Kristov Kerensky, on 01 January 2012 - 03:07 PM, said:
The kell hounds source book mentioned is pre-invasion. For that matter, there's everything the first star league had, as well; and I posted a couple of designs that use only what used to be called lvl 1 tech; did you even notice?
There are valid and meaningful reasons to restrict the Mechlab, not the very least of which is the mw3 problem of all the 'Mechs being nothing more than walking gunbag cookie cutters; massive economy problems if they try and do a command economy to try and control an ultimately unrestricted mechlab, and the inherent unequality of chance caused by a tiered system of players, some with and some without the ability to turn their mechs into uber cookie cutters... and the problem of said top tier possibly competing for resources and such with lower tier players.
Unrestricted mechlabs are bad.