LIke I said I would just nuke the whole sensor tree and roll anything of value from it into the operations tree.
What I would do is simple. Id just have three different sensor types: basic, intermediate, and advanced
basic = 600m sensor range, this is the standard sensor suite used by most heavies/assault.
intermediate = 800m sensor range, this is the standard sensor suite used by most mediums/lights and heavies/assaults that have better than normal sensors (i.e. cyclops)
advanced = 1000m sensor range, this sensor suite used by lights/mediums that are dedicated scouting mechs (i.e. raven)
Id also remove ECM stealth completely. ECM would also not cockblock missiles. Those are not functions ECM should possess. Instead ECM should be able to sever people from sharing sensor information with their team (ECM disrupts C3 networks). ECM should also have a third mode called Ghost Mode that creates 1-2 false radar contacts. You could even require taking skill nodes to unlock C3 Disruption/Ghost Mode functions for ECM, thats fine too.
And this next part is optional, but id like to see a mechanic that makes it so weapons cant do damage past optimum range unless you have a sensor lock on the target. That makes getting sensor locks actually important and adds the beginning of sensor warfare/info warfare to the game. Id also like to see lights get a reward for any damage done past optimum range to a target they spotted. That rewards lights for for getting sensor locks and spotting for their team.
I mean PGI takes something that should be so simple and functional and makes it so complicated and non functional....
Edited by Khobai, 17 May 2017 - 07:33 PM.