Kaethir, on 17 May 2017 - 11:18 AM, said:
"Everyone" isn't making the same choices, and suggesting that we, as players, know that "everyone seem to be making the same choices on every mech" is misleading, and there is only confirmation bias to support it. I don't intend to select the same choices on every one of my mechs... and the ones put forward here probably won't appear on any of them. Will that put me at 'a huge disadvantage on the battlefield?' Maybe, but I highly doubt anyone has enough data to prove that yet, and it would be tied to each mech's individual characteristics and loadouts, which means that we shouldn't be picking the same nodes all the time anyway...
Fair enough, "everyone" is very misleading. But like I said, I have noticed a trend, and when I see that trend repeated with all of my mechs, despite that they have very different loadouts and roles to play, and I see the same trend repeated with other players, a pattern starts to form.
I think the skill system is a step in the right direction, and better than the previous system, but it has some drawbacks and are in need of improvements. First of all it is way to complicated for new players, since they dont really know what the different skills do or what they should focus on. Second, like I've noticed so far, it appears we have 1 "good" choice, and 3 "bad" choices. This leads to most players going for the "good" choice. With a few adjustments, I hope the skill system can be made into 4 "good" choices instead. That way, it will feel more like we have to make actual choices and actual sacrifices.