Also, why do I have to unlock things I don't want to get to the things I do want? This really makes no sense.
Who thought that making this thing a convoluted mess was a better idea than simple linear progression that goes something like: Heat Management 1 leads to --> HM2 which surprise surprise leads to --> HM3 and so on and so forth.
And why cap the number of nodes? If you have the xp, why can't you unlock everything? (Ok that one might make somethings a little unbalanced, but that should all be figured out in an extensive TESTING PHASE, not after you push it to live)
So this really just leads to 2 trains of thought:
1) You really really had no other ideas on how to improve/fix something that wasn't really broken. Did it allow for a lot of customization...no, but it was easily understood and usable. There's already plenty of customization in the game with the various hardpoints and omnipods. Or...
2) This is just a test bed for MW5 and you are going to some how use it as a proof of concept, probably to get more funding from some big game company because you guys realized you are in over your heads.
Either way, I am not going to completely quit playing but I will be drastically reducing my play time until things get sorted out.
Why did you guys waste your time on this when you could have been working on fixing collision so we could get mechs like the Axeman/Hatchetman and others with melee weapons that are a big part of the BattleTech Universe.
Edited by RavinMadd, 16 May 2017 - 03:11 PM.