Assault Mech, Jump Jets And The New Jump Jet Tree
#1
Posted 17 May 2017 - 11:16 AM
I have a Heavy Metal and Dragon Slayer that have been literally grounded in the mech bay when the nerfed JJs. Both were bought specifically for their jump capability so lots of money down the toilet when PGI nerfed JJs so I am wondering if investing heavily in the JJ tree brings the magic back or if they are still lackluster.
Also I would be curious about impression on the new JJ tree on any mech. Is anyone finding it worthwhile to invest SP there?
#2
Posted 17 May 2017 - 12:11 PM
I enjoy jump from roof top to roof top in river city way to much and the nodes made a easier. Also, my phoenix hawk can now jump up to hpg wall. Pre skill tree it would not make it.
#3
Posted 17 May 2017 - 12:16 PM
With the structure tree, armor quirks, and the missile tube fix, CQC Victors are definitely a thing now. Havent tried the Highlander yet, but you can get 150 CT armor on it with the right set up.
Edited by Roughneck45, 17 May 2017 - 12:19 PM.
#4
Posted 17 May 2017 - 12:16 PM
Edited by CapperDeluxe, 17 May 2017 - 12:17 PM.
#5
Posted 17 May 2017 - 12:45 PM
Roughneck45, on 17 May 2017 - 12:16 PM, said:
With the structure tree, armor quirks, and the missile tube fix, CQC Victors are definitely a thing now. Havent tried the Highlander yet, but you can get 150 CT armor on it with the right set up.
732 might come back...
#7
Posted 17 May 2017 - 01:27 PM
The jj tree does definitely make a difference. Mostly for duration, very little for lift velocity. So poptarting probably won't make a comeback. For someone like me that always feels compelled to jump on top of everything the tree is a godsend.
#8
Posted 17 May 2017 - 04:09 PM
I don't like Poptarting, I do like agile, jump capable mechs, especially Assault Mechs. I think this is what pissed me off the most about the JJ nerfs, they totally killed my style of play just because people used PPC/Gauss and poptarted. PGI ruined all the good things about having actual usable JJs just to fix the stupid PPC/Gauss meta...blah.
Anyway, thanks for the info. Guess it is not worth it then because what I was hoping was for my Heavy Metal mounting 10 tons of JJs to be able to actually jump to the top of the ridges in Canyon Network and actually do so with some sort of haste, kind of like it did when I spend 6000 MC worth of real $$$ on it to buy it. It just isn't worth 15-20 points investment if it can't give me that kind of mobility. Guess I will keep the Heavy Metal and Dragon Slayer on the scrap heap <big sigh>.
#9
Posted 17 May 2017 - 04:11 PM
#10
Posted 17 May 2017 - 04:22 PM
Now the tree on javelins or Phoenix hawks...that's a thing of beauty.
#11
Posted 17 May 2017 - 07:48 PM
On the subject of Poptarting though I think they should redesign the tree a bit. They should make it so you had to take vectoring to get lift, that way it would be very hard to jump straight up and down behind cover. Instead your mech would always want to float forward over the cover you were trying to use. Hell maybe that is the secret behind fixing Poptarting all together. Just give all JJs forward thrust all the time.
Khobai, on 17 May 2017 - 04:11 PM, said:
You know I am very tempted to max the JJ tree on my Vipers. I mean the Viper's defining feature in my book anyway is its extreme jump capability and being able to add to that just seems almost too tempting to pass up.
#12
Posted 17 May 2017 - 08:00 PM
and the mechs that do need to jump better arnt helped enough by the jumpjet tree for it to be worth it
so what is the jump jet tree really for? its not for mechs that jump fine without it. and its not for mechs that jump so badly that the extra skills dont help them? so what mechs are really benefitting from this skill tree?
Edited by Khobai, 17 May 2017 - 08:02 PM.
#13
Posted 17 May 2017 - 08:03 PM
#14
Posted 17 May 2017 - 08:05 PM
because a light mech shouldnt be able to jump around on 1 jumpjet better than an assault can jump with 4 jumpjets.
theres just something very wrong with having diminishing returns on jumpjets you should be rewarded for having MORE tonnage in jumpjets not punished for it.
Edited by Khobai, 17 May 2017 - 08:06 PM.
#15
Posted 17 May 2017 - 10:39 PM
Viktor Drake, on 17 May 2017 - 11:16 AM, said:
I have a Heavy Metal and Dragon Slayer that have been literally grounded in the mech bay when the nerfed JJs. Both were bought specifically for their jump capability so lots of money down the toilet when PGI nerfed JJs so I am wondering if investing heavily in the JJ tree brings the magic back or if they are still lackluster.
Also I would be curious about impression on the new JJ tree on any mech. Is anyone finding it worthwhile to invest SP there?
SUMMONERS CAN JUMP NOW!!!!!!!!!!!!!!! WEEEEEEEEEEEEEEEE!!!!!!!!!!!!!!!!!!!
#17
Posted 17 May 2017 - 11:16 PM
Get ready for wall snipers yall!
#18
Posted 17 May 2017 - 11:51 PM
Vellron2005, on 17 May 2017 - 11:16 PM, said:
Get ready for wall snipers yall!
First thing I did was max out the JJ tree for my MLX. That little mech can fly now.
#19
Posted 18 May 2017 - 12:02 AM
It was very fun, but it's not worth the point it costs unless you are just trying to troll around.
#20
Posted 18 May 2017 - 12:07 AM
Brizna, on 18 May 2017 - 12:02 AM, said:
It was very fun, but it's not worth the point it costs unless you are just trying to troll around.
Hmm, I've heard stories from back before the grand JJ nerfs. Stories about berserker SDR-5V pilots, who would leap fearlessly into enemy formations, and attack them while performing the most amazing aerial manoeuvres. Perhaps, it would be worth my time to skill up the 5V, and then recapture even just a fragment of that glory.....
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