Kaethir, on 17 May 2017 - 07:42 AM, said:
You have made the choice to make your 'mech slower than others.
You have made the choice to forgo Radar Deprivation and Seismic Sensor.
You have made the choice to have 1 and only 1 consumable on your 'Mech at all times.
You have made the choice that lasers, heat management, and armor are the 3 things you care about.
I can't argue yet about whether these are the "best" choices, but you have made plenty of them to get to that tree.
Well yes of course we make choices to do that, I don't think anyone is disputing that. However you must realize that when the trend is that everyone seem to be making the same choices for every mech, then there might be something wrong with the choices available?
Obviously some skills are too important for a mech to forgo, while others arent, thats just the way it is. However when you bundle "unimportant" skills together with "important" skills, forcing the player to spend skill points on skills he does not need or want, his choices are limited. And the result is what we see here, everyone tend to choose the same skills, because there really isn't any other choice. And yes, you can of course say there's always a choice, but when the alternative is to get a huge disadvantage on the battlefield, then is it really a valid choice?