MechLab scratchbuilding
#401
Posted 04 January 2012 - 09:43 AM
Testing a game to get the balance right so that the majority of people will enjoy it is difficult. Throw in the ability for people to make any variation and permutation of components they can think of immediately and it gets exponentially harder.
We will have a mechlab and it will be what PGI thinks is right for the game in the time frame we have.
What I don't think we'll have is either MW3 or 4 versions in cost or timescale.
What we will have hopefully is something that makes the game fun and playable.
#402
Posted 04 January 2012 - 09:58 AM
1) based on the stipulated time scale of 1:1 this is a red herring poll.
2) illusion of choice to make people "happy" is stupid game design.
3) IF you are going to allow customization, allow Full customization within the rule set.
4) That is all.
*transmission ended*
#403
Posted 04 January 2012 - 10:11 AM
Dihm, on 04 January 2012 - 08:52 AM, said:
Access to better facilities than the minimum lower the time.
So what your saying, not sure your source though, is that it has been confirmed that on day 1 we will be able to BUY, Rent or Borrow more than one Mech?
If not than what happens after the first Battle and your repairs equal the Max 1 hour time?
Choices would be :
1) Get your wallet out.
2) Wait 20-30 minutes between drops?
3) or Wait the Full Hour between drops?
Wait times are bad...and I would be willing to wait myself, but many would not.
Edited by MaddMaxx, 04 January 2012 - 10:13 AM.
#404
Posted 04 January 2012 - 10:16 AM
1) F2P model invoked.
2) BUY what you need.
3) Company makes profit.
4) That is all.
*transmission ends*
#405
Posted 04 January 2012 - 11:14 AM
MaddMaxx, on 04 January 2012 - 10:11 AM, said:
So what your saying, not sure your source though, is that it has been confirmed that on day 1 we will be able to BUY, Rent or Borrow more than one Mech?
If not than what happens after the first Battle and your repairs equal the Max 1 hour time?
Choices would be :
1) Get your wallet out.
2) Wait 20-30 minutes between drops?
3) or Wait the Full Hour between drops?
Wait times are bad...and I would be willing to wait myself, but many would not.
I said nothing about there being a real life wait time for repairs. If you constantly want to be swapping out your weapons between matches, that's the price you pay. Want to cut down on the time it takes? Gives you incentive to work with your faction/merc unit to conquer those good factory worlds.
The assumption that you'll have more than one mech seems pretty much a sure bet.
#406
Posted 04 January 2012 - 12:28 PM
Dihm, on 04 January 2012 - 11:14 AM, said:
The assumption that you'll have more than one mech seems pretty much a sure bet.
What "Time" were you speaking of then? The post I quoted used the word Time more than once, with specific time frames noted.
How could one not infer you meant real time?????????
Edited by MaddMaxx, 04 January 2012 - 12:28 PM.
#407
Posted 04 January 2012 - 12:35 PM
Trying real hard to withold judgement until we know more, but at the moment, my inclination is to walk away.
#408
Posted 04 January 2012 - 12:39 PM
Kristov Kerensky, on 04 January 2012 - 12:35 PM, said:
Trying real hard to withold judgement until we know more, but at the moment, my inclination is to walk away.
It is the "Information Warfare" blog. Your not confusing that with mech Building/Customization are you? They even went so far as to detach the two by stating the Modules will not use Slots or Weight like other components do. They will use up "Space" which I am assuming is Cockpit console space.
Edited by MaddMaxx, 04 January 2012 - 12:41 PM.
#409
Posted 04 January 2012 - 12:51 PM
#410
Posted 04 January 2012 - 12:53 PM
#411
Posted 04 January 2012 - 12:58 PM
#412
Posted 04 January 2012 - 01:15 PM
Quote: ", we needed a new layer of customization. " Unquote.
I predict that these modules only serve for the information/electronic warfare element of the ROLE Warfare
Edited by Heronimus Bosch, 04 January 2012 - 01:20 PM.
#413
Posted 04 January 2012 - 01:20 PM
If they, as i assume, put that in its great news and a nice addition to mech customization
Highlander drop style ecm please? I wanna blow pipes all over the com to confuse my enemys during a low orbit combat drop
#414
Posted 04 January 2012 - 01:26 PM
I'm getting a LCD approach, MW4 style customization, and lots of grand plans for down the road. I can deal with the grand plans down the road, but the LCD and MW4 bits..no, no way in hell will I submit myself to that again, I hated MW4, I wasn't alone or MWO would be MW7 or MW8.
#415
Posted 04 January 2012 - 01:27 PM
#416
Posted 04 January 2012 - 01:37 PM
#417
Posted 04 January 2012 - 01:54 PM
*edit*
Module question answered, overlay not supplanting the standard BTech system, which is what's being used..joy oh joy!
So..now we know..what's used in BTech is what PGI is doing for MWO..critical slots, tonnage, and all that entails. NO hardpoint systems, no bs made up LCD solutions to make it easy to use..ah..yes...so happy to learn that. And with the extra depth the modules will add, wow..really getting more excited then I was about MWO..wife is gonna HATE this game
Edited by Kristov Kerensky, 04 January 2012 - 02:29 PM.
#418
Posted 05 January 2012 - 04:53 AM
I've been playing MW since 1999. I became aware of Battle Tech a short while later. I thoroughly enjoyed MWIII for it's ability to custom build. I did not enjoy MW IV for it's restrictions in the Mech Bay. MW IV Mercs. came in with about the same restrictions but by then I was use to them. All things considered I voted for Stock Mechs and the opportunity for limited customization after purchase. Mercenaries use what we're able to salvage. Salvage is one method of payment we accept. Without limited customization you will eliminate a Merc's ability to earn a profitable living through salvage. Therefore I am 4 square behind the limited customization of Stock BattleMechs.
Edited by WarHorse, 05 January 2012 - 04:54 AM.
#419
Posted 05 January 2012 - 05:22 AM
No, mmh wait a minute... only full-customization people would be happy. No style, just statistics are fun.
CHEERS!!!
Edited by Dragorath, 05 January 2012 - 05:24 AM.
#420
Posted 05 January 2012 - 05:39 AM
The developers have said they want to change the battlefield and make all the mechs have a viable use. Imagine that slow Daishi/Atlas, Being laid to waste from Offboard Artillery, or Airstrikes... 12 Daishi with no information warfare, getting their stock Sensors jammed to hell by ECMs, being tagged by Narc Beacons and spammed with indirect fire from lighter mechs. Hopefully it'll change the way the game's played, and mechs are designed.
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