Patch Notes - 1.4.115 - 16-May-2017
#381
Posted 16 May 2017 - 06:16 PM
https://mwomercs.com...the-skill-tree/
Hope it helps...
#382
Posted 16 May 2017 - 06:21 PM
#383
Posted 16 May 2017 - 06:24 PM
P.S. Also, on 4k monitor, OBS can't normaly set position of your mouse visual position, strange...
Edited by ARM32, 16 May 2017 - 06:26 PM.
#384
Posted 16 May 2017 - 06:32 PM
Edited by gamingogre, 16 May 2017 - 06:33 PM.
#385
Posted 16 May 2017 - 06:38 PM
I'll check back in mid-June to see if the current skill tree is still in place.
Maybe this is the PGI business plan. I'm in possession of two years of premium time that may never get used.
Later.
WVA
#387
Posted 16 May 2017 - 06:44 PM
#388
Posted 16 May 2017 - 06:45 PM
WVAnonymous, on 16 May 2017 - 06:38 PM, said:
I'll check back in mid-June to see if the current skill tree is still in place.
Maybe this is the PGI business plan. I'm in possession of two years of premium time that may never get used.
Later.
WVA
Of course if you look at it like that it is monumental, but I dunno about you but I don't use all 300 of my mechs so I will just skill up the the 20 or so I want handy while my unit is IS and worry about the 20 or so I use when we go clan later and the rest will get addressed when I realize I have a good reason to skill them up.
#389
Posted 16 May 2017 - 07:01 PM
Giant thumbs down.
#390
Posted 16 May 2017 - 07:07 PM
why did this need to happen?
I come to this game to escape terrible tools and mind-numbingly boring processes to get things done.
I just spent another $100 on this game yesterday and I see that was a mistake. If PGI cant see how somehting this complex pisses me off cause is keeps me away from the combat I want to play, then maybe I do need to just count this game a loss.
Seriously, I know I am over reacting a bit, but I haven't done one drop tonight and feel I wasted millions of C-bills trying to get a handful of mechs back to the Master level they were. But that is not really defined anylonger...
I didn't sign up for sometime that causes stress - its a game, make it fun again!
Edited by Col Sharpe, 16 May 2017 - 07:08 PM.
#391
Posted 16 May 2017 - 07:22 PM
Ed Steele, on 16 May 2017 - 05:35 PM, said:
They need to say the same thing they said about 3PV (which they promised would never be in the game) and tell us that "it is here to stay" and to "deal with it".
I assume based on your comment about IS Nerfs should go away and make the whole game around skill with no buffs or quirks to IS mechs to be a completely dumb and ignorant comment. Quirks and buffs bring some level of parity to IS mechs compared to clan. Notice I said "some" ... Clan Mechs due largely to the advantages of Clan XL engines will always be better for that reason not even considering the major range advantages of C-SPL / C-ERML or the strong play of Clan Gauss +ERPPC.
Sucks that you play daily yet still don't understand the game. I feel bad for you.
#392
Posted 16 May 2017 - 07:32 PM
Oh, and I just tried to read the patch notes explanation of how to use the new Skill Tree.
If I wanted to spend that much time not playing this game - I'd just log back into work.
This skill tree has made the game less fun than work!!!
Col Sharpe, on 16 May 2017 - 07:07 PM, said:
why did this need to happen?
I come to this game to escape terrible tools and mind-numbingly boring processes to get things done.
I just spent another $100 on this game yesterday and I see that was a mistake. If PGI cant see how somehting this complex pisses me off cause is keeps me away from the combat I want to play, then maybe I do need to just count this game a loss.
Seriously, I know I am over reacting a bit, but I haven't done one drop tonight and feel I wasted millions of C-bills trying to get a handful of mechs back to the Master level they were. But that is not really defined anylonger...
I didn't sign up for sometime that causes stress - its a game, make it fun again!
Edited by Col Sharpe, 16 May 2017 - 07:36 PM.
#393
Posted 16 May 2017 - 07:40 PM
----Flynn Hasek signing off...
#394
Posted 16 May 2017 - 07:41 PM
Some adjustments to the skill tree would make it more user friendly. I suggest:
Please give us the ability to click to any place of a skill tree, autopicking the skill points to that place. That would save us so much time.
Give us the ability to set skill templates. Templates could let us put the same skill point build on any mech we want. We could adjust from there.
Right now if you have more than 91 skill points trained, you can not see if you are at 91 skill points. Change the skill tree to show when we reach 91 skill points. This is an issue only if you have trained more than 91 skill points.
Thank you for the effort. Please continue to improve.
#395
Posted 16 May 2017 - 07:42 PM
Messing around with the tree's I do think 91 points ain't enough and I think that's the main problem with the skill tree system. I'd like to see something more on the lines of 115-120SP or more even. Taking useless nodes wouldn't be such a headache. Also, making things like radar dep so hard to get to is mind boggling, whoever thought that one up must be a LRM spammer . Glad I only bought a weeks premium time prior to this patch and so glad I held off on buying a mech pack. I won't be spending now which I had all intentions of doing before this patch. If this was PGI's plan to keep/get new players, they failed.
I much prefer leveling up 3 variants which don't take that long with premium time. That's actually what kept me logging in each day. Now, I can't be bothered to. meh
#396
Posted 16 May 2017 - 07:50 PM
Flynn Hasek, on 16 May 2017 - 07:40 PM, said:
----Flynn Hasek signing off...
I feel the same way. I think the skill tree isn't a bad idea ... it just should have come into a "new version" of Mechwarrior. IE ... MW5 and oh hey here is MWO -- II. I had 400 modules and I have owned 300 mechs over time currently 221 mechs.
I don't know what the answer is but putty some tough changes can be good for the long run and if that is the case for this game great. I just am not feeling it right now. Maybe it's the fact I have a massive stable of mechs of which to use I will need to relearn all the mechanics again. I just don't feel up to it.
Finishing MRBC ... man being the NA Division A whipping boy this season I already was hating life. Adding this change onto it ... not very fun.
#397
Posted 16 May 2017 - 07:51 PM
#398
Posted 16 May 2017 - 07:51 PM
I can't seem to activate anything I would match rather this entire pos be rolled back.
#399
Posted 16 May 2017 - 08:10 PM
#400
Posted 16 May 2017 - 08:11 PM
Akenatum Malthus, on 16 May 2017 - 07:51 PM, said:
I can't seem to activate anything I would match rather this entire pos be rolled back.
That is the truth - they should have just suspended module purchases rather than partial refund or no refund - whatever it was, I didn't even hear about it until last week.
I didn't like the old system, but I'd rather have seen its expansion rather than it being replaced to something like this. Its hard to navigate and frankly I feel cheated by the "refund" and the learning curve it is taking me to just get a select few mechs back to what they once were.
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