You ''may'' Have Ruined Our Game
#141
Posted 18 May 2017 - 10:48 AM
#142
Posted 18 May 2017 - 11:07 AM
BigScwerl, on 16 May 2017 - 04:07 PM, said:
GXP can be spent on ANY mech chassis you own or buy. EXP can only be spent on the specific chassis it was earned on.
So if you have a crap ton of GXP you can go to the store buy any new mech chassis variant that you want and immediately spend GXP and C-Bills to buy nodes for it without playing it first and earning EXP. Or you could use the GXP to fill the remaining nodes to 91 for any chassis you own if it was only basic'd or Elite'd before the patch.
In my mind keeping a bank of GXP is a good thing for when new mechs are released or whatever so you can immediately get skill nodes before taking them into the game.
#143
Posted 18 May 2017 - 11:10 AM
NT Hackman, on 16 May 2017 - 04:31 PM, said:
I agree 100% PGI could have had 50 to 100 maps by now. And more creative gameplay modes a long time ago. They did not listen to us. We are the ones in the community who have paid for this disservice. Maybe they can hear the sound of my money staying in my pocket. Then they can dry up and blow away like almost every game that has been out there. PGI you shot yourselves in the wallet with this screwed pooch! Do you guys even play the game?
#144
Posted 18 May 2017 - 11:30 AM
Slambot, on 18 May 2017 - 02:48 AM, said:
I trust a venn diagram isn't needed to illustrate this?
Wruin, on 17 May 2017 - 09:49 PM, said:
That's exactly why many developers streamline the design of skill trees in their games as much as possible, and why this one could be streamlined in the same exact way (most likely removing 2/3rd of the nodes in the process)
Quote
Besides...
DAEDALOS513, on 18 May 2017 - 09:52 AM, said:
Edited by Horseman, 18 May 2017 - 12:02 PM.
#145
Posted 18 May 2017 - 11:32 AM
#146
Posted 18 May 2017 - 11:42 AM
I want be propositive, not all is lost, simply I ask to replace this skill tree with a new skill tree linear, where you can choose only node useful for you. I mean linear tree for specific weapon, for cooldown or range or damage etc.
#147
Posted 18 May 2017 - 12:01 PM
If they later want to spend it on this new game, they can.
#148
Posted 18 May 2017 - 12:05 PM
Lostlife, on 18 May 2017 - 11:42 AM, said:
#149
Posted 18 May 2017 - 12:24 PM
Edited by Inappropriate1, 18 May 2017 - 12:25 PM.
#150
Posted 18 May 2017 - 12:30 PM
#151
Posted 18 May 2017 - 12:32 PM
Slambot, on 18 May 2017 - 02:48 AM, said:
I find the skill tree to be both fun and a nice change of pace. The game I have played for years is very different now. I have over 300 mastered mechs. Yes the amount of nodes is a bit large, but I found that after speccing about 3 mechs, I had the hang of it and speccing more is taking about 3-6 minutes once I have an idea of what I want to do with the mech.
I played 10 or so matches yesterday and the discussion on the tree was overwhelmingly positive.
Overwhelmingly positive by that you mean a measily 25 posts to over 200 posts that are negative. ROFL....just...ROFL...
#152
Posted 18 May 2017 - 12:52 PM
#154
Posted 18 May 2017 - 01:10 PM
From the moment you could talk, you are ordered to listen.
#155
Posted 18 May 2017 - 01:21 PM
JDH4mm3r, on 18 May 2017 - 12:32 PM, said:
Here's some stats to put it into perspective:
Blockpirat, on 18 May 2017 - 10:22 AM, said:
The Survey has been active for 30 hours, with almost 500 responses. Since activity has been winding down, I've decided to close the survey and publish the results.
Here are the visualisations auto-generated by Google (please be aware that the year 2016 was duplicated by mistake - this is only an issue in the diagram, not in the raw data):
https://docs.google....g/viewanalytics
And here, especially for our spreadsheet warriors, is the raw data. I am looking forward to any conclusions one might draw from it:
https://docs.google....t#gid=345765850
EDIT:
For some reason Google doesn't show the descriptions for the 1 to 5 scales:
Question 1 asked people to rate the Skill Tree from very bad to very good (1 to 5)
The Mech build question ranged from "casual, unconventional, fun- or lore-oriented" (1) to "optimized, min-maxed, competitive" (5)
#156
Posted 18 May 2017 - 01:32 PM
Horseman, on 18 May 2017 - 01:21 PM, said:
So.. assuming that the two left columns would indicate that people play less / spend less, the two right columns indicate that people play more / spend more and the middle column being no noticeable change in playing or spending..
- 53% polled will play less / spend less
- 21.8% DGAF
- 25.1% will play more / spend more
That seems to indicate that PGI would suffer a net loss.
There are 27.9% more players unhappy with the new system than there are players happy with it.
#157
Posted 18 May 2017 - 01:37 PM
#158
Posted 18 May 2017 - 01:43 PM
I do also feel that there should have been some kind of disclaimer posted by the game that would have told me the Kodiak pack I spent real money on would be changed in less then a week and have its stats completely changed.
Most new players, I would imagine, don't take the time to read every single forum post an patch note from 6 months ago. I just wanted to play and I would not have spent the money I did had I known I literally would have the stats changed in a matter of days. ( all the quirks removed etc.)
#159
Posted 18 May 2017 - 01:44 PM
Guys dont work on the parts of the game that worked well.
No one needed a new loading screen or that new skilltree.
I do a break and wait for Battletech.
#160
Posted 18 May 2017 - 02:28 PM
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