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Love Skilltree


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#1 Hoshi Toranaga

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Posted 16 May 2017 - 01:58 PM

Had to say it as so much whiners are out there.

Yes you need to make sacrifices, but that is good. If you invest into a branch heavily it will pay off, but not make you totally OP.
I really like the way it is going. Yes there are tweaks (especially to the UI) I would suggest.
Such as better color coding (for example so you can see what skills are for cooldown, for range, etc. or what is structure/armor/crits ...) this way it would be better to navigate.

Overall I like the few mechs I already converted and looking forward to doing the rest.
Yes it will take some time to click through all the mechs and make them the way I want, but hey new test games every day :o

#2 JesterMWO

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Posted 16 May 2017 - 02:29 PM

Totally agree. I think PGI got this change right. Skill points are enough to make your mech the way you want but you can't have everything.

My Centurion 9d, for example, is performing slightly less well in all areas but then so is everyone else's mechs, meaning longer matches and reduced TTK.

#3 Hoshi Toranaga

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Posted 16 May 2017 - 11:33 PM

Honestly you can now build survival machines, but their damage wont be that great.
You can build JJ flyers now, but they will lack in other things...

I think that you have to make such sacrifices is great and TTK has increased for me. Centurion armor buffed shield arm is awesome.

#4 Vladosteron

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Posted 16 May 2017 - 11:40 PM

I agree fully. Thanks for opening this thread.

#5 Brody

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Posted 16 May 2017 - 11:54 PM

You guys pilot centurions by choice...

and we're supposed to respect your opinions?
/trolled

#6 102_devill

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Posted 17 May 2017 - 12:33 AM

I totally agree with the OP.

The main change coming from the new skill tree is that old skills and old module benefits are now in a common pool and you have to balance between them to find what you want.

This is great because you cant have it all; you have to make a choice.

Just remember: as it is for you, so it is for everyone else!

#7 Brody

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Posted 17 May 2017 - 12:48 AM

I hear this "make a choice"

That's total ********.

If all I had to do was make a choice, I'd be ok with that. Even though we'd all eventually be making the same choices. Because eventually we'll figure out which choices are beneficial and which ones aren't. Then, you won't have a choice. Then it will be "this works, everything else sucks." and your choice will be to play what works, or fail. So,,, that's that for your "choices".

The thing I don't like about the "choices" is I have crappy choices. For example: Improved Gyros to get Cool Run, or Torso Pitch to get Speed Tweak. WTF. I don't like having to take speed retention. I don't like having to take points in modules I never unlocked in the first place, because they're useless, to get points into skills I would totally "choose".

Right now the only choices are, weapons and armor. Because all the other crap is pretty much laden with useless things, the return isn't as good.

#8 Mako109

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Posted 17 May 2017 - 02:02 AM

For the actual skill tree? I honestly don't care enough. All the little buffs seem so inconsequential that I find it hard to care. Thusly, I'm ok with the tree.

What I'm NOT ok with? The removal of all Agility Quirks and the Engine Desync. That absolutely kills light mechs, who RELY on good Acceleration, Deceleration, and turn speed to survive. My fully Mastered Pirate's Bane before had +60% to accel/decel. Now? I barely get 25%. The difference is staggering, noticeable, and it kills my will to play my favorite mech; one of the only reasons why I'm sticking around.

Remove the Mobility Tree entirely, undo engine deync, and give all mechs their agility quirks back, and you know what? It'd be fine. The tree is still bad, but instead of choking the life out of you, it just kinda smells; easy enough to tolerate.

#9 Kinski Orlawisch

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Posted 17 May 2017 - 02:10 AM

Love it too..when it would work!!1


http://fs5.directupl...17/pzb4elit.jpg

Posted Image

Edited by Kinski Orlawisch, 17 May 2017 - 02:11 AM.


#10 102_devill

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Posted 17 May 2017 - 02:17 AM

There is a choice now, simply because you have to ch

View PostBrody, on 17 May 2017 - 12:48 AM, said:

I hear this "make a choice"

That's total ********.

If all I had to do was make a choice, I'd be ok with that. Even though we'd all eventually be making the same choices. Because eventually we'll figure out which choices are beneficial and which ones aren't. Then, you won't have a choice. Then it will be "this works, everything else sucks." and your choice will be to play what works, or fail. So,,, that's that for your "choices".

The thing I don't like about the "choices" is I have crappy choices. For example: Improved Gyros to get Cool Run, or Torso Pitch to get Speed Tweak. WTF. I don't like having to take speed retention. I don't like having to take points in modules I never unlocked in the first place, because they're useless, to get points into skills I would totally "choose".

Right now the only choices are, weapons and armor. Because all the other crap is pretty much laden with useless things, the return isn't as good.


There is a choice now that you have to make: either go with the skills that are the same as the skills before, or go with the skills equivalent to your favorite modules, or make a combo of both based on your own estimate.

You cant have it all, so you are forced to choose.

So... yeah, you have a choice, whether you like it or not...

#11 Kinski Orlawisch

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Posted 17 May 2017 - 02:22 AM

Or get frustrated by the tries to use the Skilltree and end up with Errors!

#12 Dee Eight

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Posted 17 May 2017 - 02:24 AM

View PostMako109, on 17 May 2017 - 02:02 AM, said:

For the actual skill tree? I honestly don't care enough. All the little buffs seem so inconsequential that I find it hard to care. Thusly, I'm ok with the tree.

What I'm NOT ok with? The removal of all Agility Quirks and the Engine Desync. That absolutely kills light mechs, who RELY on good Acceleration, Deceleration, and turn speed to survive. My fully Mastered Pirate's Bane before had +60% to accel/decel. Now? I barely get 25%. The difference is staggering, noticeable, and it kills my will to play my favorite mech; one of the only reasons why I'm sticking around.

Remove the Mobility Tree entirely, undo engine deync, and give all mechs their agility quirks back, and you know what? It'd be fine. The tree is still bad, but instead of choking the life out of you, it just kinda smells; easy enough to tolerate.



You never screen captured your old turn rates and acceleration before the patch to compare to the baseline locust figures or what happens with a few skill nodes... DID YOU ?

You're just assuming because percentages are smaller then that's bad. Did you even look at the quirk pdfs with the desynced agility values in them ?

The base accel is now 77.69, decel is 171.25, turn rate is 107.71.

#13 Steffan Tseng

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Posted 17 May 2017 - 02:38 AM

I think it's not as bad as everyone says. But people will always complain no matter what

#14 Brody

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Posted 17 May 2017 - 02:41 AM

View Post102_devill, on 17 May 2017 - 02:17 AM, said:

There is a choice now, simply because you have to ch


There is a choice now that you have to make: either go with the skills that are the same as the skills before, or go with the skills equivalent to your favorite modules, or make a combo of both based on your own estimate.

You cant have it all, so you are forced to choose.

So... yeah, you have a choice, whether you like it or not...



You don't have a choice.

Either you pick what works, or you don't.

It seems like you have a choice right now, but pretty soon, we'll min / max this thing down to point.

And everyone will know you need to play kdk-3 with 53/33/0/0/0/0/5 that has either four uac10s , or 2gauss/2ppc.

Everyone will know that you get more HP out of a mauler with maxed armor structure than you do on an atlas.

Everyone will know that a cataphract with ppc and ac5s can poptart and has enough survive-ability that it's viable for the first time in forever, and oh, it's also 53/33/0/0/0/0/5....

So yes, we have a choice, we can make a good choice or a bad choice, so I guess that's still a choice... technically. But eventually everyone will know that you don't actually have a choice, if you want to win games.

We had a choice before... we could choose to put an improved gyro module on a mech, or we could choose to bring something that actually worked. Now we have the same choice, improved gyro or something that actually works. IT JUST LOOKS DIFFERENT!! and everything moves slower now....

Edited by Brody, 17 May 2017 - 02:47 AM.


#15 Scam Newton

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Posted 17 May 2017 - 02:52 AM

I spent more time referring back to the patch notes and trying to get up the courage to skill one mech. Courage yes, because the changes are pretty well irreversible once you transfer skill points around. I finally got one done and am not totally dissatisfied with the end result, but I'm not doing any others in my inventory. I got my main one done so I guess I'll sell everything else off and play for free when I feel like I deserve a quick kick in the nards.

#16 Oor Wullie

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Posted 17 May 2017 - 03:00 AM

I like the new system makes things a bit more diverse. Only thing I wish they would add is a save template, so I can save builds and just 2 click the build on another mech.

#17 Vladosteron

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Posted 17 May 2017 - 03:01 AM

View PostBrody, on 17 May 2017 - 02:41 AM, said:



You don't have a choice.



Either you pick what works, or you don't.



Exactly there is your problem.
It isn't the new Skill Tree iteration that limits your choices. It's the way you choose to play the game.
Take away the premise of being forced to play "the statisticaly best way" and this Skill Tree adds a lot of flavor to YOUR game experience.

I will probably never understand this mentality when it comes to games....



#18 DexiledWarrior

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Posted 17 May 2017 - 03:08 AM

View PostVladosteron, on 17 May 2017 - 03:01 AM, said:


Exactly there is your problem.
It isn't the new Skill Tree iteration that limits your choices. It's the way you choose to play the game.
Take away the premise of being forced to play "the statisticaly best way" and this Skill Tree adds a lot of flavor to YOUR game experience.

I will probably never understand this mentality when it comes to games....



That is the problem, they are afraid to experiment with things. They just want to find everything ready and just copy it..... its the lemming effect all over. In a few weeks sverything will be fiigured out and the bitching will drop.... cause they will be able to copy the new meta..... cause y have fun if i can copy paste it.

#19 Kinski Orlawisch

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Posted 17 May 2017 - 03:12 AM

HOT FIX PLS!!!

#20 JesterMWO

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Posted 17 May 2017 - 03:15 AM

View PostBrody, on 16 May 2017 - 11:54 PM, said:

You guys pilot centurions by choice...

and we're supposed to respect your opinions?
/trolled


I think the Centurion is a great mech and I think it's totally underrated these days. They offer me a great mix of speed, agility, firepower and survivability.





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