Kiran Yagami, on 16 May 2017 - 08:52 AM, said:
2 - 3 extra times applies to everyone, not just PPFLD, and for DPS it means 2 - 3 times longer.
Except 2-3 extra shots IS MUCH more detrimental to PPFLD than it is DPS. Landing a few more 5 AC5 salvos is MUCH less of an issue than having to land 2-3 dual Gauss shots in the right component, especially in a push scenario. This is why most if not ALL lesser units will push when facing off against teams they think have a higher skill, because if they do a good push and the skilled team is NOT on point with their shots, they can lose and increasing the chances for missing makes things that much harder for receiving a push.
Kiran Yagami, on 16 May 2017 - 08:52 AM, said:
That's why we twist. And since everything in the game is slower now, brawling and DPS builds will get hit the hardest.
Not everything slower, especially given how MOST mechs WILL be taking the mobility tree. The only major nerf was turn rates on most mechs (with lights taking the biggest hit) and that isn't honestly as important to brawlers UNTIL you get into the brawl.
Kiran Yagami, on 16 May 2017 - 08:52 AM, said:
Speedy weapons that fire fast.
Nothing has really changed about those speedy weapons. While sure many mechs lost offensive quirks, that won't signify a huge enough shift since all mechs are getting tougher as well which makes closing the gap without taking significant damage easier.
Kiran Yagami, on 16 May 2017 - 08:58 AM, said:
DPS is already taking a huge nerf with the massive CD reductions.
Where are these massive nerfs exactly? I know my favorite Locust took a hit (LCT-3S) but outside of lights the cSPL boats didn't even really take a significant hit to CD reductions or anything since PPFLD will not be looking to replace their weapon modules potentially either (instead they will be looking at mobility/durability/sensors/consumables/operations.
Edited by Quicksilver Kalasa, 16 May 2017 - 10:41 AM.