "options" would lead you to believe otherwise. If I want to play an RPG, I'll dust off Diablo 2 or 3. Skill trees have no place in an FPS MMO. Getting around to it after 5 years is sloppy. Anyone who says otherwise is a fanboy ready to fall on their sword every time PGI utters a word.

#879 Ulvar

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Posted 24 May 2017 - 11:43 PM

View PostKingKickAss85, on 24 May 2017 - 11:38 PM, said:

It wasn't too hard to think things out before the patch, still isn't terribly difficult to do so. As far as a "Thinking Man's Game", maybe PGI should leave that to Blizzard. At least skill trees are properly executed and serve a purpose there, as the game from the start is designed around it. MWO isn't Diablo, but the feel of how they're trying to market it now with all the "customization" and "options" would lead you to believe otherwise. If I want to play an RPG, I'll dust off Diablo 2 or 3. Skill trees have no place in an FPS MMO. Getting around to it after 5 years is sloppy. Anyone who says otherwise is a fanboy ready to fall on their sword every time PGI utters a word.


if diablo is a rpg for you, we don't need to discuss this any further ^^

#880 Dee Eight

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Posted 24 May 2017 - 11:50 PM

I have a simple system for re-skill order...I skill and play one variant of each mech chassis alphabetically across each weight class, then move onto the next class. I'll play the mech until I get a win streak started and then move onto the next when the streak is broken. Currently I'm onto a dire wolf already having done an atlas, a banshee, a battlemaster and a cyclops so far tonight.





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