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Patch Notes - 1.4.115 - 16-May-2017


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#441 Meldric Ward

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Posted 17 May 2017 - 01:27 AM

I was venting. Meaninglessly? Depends on if people can see the point or not. PGI just did something very unusefull here and did solve none of the major problems the game has been suffering from a long time. Instead, new Problems were introduced. Multiple, highly complex changes put balance upside down and the thing is way to complicated to be fun. In case you would like to say I did not make any suggestions to handle things differently (potentially better), you are wrong. I did. But, as those of many others, they were ignored or thrown away (don't know which one is worse).

I am done making suggestions, because that is even more wasted time (if that is somehow possible).

The question is just "why?", because noone forced them to jump into misery again...

Edited by Meldric Ward, 17 May 2017 - 01:29 AM.


#442 NocturnalBeast

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Posted 17 May 2017 - 01:27 AM

View PostCatra Lanis, on 17 May 2017 - 01:22 AM, said:

It's not realistic of PGI to think that half the playerbase will accept being whipping boys for 6 months. They should never have released it until they had a balance in place that was at least acceptable to start with.


Quit whining and get used to the changes, the game is fine, I see both Clan and IS players doing well and some who don't, just be very careful choosing which skills to unlock.

#443 Kotev

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Posted 17 May 2017 - 01:30 AM

I'm amazed of how people dont like change even if is for the better. It took me 15 min to skill my first mech Atlas RS and it was fun of how more tanky has become and now feels more like robot game and not some random shooter when you are killed in 1-2 shots. I dont think people are stupid for disliking this just have short attention span and want instant gratification.

Edited by Kotev, 17 May 2017 - 01:52 AM.


#444 Meldric Ward

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Posted 17 May 2017 - 01:35 AM

I am into BattleTech for 20 years and played all titles up and down. My span of attention has been long while I played this game (despite loving BattleTech) since it came out and did a lot of work in concerns of running a clan (and tried to keep motivation up for players despite the constant insanity coming from PGI updates).

And, with all due respect, I do not consider myself to be stupid because I dislike this change, but I dislike it because it is stupid in itself.

And I do complain here (although I did not want to do that again), because I love BattleTech and the game (maybe because it is (yet) the only BattleTech title around) and I see how this has been running in the wrong direction for a long time. Obviously, I will not change anything with my posts and I see now that my previous decision to stay out of this discussions was right. Will try to do so...

Edited by Meldric Ward, 17 May 2017 - 01:39 AM.


#445 General Solo

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Posted 17 May 2017 - 01:38 AM

I'm really liking the skill tree for some reason

Its makes customisation more granular

Bravo PGI

#446 Aramuside

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Posted 17 May 2017 - 01:42 AM

View Postkutkip, on 16 May 2017 - 05:32 AM, said:

Grind is disappearing.. need just one mech and not three, and most people get so many skill points they can instantly master mechs they buy in the future..


If you have a lot of older modules thats true but not for anyone else.

All that has happened is they've essentially invalidated any need to use most of the mechs in the game. Most players could get by now on what 15 mechs for both IS and Clan.

#447 The Unstoppable Puggernaut

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Posted 17 May 2017 - 01:43 AM

Well done PGI, I am overall happy with the ST.

Again I am hoping they will take some examples of speeding up skills deployments.

Suggestion, hover mouse over a particular skill node e.g. Cooldown, and show all the quickest paths to it. (Or seismic or whatever).

Unlimited saveable templates for people to start with, copy to other mechs, and of course edit.

Perhaps even a premade setup for basic roles e.g. Brawler, sniper etc.

---

Mechlab for testing (without committing resources. and AI controlled robots), like 20 year old games have implemented.

#448 General Solo

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Posted 17 May 2017 - 01:47 AM

Being able to save your spec as a template is a great idea

Edited by OZHomerOZ, 17 May 2017 - 01:48 AM.


#449 Boaz Roshak

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Posted 17 May 2017 - 01:57 AM

I like that they think this will help new players but those of us that have hundreds of mechs this has become a huge time sink. We need a way to be able to do this off line and upload it so that I do not have to reinvent the wheel for each of my 392mechs. Someone said here that it only takes about 15 minutes to do a mech, cool so I am only looking at about 98 hours of work just to just get back to where I was 2 days ago, let that sink in, 98 hours. So thanks PGI I am feeling the love here L

Edited by Boaz Roshak, 17 May 2017 - 01:59 AM.


#450 Vxheous

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Posted 17 May 2017 - 01:58 AM

View PostKotev, on 17 May 2017 - 01:30 AM, said:

I'm amazed of how people dont like change even if is for the better. It took me 15 min to skill my first mech Atlas RS and it was fun of how more tanky has become and now feels more like robot game and not some random shooter when you are killed in 1-2 shots. I dont think people are stupid for disliking this just have short attention span and want instant gratification.


Damn ,15 mins to skill a mech.....considering many people have anywhere between 100-300 mechs, that's going to take a long time. I'm still killing mechs in 1-2 shots

#451 invernomuto

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Posted 17 May 2017 - 02:02 AM

View PostKotev, on 17 May 2017 - 01:30 AM, said:

I'm amazed of how people dont like change even if is for the better. It took me 15 min to skill my first mech Atlas RS and it was fun of how more tanky has become and now feels more like robot game and not some random shooter when you are killed in 1-2 shots. I dont think people are stupid for disliking this just have short attention span and wants instant gratification.


Some resistance to changes is understandable, expecially for people that invested a lot of time and resources in the game. With the ST the game changed a lot and it is really different respect to the previous version and I think it is normal that some players are unhappy or overwhelmed by it.
Honestly, while I agree that some fixes on ST will be inevitable, I do not see the skill tree interface so difficult to understand. I get what I wanted for my Ilya Muromets without spending too much time on it. I probabily do not get the optimal choices, but I can go back and experiment different setups. Of course the Ilya has one or two builds viable so the selection of the skill nodes is quite straightforward (I play that mech only with 3 UAC and 4MLs with an XL300).
It's a pity that some people does not even want to try the new system but I can understand their choice.
Hope to see some of them back when the system will be polished...

#452 Kinski Orlawisch

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Posted 17 May 2017 - 02:06 AM

GREAT PATCH: FIX IT!!



http://fs5.directupl...17/pzb4elit.jpg

Posted Image

Edited by Kinski Orlawisch, 17 May 2017 - 02:06 AM.


#453 SPNKRGrenth

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Posted 17 May 2017 - 02:10 AM

I'm amused by all these people who try to play the game from the forums, calling doom and gloom. Meanwhile, plenty of people are messing around with the new skill tree system and having a good time of it.

Is it new? Yes. Is it different? Also yes. Does it trigger people who don't like change? EXTREMELY YES.

But it also gives me another thing to fiddle with, and I love fiddling. Not to mention it buffs some of the weaker mechs when you actually go out and play them after putting some good nodes on them.

The new system needs work, it needs refinement, it needs simplification. But at the core of it, it's fun and different, and lets you have more variety be viable than with the old minimaxing system.

And to everyone going on and on about how you have to spend SO MUCH TIME going through all your old mechs to skill them out. You don't. You really don't. Just skill them as you want to play a certain one, not need to act like you have to do it all in one go or it's no good, as if you're being shortchanged by the simple fact you have mechs that haven't gotten their skilltree filled out yet. When really with mastered mechs, you have the points all there, you're not going to lose those points by leaving them unused for awhile as you set mechs how you want them. It's a new thing to learn and it looks intimidating, but once you start actually playing with it for a while things are simpler than they seem.

This is not the doom of MWO. Things are not so imbalanced that some insist on saying they are. And more importantly the game is still hella fun to play. It gives more control of what the mech is good at over to the player, instead of being made to play a mech a handful of ways or I'm doing it wrong. While still managing to have the different mechs feel like they're different from each other, rather than blending together into pointlessness.

For those that hate the new system even after giving it a real chance, playing with it for a few hours, seeing what can be done with it, I am sorry that changing this one aspect of the game has ruined it for you. That's never fun, no matter the circumstances. But have you considered all the added control that the new system gives to the player for what they want their mech to be good at?

I've seen lots of talk about how so many nodes have to be used to get back exactly how the skills were before. Well here's a suggestion, try out new things and see what's fun, what works, what's effective. We've all been given a new tool with a massive amount of options to tweak and mix together, so trying to merely copy what was there before seems like a waste of potential enjoyment when so many new possibilities are created with it.

In closing, thank you PGI for the new system, though I HIGHLY encourage you to work in streamlining and simplifying it some, as it really does need it. I'm having lots of fun discovering all kinds of new ways to use my mechs, and being surprised how effective they are at doing what I did with them before, finding they even do it a bit better sometimes! Looking forward to the energy weapon rebalance next month, and all the new tech the month after that. In the meantime, I'll be very busy with the 70 mechs I currently have, making them the best they can be, without having to get 3! of them just to maximize the one I like the most.

Edited by SPNKRGrenth, 17 May 2017 - 02:16 AM.


#454 MovinTarget

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Posted 17 May 2017 - 02:16 AM

View PostVxheous Kerensky, on 17 May 2017 - 01:58 AM, said:

Damn ,15 mins to skill a mech.....considering many people have anywhere between 100-300 mechs, that's going to take a long time.


You can do it much faster after the first, maybe 5 minutes or less, is that really so laborious?

Also, why skill up all you mechs right away? You generally don't use all 100-300 so only skill up a few as you get a feel for the effects of skills.

#455 PFC Carsten

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Posted 17 May 2017 - 02:20 AM

So, someone had this idea about how there needs to be an intricate skill tree, allowing for higher leven of customizaton and more diversity on the battlefield. Great!

Then PGIs programmers tried to force it into what they were able to do with their medicore excel skills and their abysmal UI-design skills. Great Idea gone bad.

Then PGI decided to have a PTS for the changes. Great idea!!!

Feedback for PTS was abysmal, PGI went back to the drawing board to do changes.

2nd PTS comes up, feedback not much better. Somehow, all the work that PGI had done in the meantime got lost on the way copying the data onto the PTS.

Comes May 16th-patch. The thoroughly (and IMHO rightfully) critized PTS content is being copied onto the live severs.

Thanks, over and OUT.

#456 Kinski Orlawisch

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Posted 17 May 2017 - 02:20 AM

@SPNKRGrenth
Great when it works for you..I get Error Codes..AS REPORTED FOR THE PTS!!!!

Edited by Kinski Orlawisch, 17 May 2017 - 02:21 AM.


#457 mad kat

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Posted 17 May 2017 - 02:24 AM

View PostEd Steele, on 16 May 2017 - 01:20 PM, said:

Just skill up the Mechs that you play the most first and then work on the others when you feel like it. Most of us like to customize our Mechs' loadouts, so I don't understand why so many people dislike the additional customization that the new skill tree provides? Although, I guess the people who are upset are the same people who just play flavor of the month builds, or optimal RPG builds, or net decks (in card games), because they are too lazy to figure out an optimal build themselves.


Yep that's what I've been doing applying about 20ish nodes trying it out and finding its weak spots and its strengths then gradually narrowing down the last few skill points to iron stuff out be it, durability, mobility, firepower etc etc.

Don't get me wrong i like the idea and the general direction but the implementation is awful. Its horrendously time consuming (especially for old favourite mechs) that you have to totally re-calibrate too. Do some skills test, adjust, more games, adjust, finish. All in the name of trying to avoid undoing the skill points.

The Good/Bad thing about this is in my experience every chassis has a **** in the line up one always performs crap in comparison to its brothers. This skill tree system has the ability to try and make that mech less awful for you or punish you harder if you've bought the wrong mech in the first place.

#458 Ghost0r

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Posted 17 May 2017 - 02:27 AM

The amount of time they think i have to do tons of skilltrees. I will not be able to actually play the game for weeks because i have to slave away in the goddamn menus. What the hell.

#459 Michal R

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Posted 17 May 2017 - 02:29 AM

Good to know that there is some people that like new Skill Wood.
Turn off the light when they shut down servers.

For years guy called Paul do only bad things in MWO.
Now he back from cave and give us skill wood.
Like always they don't read what community want to say.
Theyre blind. Community want to help them. Becouse we gave them a real money to play this game. And we play this game, we know it better.
But no, they gave us skill wood, ****** escort, ****** incursion, bad new maps with lower FPS rate, lied to us in many more things.
They made so much dead ends in last 2 years in MWO.
And now they turned most off the community to stop play Click Warrior Online.

Now i'm waiting for new developer for this title.
Perfect Game Industry had the chance.

MW5 - this will be beta for 4 years.

#460 Saint Atlas and the Commando Elf

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Posted 17 May 2017 - 02:29 AM

View PostKinski Orlawisch, on 17 May 2017 - 02:20 AM, said:

..I get Error Codes.


Have you tried updating your hax?Posted Image





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