Jump to content

Yay Or Nay On Skill Tree.


308 replies to this topic

#121 VirtualSmitty

    Member

  • PipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 528 posts
  • LocationHilton Head, Holy Terra

Posted 17 May 2017 - 09:21 AM

Yay for me.

#122 Vonbach

    Member

  • PipPipPipPipPipPipPip
  • Shredder
  • Shredder
  • 700 posts

Posted 17 May 2017 - 09:23 AM

I like it.

#123 Mechwarrior1441491

    Member

  • PipPipPipPipPipPipPipPip
  • 1,157 posts

Posted 17 May 2017 - 09:23 AM

The entire tree could have been achieved with an drop down menu when you unlock skills. Range 1-10, velocity 1-10. Drop down to velocity 5 and range 6. click save. decide what other active skills you want.

A firm believer in putting time and effort into skills you WANT and will USE.

It's better than scanning the tree over and over for the bonuses you want. It isn't user friendly or even new player friendly. They've taken steps back in this regard. Could cost them new player retention. I guess only PGI will know.

#124 Rhent

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • 2,045 posts

Posted 17 May 2017 - 09:24 AM

The Mutherfuckn NAY of all NAY's on the new skill tree.

Edited by Rhent, 17 May 2017 - 09:25 AM.


#125 Dread Render

    Member

  • PipPipPipPipPipPipPip
  • Philanthropist
  • 847 posts
  • LocationSouth River NJ

Posted 17 May 2017 - 09:31 AM

Big Yay for me. A system like this is can be tweaked and improved and remain viable for a very long time.
Trees can be added, cut, modified... great system. Great Idea.
Love it,

#126 Quicksilver Aberration

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • The Nightmare
  • The Nightmare
  • 12,062 posts
  • LocationKansas City, MO

Posted 17 May 2017 - 09:33 AM

View PostDread Render, on 17 May 2017 - 09:31 AM, said:

Trees can be added, cut, modified... great system.

People need to understand they will be VERY resistant to any change outside adding to this one due to the fact they will have to give refunds somehow otherwise (for example fixing the stupid amount of nodes in all the trees).

#127 sycocys

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Moderate Giver
  • Moderate Giver
  • 7,697 posts

Posted 17 May 2017 - 09:33 AM

Nay.

Individual mech setups - good.
Desync engine - good.
Customizable variables - good.

Same b.s. power buff levels - terrible.
No zero-sum balance - terrible.
UI - f'n terrible.
6 kinds of xp where you only need 1 - terrible.
NPE is going to be incredibly worse..... how was that even possible to do?
No role warfare or weapon balance will be obtained. - because PGI refuses still to listen to the players.

Basically they just repackaged the old system and didn't accomplish much good for the gameplay at all. Something did need to be done, but they needed someone with actual game design/balance experience to contract this out to because they should have figured out from years of total failure to do any meaningful balancing that they weren't capable of it in-house.

#128 MerryIguana

    Member

  • PipPipPipPipPipPipPip
  • The Blazing
  • The Blazing
  • 627 posts
  • LocationLurksville

Posted 17 May 2017 - 09:42 AM



#129 2500kgm3

    Member

  • PipPip
  • 27 posts

Posted 17 May 2017 - 09:44 AM

Yay. It's way better than the module system and I find it great to spend hours on it to tweak it to my liking tracing optimal paths through the node cloud for each mech, much like I used to do with the mechlab. It's the same kind of customization experience and it is great.

The interface has a lot of room for improvement, however, and anyone with a lot of mechs would benefit from some kind of templates custom templates to sabe, load and tweak

#130 Dogstar

    Member

  • PipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 1,725 posts
  • Twitch: Link
  • LocationLondon

Posted 17 May 2017 - 09:45 AM

Yay but meh.

#131 Husker Dude

    Member

  • PipPipPipPipPipPip
  • Överste-Löjtnant
  • Överste-Löjtnant
  • 319 posts

Posted 17 May 2017 - 09:48 AM

Nay, it's going to be extremely difficult for the substantial number of players who can't even build mechs properly to figure out how to adequately navigate the skill tree.

#132 Johnny Z

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Knight Errant
  • 9,942 posts
  • LocationDueling on Solaris

Posted 17 May 2017 - 09:48 AM

Yay

#133 Wyald Katt

    Member

  • PipPipPipPipPip
  • The Nimble
  • The Nimble
  • 165 posts
  • LocationHell (aka Florida)

Posted 17 May 2017 - 09:49 AM

View PostDogstar, on 17 May 2017 - 09:45 AM, said:

Yay but meh.

No, Dog, embrace the MEH! It's the Kat thing to do. Posted Image

#134 ISE Man

    Rookie

  • The Vicious
  • The Vicious
  • 2 posts

Posted 17 May 2017 - 09:50 AM

Posted Image

Need I say more about the Skill Tree Change?

#135 JC Daxion

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Liquid Metal
  • Liquid Metal
  • 5,230 posts

Posted 17 May 2017 - 09:52 AM

yay.. I am really liking how i can customize it for my mechs. take my EXE for example, i added a little sensors, and lots of range/cooldown and heat reduction, with a UAC jam chance. with the engine desync, the mech moves great even with out any mobility. mech is working much better than before IMO.

I played around with a summoner too, and same thing. Was able to tweak it very nicely. feels lots more mobile with the move/JJ tweaks and a bit of weapons to round it out. I can see the structure/armor tree work well on mechs that boost it already. Should be fun.


As for ease, It looks complicated at first, but after messing around with it for 20 mins, its really super easy. I play mechs for a bit, see what i think they need then add it quick. Already have 3 mechs tweaked, But i also made a copy with different tweaks to see how different set ups play. I am sure once i get the feel of it more, deciding what to do will be easy.

Play the mech and see what you think its lacking. Does it run hot? is it slow? is it tanky but could use a bit more? do you need a unique weapon addition. It's kinda strait forward after you play around a bit.

#136 MechaBattler

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Survivor
  • Survivor
  • 5,122 posts

Posted 17 May 2017 - 09:54 AM

Yay so far for me. Having tested it each time it was up. I've grown rather accustomed to clicking all the skills I want.

#137 DAYLEET

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 4,316 posts
  • LocationLinoleum.

Posted 17 May 2017 - 09:54 AM

There was a lot more people in game chat that were happy about the skill tree but we have to walk them through the first steps. I wish more people read the forum and patch notes.

#138 SuperFunkTron

    Member

  • PipPipPipPipPipPipPip
  • The Slayer
  • The Slayer
  • 910 posts
  • LocationUSA

Posted 17 May 2017 - 09:59 AM

Yay. It is nice to be able to customize mechs to this degree and really decide what is most important to your play style. I have to say that I feel at a bit of a disadvantage in the tree because immediately upgraded some of my favorite mechs without even testing them pre-upgrade to get a feel for the changes. I can say for sure now that my Warhawk prime torso twists too quickly and will likely be tweaked.

The UI is a little bit clunky and doesn't register all my clicks, even saw my frame rate drop below 8 while just sitting in the lab (usually above 50), but over all I'm happy with the changes. Now if we could only get them to take a look at faction specific mechs

#139 Papaspud

    Member

  • PipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 643 posts
  • LocationIdaho, USA

Posted 17 May 2017 - 10:00 AM

So far so good, I figured I would like the new skill tree- at least all builds won't be the same, but I still didn't like getting ***** for my c-bills.

#140 Wolfgang Grenzstein

    Member

  • PipPip
  • Philanthropist
  • 24 posts

Posted 17 May 2017 - 10:01 AM

Nay.

How to get to meh:
1) Get rid of respec penalties
2) Show the ACTUAL value change instead of 11% more (when you have 20 armor total 11% for 20ish skill points is jack ****)
3) Tidy up the skill trees or increase the skill point maximum by at least 20% so you can pick about half of what is in the trees in total. There will be no customization if you force people into 60ish points of "must haves".





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users