MechLab scratchbuilding
#101
Posted 19 December 2011 - 12:09 PM
#102
Posted 19 December 2011 - 12:18 PM
#103
Posted 19 December 2011 - 12:35 PM
Ghost73, on 17 December 2011 - 06:51 PM, said:
This.
#104
Posted 19 December 2011 - 12:38 PM
Skwisgaar Skwigelf, on 17 December 2011 - 08:13 PM, said:
Again, an hour is way to long to wait on repair and will drive people away from MWO.
#105
Posted 19 December 2011 - 12:41 PM
#106
Posted 19 December 2011 - 12:45 PM
#107
Posted 19 December 2011 - 12:48 PM
Don't like it? Just go to that "other game".
Edited by Dlardrageth, 19 December 2011 - 12:48 PM.
#108
Posted 19 December 2011 - 12:50 PM
This is ONLY if we have a full on MMORPG to keep us entertained while we wait..but we won't have that when MWO ships, we'll just have combat and more combat and chatting while we wait to get into combat. So..instant repairs and customization please..or no longer then a half hour wait at most.
Many of us suffer from ADD in some form, you can't keep us from walking off after that chicken unless you give us SOMETHING to do..sitting and waiting ain't our strong skill.
Edited by Kristov Kerensky, 19 December 2011 - 12:52 PM.
#109
Posted 19 December 2011 - 12:57 PM
#110
Posted 19 December 2011 - 01:01 PM
Nik Van Rhijn, on 19 December 2011 - 12:57 PM, said:
That's another scenerio to consider, which I admit crossed my mind. With another Mech to use, you could just jump back into the fight..until IT gets damaged and you need to wait on it getting repaired At some point, you won't have a Mech to use and would be stuck staring at the chat screen and that's it, when MWO releases. So..yeah..30 minutes at most for wait times on a customized/repaired Mech when MWO comes out, beyond that..won't keep the players around because there's just not enough to do.
#111
Posted 19 December 2011 - 01:32 PM
The thing i always liked about bt was to create some own mech, full with backstory and role, and i would like to field some of these designs once again
Example, the Hellstorm, a viking "refit", mostly the same mech, same tonnage, but more lrms, to make full use of alternative ammo (love the swarm^^), the clan version has a couple h-meds, t3 gets composite and hardened [i hope they for once make this possible, balanced and awesome]
Or my Personalized Panther, t2, simple put, bigass engine and lots of jump jets, clan version basically got its weapon upgraded and few more plates, t3, my beloved composite/hardened and tsm (one engie hit and toast but fun^^)
Now what i would rather like to see would be that some components would need to be scavenged or otherwise earned (like taking a research facility for tsm etc)
Or that you would need to conquer a factory first to be able to create a custom build machine, for a cost (aka a fuckton cbills)
I always spited mw4 for its simple-minded mechlab and love me my mw3pm (we outlawed alphaboats on lans btw, no fun)
My thoughts on this
tl:dr
Let me customize fun machines, and make it at a cost so the alphastriker will need to get their skill first
#112
Posted 19 December 2011 - 04:32 PM
Some musings...
about extra Mechs, or extra bays, would have to be "how do you get that 2nd or 3rd Mech(s) before having to chance the destruction of your first Mech? Will each player be given 2 Mechs? 3 Mechs, or C-Bills to finance the first couple?
Edited by MaddMaxx, 19 December 2011 - 04:32 PM.
#113
Posted 19 December 2011 - 04:36 PM
MaddMaxx, on 19 December 2011 - 04:32 PM, said:
Some musings...
about extra Mechs, or extra bays, would have to be "how do you get that 2nd or 3rd Mech(s) before having to chance the destruction of your first Mech? Will each player be given 2 Mechs? 3 Mechs, or C-Bills to finance the first couple?
Thinking on the starter Mech, it's a freebie that can be damaged, even blown to hell and back, but it's ALWAYS repairable, so no matter happens, you have at least 1 Mech to use. That's what I've seen others offer up as an idea and I like it, so long as that starter Mech is a Light of some flavor..have a list of the 30 and under Lights to pick from for your starter Mech?
#114
Posted 19 December 2011 - 04:44 PM
Kristov Kerensky, on 19 December 2011 - 04:36 PM, said:
Thinking on the starter Mech, it's a freebie that can be damaged, even blown to hell and back, but it's ALWAYS repairable, so no matter happens, you have at least 1 Mech to use. That's what I've seen others offer up as an idea and I like it, so long as that starter Mech is a Light of some flavor..have a list of the 30 and under Lights to pick from for your starter Mech?
Fair enough and rewards for Battle always = > repair bills, that kinda deal. I "read" there may not be a starting Mech weight restriction perhaps? "Bigger may not be Better" was the phrase I believe.
#115
Posted 19 December 2011 - 04:46 PM
Atlas..take it out into combat, win, repair bills are over 500k c-bills..
Yeah, bigger is NOT always better..but ya know what..I just don't feel safe in anything under 100 tons
#116
Posted 19 December 2011 - 05:04 PM
Karn Evil, on 19 December 2011 - 12:09 PM, said:
Absolutely agree, which is why I have to vote for time and significant cost to build. If it takes a month, or even a week to build, and everyone is salivating about killing it when it hits the field, then the owner is either going to only pull it out for critical situations or it's going to be destroyed in a much faster period that it will take to build. Either way, it will limit the number seen on the field at any one time (i.e. there will be some sort of equilibrium condition controlled by build time / cost that can be modeled and controlled. This equilibrium would also require the permanent destruction rather than permanent ownership option., otherwise the equilibrium shifts completely to the side of everyone having "gausszilla").
Edited by John Frye, 19 December 2011 - 05:07 PM.
#117
Posted 19 December 2011 - 05:18 PM
I would have to say some cutomizing should be allowed to an extent...If I want a raven with jacked up engines that doesnt exceed frame spec with 6 machine guns all firing at the same time while Im doing 80kps I should be allowed to as this is actually in the Mw universe and while I can site the book atm It was used and it took out an atlas by knee capping it till it fell over...
See right now we have some very limited info of what we are getting and what we arent. Hell we dont know if this will be cockpit or 3rd person view let alone if it will have a standard mmo skill bar or a mw style group weapon bindings.....
Though if I saw a long bow with ppcs instead of lrms I would have an issue with this....
Mechs should have some sorta classing system...Assault, support, artillery, scout
Assault mechs focus on large damage through big guns and have the ability to stack armor..
Support mechs act as a cnc they give boost to systems of other mechs as well as repair battle...Most of there weapon systems are based on crowd control.
Artillery mechs would focus on long range missile and gause cannon and what not...Able to take advantage of scout systems..
Scout mechs use fast speed light weapons to snare and spot enemies as well as apply narc beacons to targets so artillery mechs can salvo.
Now the fact there will be no melee mechs which sucks as death from above was always a fun thing in the clix game as was ramming with any mech with brawing, go bansons raiders, I really dont know what else they could do with this game.
#118
Posted 19 December 2011 - 08:19 PM
#119
Posted 19 December 2011 - 10:51 PM
what I have seen is that most of the people who have played the board game want some level of customization in the game, as it is a big part of the "meta" game
many want some restrictions, mabie have it take some time, certain refits requiring access to in game resources that are NOT available everywhere etc.
the people who seem to be most down on the customization are the people who want gameplay similar to MA(AKA) Mech Assault
IE a game which is ALL simple simple gameplay not necessarally "dumbed down" but being forced to choose from what I am going to call a "limited" selection of options
IE examples of what some of these people seem to want....
1 no customization at all, so if it is a catapult, there are only 2 varients of catapults available, the one with 2 lrm 15's and 4 medium lasers, or the one that packs ppc's ... oh wait they do not want that because a catapult with ppc's would confuse their brain because catapults pack lrms..
2 what I am going to call pin point targeting every weapon fired hits EXACTLY on the 1 pixel the crosshairs are centered on with NO deviation allowed.
3 all the time god radar because having to figure out where the enemy is is too hard....
ok mabie I am exaggerating a little bit... but that is how some of these people are coming across to me.
frankly I want the game to be somewhat more complex than paper rock sizzors, I want customization so you can't be completely complacant, I want to have the "computer" to simulate having a "warbook" and have to "look up" a mech by siloette (sp) and even having to not automatically know what varient it is until it starts shooting, I do not want it to automatically "Know" what is mounted on your "custom" mech before you start shooting
I want there to be the possibility of "tactical" and strategic surprises
#120
Posted 19 December 2011 - 11:03 PM
Captain Stern, on 19 December 2011 - 08:19 PM, said:
I agree. Some on here are SO down on how MW4 was "terrible", leads me to doubt they ever played. Especially with some of their "examples" lol. Were there stupid builds? YES...but I can count on one hand how many there were. Thing of it is, the Purist want BTech hardcore. And unfortunatly, it wouldn`t translate well into a game thats supposed to be FUN. And I played the entire time MW4 was on the Zone with all the expansions and the dlc from MekTek. Playing the waiting game for a mech to be moded/repaired is, I must say not thought out well. If someone comes into the game, gets into a battle, and has to wait REAL-TIME for repairs, ect, they`ll get discouraged and uninstall. And I wouldn`t blame them.
ITS A GAME PEOPLE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
If you want Canon, READ the books! lol Don`t ask this GAME to be so involved/complicated the fun dissapears and you have no player-base to fight against. THINK about it.........
3 user(s) are reading this topic
0 members, 3 guests, 0 anonymous users