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Yay Or Nay On Skill Tree.


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#161 Gaeb

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Posted 17 May 2017 - 03:17 PM

Concept: Yay
Execution: Go *** yourself. May I direct you to a mental institution?

Skill trees make a ton of sense. I am all for the general idea, but am overwhelmed and put off by what was rolled out.

#162 Ajantise

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Posted 17 May 2017 - 03:24 PM

The XL In-balance between IS and Clan is still here.
The large pointless maps in Random are still here.
The In-balance in weapon slot number and range between IS and Clan is still here.
The invisible objects are still here.
LRM clicking for noobs is still here.
Performace issues are still here.
and a lot more.....

And now we have 100 1% useless quirks than you can make. And you make a list on your mech make that say chaos.
I read it : One more broken thing in the game.
The reason are people freaking out is not just the skill tree, there are a lot of problems.
it just a last nail in the coffin, for many people.

Edited by Ajantise, 17 May 2017 - 03:24 PM.


#163 occusoj

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Posted 17 May 2017 - 03:36 PM

NAY

In its current version its worse than quirks plus modules.

For most of my builds the skill trees are nearly identical anyway, usually its just shifting a few points from survival to firepower with some. The difference is barely noticeable in gameplay, almost negligible. Especially for the non-comp pug theres nothing to tweak.
"Skills" like 1% crit chance are meaningless when getting hit by a 60+ point alpha. What does matter though is that my mech is now slower to move, twist and spread damage. Maybe thats part of what drove TTK down for most mechs.

Beeing forced to invest in almost useless nodes to unlock good ones isnt that great either.

#164 Feyd Rautha

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Posted 17 May 2017 - 03:55 PM

NAY. Far too convoluted a system for someone who wants to play casually without all the worry over minutiae.

#165 Alteran

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Posted 17 May 2017 - 03:59 PM

Keeping it simple: NAY!

#166 Ironhippie

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Posted 17 May 2017 - 04:02 PM

I guess the success of the skill tree will be in the bottom line. Customer retention, new clients and sales are really the only good reasons to make a change like this.

Many frequent players or gamers will probably like the change. Many of the 'Not as frequent' players probably won't. The big question is which group provides the largest revenue stream?

I'm sure PGI and the MWO Team thought long and hard about this, listened to the feedback while in beta and weighed the pros & cons. I give it a few months to see the impact.

#167 Nightmare1

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Posted 17 May 2017 - 04:13 PM

Put me down for a "Yay!" Scout. It's about time we got this in-game, I think. :)

#168 Scout Derek

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Posted 17 May 2017 - 04:14 PM

Hello all,


I've been reading through the comments, I'm going to be adding a tally of the total yays or nays, however, I will not be adding 50/50s since I'm looking purely into yes and no for this thread, but I will probably still make a tally in the end for them too.

Thanks for posting, and if you have friends who play the game, would you mind please telling them to come post here as well, would greatly appreciate it.

#169 Bud Crue

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Posted 17 May 2017 - 04:16 PM

I'd like to renew my qualified "Nay" from the first page. Not only do a LOATH the UI for this "tree", I really, really, really hate the fact that this same POS UI won't let me save the node paths for my two most favorite mechs in the game (Quickdraw 4G and 5K). It is really hard to be positive about this change when I can't even experiment with or play my mechs within its confines.
Please fix this PGI.

#170 Johnny Z

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Posted 17 May 2017 - 04:26 PM

View PostBud Crue, on 17 May 2017 - 04:16 PM, said:

I'd like to renew my qualified "Nay" from the first page. Not only do a LOATH the UI for this "tree", I really, really, really hate the fact that this same POS UI won't let me save the node paths for my two most favorite mechs in the game (Quickdraw 4G and 5K). It is really hard to be positive about this change when I can't even experiment with or play my mechs within its confines.
Please fix this PGI.


I will renew my 'Yay" then. I hope stays just like it is with some balance and packaging updates and isn't cluttered any more than is absolutely necessary, if at all. It is extremely simple with even a little bit of practice and many games are WAY more complex.

If it had a full screen with its own music and a picture of the mech in question and its name is the sort of thing I hope happens.

Edited by Johnny Z, 17 May 2017 - 04:27 PM.


#171 Scout Derek

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Posted 17 May 2017 - 04:36 PM

View PostBud Crue, on 17 May 2017 - 04:16 PM, said:

I'd like to renew my qualified "Nay" from the first page. Not only do a LOATH the UI for this "tree", I really, really, really hate the fact that this same POS UI won't let me save the node paths for my two most favorite mechs in the game (Quickdraw 4G and 5K). It is really hard to be positive about this change when I can't even experiment with or play my mechs within its confines.
Please fix this PGI.

View PostJohnny Z, on 17 May 2017 - 04:26 PM, said:

I will renew my 'Yay" then. I hope stays just like it is with some balance and packaging updates and isn't cluttered any more than is absolutely necessary, if at all. It is extremely simple with even a little bit of practice and many games are WAY more complex.

If it had a full screen with its own music and a picture of the mech in question and its name is the sort of thing I hope happens.


I'm thinking of going to outreach soon to get a list there, and then send it to Russ via Twitter, or making a graph.

Overall, about 127 votes that are decided have been submitted; that's approximately 1/15th or 1/20th of the population that plays daily.

#172 Konseq

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Posted 17 May 2017 - 04:36 PM

Nay! But I wasn't fan of the old skill tree either.

What I did like about the old skill tree was the fact, that all mechs would go decisively faster once you leveled 3 of them. I didn't like that you had to buy and grind 3 of them. You had to grind to have enough money for all 3 and grind 3 sometimes extremely similar mechs.

What I don't like about the new tree is (besides the missing speed) its immensive size. Compared to its size it feels like you don't achieve a lot. It is also hard to get an overview on what you really need. 'Do I really need those survival skills?' But you actually might need a survival skill that is hiding deep down in the tree.

It also feels like those massive skill trees don't achieve a lot because most of my main mechs use very similar skill sets. Especially my skill sets for Medium and Heavy don't vary a lot. Lots of firepower, some survival, no jump jet sills, some sensor, many operation skills for heat, almost nothing for auxillary. Lights are the only ones that are a lot different.

#173 Tarogato

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Posted 17 May 2017 - 04:38 PM

Why didn't you create a poll?


Nay. Big nay.

#174 Scout Derek

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Posted 17 May 2017 - 04:40 PM

View PostTarogato, on 17 May 2017 - 04:38 PM, said:

Why didn't you create a poll?


People tend to not vote on polls; it's a tendency to gain more traction in a general discussion thread as to making a poll, then making a general discussion thread that asks people to vote on it, I could be wrong, however.

#175 VanillaG

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Posted 17 May 2017 - 05:15 PM

View PostWolfgang Grenzstein, on 17 May 2017 - 10:01 AM, said:

Nay.

How to get to meh:
1) Get rid of respec penalties
2) Show the ACTUAL value change instead of 11% more (when you have 20 armor total 11% for 20ish skill points is jack ****)
3) Tidy up the skill trees or increase the skill point maximum by at least 20% so you can pick about half of what is in the trees in total. There will be no customization if you force people into 60ish points of "must haves".

I just noticed that you can go to the Loadout screen with your pending Skill Tree changes and see the actual values. Hovering over equipped weapons shows how much the change will be and the Mech Stats tab show the actual values for mobility. It even takes into account the base quirks with showing the changes. The Armor and Structure values show in directly on the mech sections.

The best part is that you DO NOT have to save the skill tree changes and if you change the nodes the values change as well.

Edited by VanillaG, 17 May 2017 - 05:16 PM.


#176 Deathlike

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Posted 17 May 2017 - 05:17 PM

Nay.

I'm having trouble wanting to create skill trees for every mech.. at best I'll just get probably about a half-dozen to a dozen done, and then stop due to pointlessness (only done 3 so far, all Clan mechs).

There's no need for mechs that you won't make the most C-bills with, win with, or enjoy on a long term basis (mechs that resist natural meta shifts).

Just pick a Clan mech, skill it up... ?????.... profit.

Done.

No reason to buy more mechbays either.

Edited by Deathlike, 17 May 2017 - 05:17 PM.


#177 darqsyde

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Posted 17 May 2017 - 05:19 PM

So far, Yay. Dont' look at the fact you have to skill 2-300 mechs. Just take it one at a time.

#178 Adrius ADI Manthays

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Posted 17 May 2017 - 05:20 PM

YAY for the better TTK and longer BattleTime Feelings. NAY for the UI/DESIGN.

rgr&outPosted Image

#179 Bad Electric

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Posted 17 May 2017 - 05:20 PM

Over 200 mechs owned. over 100 fully skill treed and moduled. I just got SCREWED!
Not only did we get short changed on the xp/sp whatever, but now we get to spend hours if not days/weeks worth of hours going through all the mechs skills again. Leave it t PGI to break something that didn't need fixing and in the process take a giant crap on the people who paid good REAL money over the last 5 years to support them.

way to go Russ!

#180 Cementi

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Posted 17 May 2017 - 06:21 PM

Yay.

Oh and a hearty lol to all those complaining about the insane amount of effort it takes to click their mouse 91 times.





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