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You ''may'' Have Ruined Our Game


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#81 M R T

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Posted 17 May 2017 - 08:29 AM

View PostKaethir, on 17 May 2017 - 07:42 AM, said:

You (and the original poster of that, and anybody else that uses these loadouts) HAVE made choices.
You have made the choice to make your 'mech slower than others.
You have made the choice to forgo Radar Deprivation and Seismic Sensor.
You have made the choice to have 1 and only 1 consumable on your 'Mech at all times.
You have made the choice that lasers, heat management, and armor are the 3 things you care about.

I can't argue yet about whether these are the "best" choices, but you have made plenty of them to get to that tree.

Well yes of course we make choices to do that, I don't think anyone is disputing that. However you must realize that when the trend is that everyone seem to be making the same choices for every mech, then there might be something wrong with the choices available?

Obviously some skills are too important for a mech to forgo, while others arent, thats just the way it is. However when you bundle "unimportant" skills together with "important" skills, forcing the player to spend skill points on skills he does not need or want, his choices are limited. And the result is what we see here, everyone tend to choose the same skills, because there really isn't any other choice. And yes, you can of course say there's always a choice, but when the alternative is to get a huge disadvantage on the battlefield, then is it really a valid choice?

#82 pennjersey

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Posted 17 May 2017 - 09:39 AM

Over pixels .............

#83 DAEDALOS513

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Posted 17 May 2017 - 10:09 AM

View Postpennjersey, on 17 May 2017 - 09:39 AM, said:

Over pixels .............

Over time/money...

#84 Karmen Baric

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Posted 17 May 2017 - 10:13 AM

Agreed, i dont want to waste my gaming time respeccing hundreds of mechs in a tedious skill tree UI.

#85 joker1974

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Posted 17 May 2017 - 10:25 AM

Holy ****! I can't get the XP tree to save stuff. Only thing I read in the patch notes that it was done for the average player and making stuff less complicated. Serious fail.

#86 Unixbot1

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Posted 17 May 2017 - 10:25 AM

I assume there will be a class action lawsuit in the process...

Prolly leaving this game!

#87 Damnedtroll

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Posted 17 May 2017 - 10:33 AM

The only things i don't like about the skill tree:

1: it's a design mess with a lot of different currency... give me just c-bills and MC, no xp, gxp, hxp, nodes, whatever
2: that speed tweaks are way down the mobility tree...

Edited by Damnedtroll, 17 May 2017 - 10:34 AM.


#88 Brody

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Posted 17 May 2017 - 10:49 AM

By integrating things like Hill climb, speed retention, weapon cooldown, ams overload, and many others, they have literally "made choices for you" that's a big difference compared to the "you have choices" mantra idiots seem to keep relying on.

This isn't customization, it's a sink.

They could have just put weapon / armor quirks on all of the mechs, removed all of the skills / modules from the game entirely (except consumables), and required us to pay cbills and xp to refit our mech loadouts. Simple sink. But they knew EVERYONE would complain about it if they were so straight forward.

So, they came up with this crap design, and all the refund ledger slight of hand, to distract us and give us the illusion of choices so that idiots could find "reasons" to defend what they did. Which is add a sink.

There are no choices...

Edited by Brody, 17 May 2017 - 10:50 AM.


#89 Crumudgeon

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Posted 17 May 2017 - 10:56 AM

View PostColt Darkstar, on 17 May 2017 - 06:48 AM, said:

I think you are crazy! The new skill tree is awesome. You do not have to level up 3 of the same Mech. Good Job MechWarrior Dev Team!


Take one last hit and pass it. You have had too much.

#90 Brody

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Posted 17 May 2017 - 11:01 AM

View PostCrumudgeon, on 17 May 2017 - 10:56 AM, said:

Take one last hit and pass it. You have had too much.


I laft.

#91 DAEDALOS513

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Posted 17 May 2017 - 11:02 AM

View PostDamnedtroll, on 17 May 2017 - 10:33 AM, said:

The only things i don't like about the skill tree:

1: it's a design mess with a lot of different currency... give me just c-bills and MC, no xp, gxp, hxp, nodes, whatever


GSP, HSP, XP, GXP, HXP, C-Bills.

Who thought up this mess?

#92 Brody

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Posted 17 May 2017 - 11:07 AM

View PostDAEDALOS513, on 17 May 2017 - 11:02 AM, said:


GSP, HSP, XP, GXP, HXP, C-Bills.

Who thought up this mess?


The same person/people who already are trying to determine what a good deadline would be to remove the GSP, HSP, and HXP from the game entirely to "simplify" the process. Stating that "they were never meant to be permanent".

I could be wrong about GSP though, they might start charging MC for GSP...

#93 Andross Deverow

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Posted 17 May 2017 - 11:11 AM

Very poorly executed PGI.. I have been here since the very beginning as a founder. I will not be participating in this newly released train wreck you have vomited onto the community.

A ray of hope to some of us in the community is the release of BATTLETECH later this year.

Regards

#94 Damnedtroll

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Posted 17 May 2017 - 11:12 AM

View PostBrody, on 17 May 2017 - 11:07 AM, said:

The same person/people who already are trying to determine what a good deadline would be to remove the GSP, HSP, and HXP from the game entirely to "simplify" the process. Stating that "they were never meant to be permanent".

I could be wrong about GSP though, they might start charging MC for GSP...


How in the world i will be able to pass my gsp and hsp??? need to buy more than 50 mechbay ! ahhh that's the deal huh?

#95 Kaethir

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Posted 17 May 2017 - 11:18 AM

View PostMorte Nilsum, on 17 May 2017 - 08:29 AM, said:

Well yes of course we make choices to do that, I don't think anyone is disputing that. However you must realize that when the trend is that everyone seem to be making the same choices for every mech, then there might be something wrong with the choices available?

Obviously some skills are too important for a mech to forgo, while others arent, thats just the way it is. However when you bundle "unimportant" skills together with "important" skills, forcing the player to spend skill points on skills he does not need or want, his choices are limited. And the result is what we see here, everyone tend to choose the same skills, because there really isn't any other choice. And yes, you can of course say there's always a choice, but when the alternative is to get a huge disadvantage on the battlefield, then is it really a valid choice?

"Everyone" isn't making the same choices, and suggesting that we, as players, know that "everyone seem to be making the same choices on every mech" is misleading, and there is only confirmation bias to support it. I don't intend to select the same choices on every one of my mechs... and the ones put forward here probably won't appear on any of them. Will that put me at 'a huge disadvantage on the battlefield?' Maybe, but I highly doubt anyone has enough data to prove that yet, and it would be tied to each mech's individual characteristics and loadouts, which means that we shouldn't be picking the same nodes all the time anyway...

Unfortunately, PGI is the only entity that will ever have enough data to answer the question if "everyone" is making the same choices on every mech.

It would be interesting to see data on what % of mechs with skill nodes in use actually have each node unlocked, which would help answer that question. Don't think that will ever happen though.

#96 Hellraiser2k1

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Posted 17 May 2017 - 11:51 AM

The new skill tree arrived yesterday and of course we need to skill all our mechs once again. I only tried three mechs so far because it takes a while to get aquainted to all the different tree structures and the nodes within. The sturectures are logical although I find it hard to decide between them because you can only have 91 nodes active at a time and you cannot just cherry pick them, you need to decend into the tree to get them. Not really a problem, but:

What I really really really really really really really really really really really really really dislike is the fact that the engines are nerfed. My locust, cicada and battlemaster are not as agile as before. I need about 2 or 3 seconds to stop and reverse the mechs now. Turn speeds are slower. Torso jaw and twist is sluggish. They just do not feel the same as before like this. This was not the case before the patch and has a serious impact on gameplay and the fun I have piloting my mechs. It is annoying because the mechs you knew are not the same any more and now there is no way to make them like they were before. I wish there would be a one button click option that made the mechs behave 100% identical as before the patch and this includes all the engine nerfs undone.

#97 JDH4mm3r

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Posted 17 May 2017 - 12:06 PM

View PostHellraiser2k1, on 17 May 2017 - 11:51 AM, said:

The new skill tree arrived yesterday and of course we need to skill all our mechs once again. I only tried three mechs so far because it takes a while to get aquainted to all the different tree structures and the nodes within. The sturectures are logical although I find it hard to decide between them because you can only have 91 nodes active at a time and you cannot just cherry pick them, you need to decend into the tree to get them. Not really a problem, but:

What I really really really really really really really really really really really really really dislike is the fact that the engines are nerfed. My locust, cicada and battlemaster are not as agile as before. I need about 2 or 3 seconds to stop and reverse the mechs now. Turn speeds are slower. Torso jaw and twist is sluggish. They just do not feel the same as before like this. This was not the case before the patch and has a serious impact on gameplay and the fun I have piloting my mechs. It is annoying because the mechs you knew are not the same any more and now there is no way to make them like they were before. I wish there would be a one button click option that made the mechs behave 100% identical as before the patch and this includes all the engine nerfs undone.


That is all Russ and Paul are good for.... Nerf this, Nerf that, make the game worse for us while it makes them look good.

#98 DAEDALOS513

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Posted 17 May 2017 - 12:47 PM

View PostHellraiser2k1, on 17 May 2017 - 11:51 AM, said:

What I really really really really really really really really really really really really really dislike is the fact that the engines are nerfed. My locust, cicada and battlemaster are not as agile as before. I need about 2 or 3 seconds to stop and reverse the mechs now. Turn speeds are slower. Torso jaw and twist is sluggish. They just do not feel the same as before like this. This was not the case before the patch and has a serious impact on gameplay and the fun I have piloting my mechs. It is annoying because the mechs you knew are not the same any more and now there is no way to make them like they were before. I wish there would be a one button click option that made the mechs behave 100% identical as before the patch and this includes all the engine nerfs undone.

To make your lights feel like the did before, before unlocking anything else, you need to unlock EVERY SINGLE agility node, don't miss any, and go from there. You'll thank me later..

Yet we have choices, lol

Edited by DAEDALOS513, 17 May 2017 - 01:19 PM.


#99 meatpill

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Posted 17 May 2017 - 12:49 PM

View PostDAEDALOS513, on 16 May 2017 - 03:27 PM, said:

The best part is wasting premium time in the mech-lab.. prem time should only be used WHEN it is used.. in lobby, in-game, etc. Not in the click-tree.



Well, they conquered me...

#100 laviticus

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Posted 17 May 2017 - 01:08 PM

time to uninstall the game i think.





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