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Battle Of Tukayyid 3 Battle Statistics


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#41 Black Lanner

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Posted 17 May 2017 - 07:53 PM

More important or at least as important is the breakdown of the Tiers people play at. Clan wins that has Tier 2/3 players vs. I.S. Tier 4/5 isn't as big a deal... If the Clan are equal tier to the I.S. and the Clans are in a unit vs. I.S. PUGs, then it isn't a big deal. If the Clans are winning with superior tactics that the I.S. cannot duplicate...That might be worth looking at. There are so many possibilities as to why the shut out happened... but I think the biggest reason is that the Clans overall had better dedication and cohesion.

Edited by Black Lanner, 17 May 2017 - 07:55 PM.


#42 - Pestilence -

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Posted 17 May 2017 - 08:10 PM

View PostYogge Mothi, on 17 May 2017 - 02:52 PM, said:

This is pretty neat. I think it'd be fun to see some individual stats, like the top 100 highest match scores for IS and Clan pilots during the event.

It should be in game like in WT.

Stat: Team kills, lets see who won Clan or IS Posted Image.

Edited by - Pestilence -, 17 May 2017 - 08:23 PM.


#43 Tahawus

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Posted 17 May 2017 - 08:11 PM

Can i just get a copy of the full dataset to do my own statistics/analytics? No, not surprised...I probably wouldn't either to be honest. In reality, I'd like to build a model to predict the probability of victory based on a the full results. You have the dataset to produce a pretty robust model that could be used to inform Game balance decisions. Or at least could have prior to the patch.


I'd like to see the win rate broken down by match type, faction, unit status, group size, and experience.
I'd also like to see an explanation of how at least one unit in the top 5 for a faction appears to have had more points than wins.

Edited by Tahawus, 17 May 2017 - 08:12 PM.


#44 Commander A9

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Posted 17 May 2017 - 08:31 PM

Kills and Deaths by Faction, Clan/House, and Unit if possible

Win/Loss by Faction and Clan/House.

Edited by Commander A9, 17 May 2017 - 08:31 PM.


#45 Radkres

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Posted 17 May 2017 - 08:47 PM

A Breakdown of Mechs used and weapon types? Posted Image

#46 naterist

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Posted 17 May 2017 - 08:49 PM

can we get a line graph of unit rankings over time?

#47 coe7

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Posted 17 May 2017 - 09:09 PM

View PostTina Benoit, on 17 May 2017 - 03:21 PM, said:

Feel free to make more statistic requests! We'll gradually update and add to this post with your requests that we are able to show/track.


Unit based win&loss ratio and played drops counts.

#48 invernomuto

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Posted 17 May 2017 - 09:26 PM

WLR by factions and top unit and a breakdown per player tiers per faction / top units. My impression is that IS had some very inexperienced pilots in its ranks in this event and I'd like to see if data confirm it.

Edited by invernomuto, 18 May 2017 - 01:47 AM.


#49 Monkey Lover

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Posted 17 May 2017 - 09:26 PM

View PostHumble Dexter, on 17 May 2017 - 07:42 PM, said:

That's a small difference : 48% vs 52%

But somehow the impact was huge.[/left]


Clans killed about 10% more mechs.
Thats counting scouting where IS does better.
Thats counting IS has a tonnage advantage

I look forward to the S balance in 4 months as this skill tree nerf isn't helping.

Edited by Monkey Lover, 17 May 2017 - 09:27 PM.


#50 Windscape

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Posted 17 May 2017 - 09:27 PM

how about KMDD ratio, an average of how many KMDDs per game each faction got unit got, etc.

#51 Gazbeard

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Posted 17 May 2017 - 09:32 PM

+1 for seeing stats by pilot PSR Tier ... specifically ...

For each drop of 4+ from the same unit -
  • What was the averaged PSR tier? (rounded to 1 decimal place)
  • What was the averaged overall PSR tier per faction in drops of 4+ from same unit?
  • In matches with no unit of more that 3 players on either side, what was the average PSR Tier overall?
  • What were the kill/death ratios average per match for each PSR Tier on each side for the overall event? (Also split based on Siege attack or defence?)

An additional stat I'd like to see for the non-scouting matches is the number of players per faction who received the "rejoin after 2 minutes" penalty, which would have been caused mostly due to crash-disconnects loading into match, and due to the incessant dropship glitches in 2nd to 4th mechs (the one where the team list / choose mech screen stays overlaid on cockpit view after dropping, where the most guaranteed cure was to exit and re-enter game).

#52 Windscape

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Posted 17 May 2017 - 09:34 PM

how did the faction and unit point system work during the event?

#53 FrostyBurn

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Posted 17 May 2017 - 11:05 PM

As for requests I would like statistics for my unit

#54 Chound

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Posted 17 May 2017 - 11:06 PM

View PostMovinTarget, on 17 May 2017 - 03:54 PM, said:

Out of the 6.4 million friendly damage afflicted, at least a million of it was [IDI] on [IDI] action!


what is IDI or whatever that was?

#55 Khalcruth

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Posted 17 May 2017 - 11:08 PM

I'd be interested in knowing the population participation by faction. Presumably, you have the raw numbers for this - you have to know how many people are in the FRR, for example, to be able to calculate the mercenary contract bonuses. And you seem to have the number of people that played in each faction. It's be interesting to note if, as an example, 70% of the people with a Smoke Jaguar affiliation actually played, versus 60% of the people with a Draconis Combine affiliation.

#56 MustrumRidcully

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Posted 17 May 2017 - 11:15 PM

Faction Stats without Mercenaries and/or Mercenary Stats independent of Faction

Siege Mode: Attacker Wins vs Defender Wins
Siege Mode: Attacker Wins vs Defender Wins by Faction

Average Drop Deck Weight by Faction (Invasion and Scout seperated)
Damage done per Weapon
Damage Done per Weight Class / Weight / Mech

Edited by MustrumRidcully, 18 May 2017 - 01:22 AM.


#57 Chound

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Posted 17 May 2017 - 11:17 PM

View Postpyrocomp, on 17 May 2017 - 04:23 PM, said:

Histo on drop groups sizes, e.g. how many matches were played by groups of 2, 3, 4, ..., 12.
Unit joins stats.
Maps stats (WLR, damage pre side, number of matches won via primary and secondary objectives etc.).
Weapons stats (usage, avg.damage, avg. accuracy etc.).
If possible, Tier distribution per side.
Most common dropdecks per side (or faction, if there is noticable difference).

Interesting to see Mech use stats (just curious on firts drop pick, but not sure this will not clutter the page) per variant.
Interesting to see module use stats.
Interesting to see most used and average loadout (however you will find averaging suitable) of Mechs used.
Top damage dealing Mechs (and their loadouts).

Funny facts like UAVs used, strikes performed, most fruitful strikes fastest first blood, latest first blood, fastest first gates opened, etc. Per map. Per mode. =)

PS: Preferably differentiate Scouting from other modes as it has diferent rules regarding drops and different dropdecks.
PPS: Yes, I like stats.


If they can create a duplicate of the leaderboards on the home page be nice. The large number of siege matches compared to the others. If they know just the flat number of invation/scouting matches based by match. I think pilots would be those not (freelancers, solo loyalists) and then the units I think they should state what the creteria was used for the stats.

#58 Chound

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Posted 17 May 2017 - 11:22 PM

View Postpyrocomp, on 17 May 2017 - 04:23 PM, said:

Histo on drop groups sizes, e.g. how many matches were played by groups of 2, 3, 4, ..., 12.


because of the format used there can only be a 12v12 or 1v1. Each player MUST have 4 mechs in the dropdeck. Faction play signals an error and the person would not be allowed to drop with less than 4 mechs even if the tonnage limit has been met.

#59 Chound

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Posted 17 May 2017 - 11:33 PM

View PostMustrumRidcully, on 17 May 2017 - 11:15 PM, said:

Faction Stats without Mercenaries and/or Mercenary Stats independent of Faction

Siege Mode: Attacker Wins vs Defender Wins
Siege Mode: Attacker Wins vs Defender Wins by Faction

Average Drop Deck Size by Faction
Damage done per Weapon
Damage Done per Weight Class / Weight / Mech


The dropdeck size is fixed 4 mechs for invasion and 1 for scouting.

Edited by Chound, 17 May 2017 - 11:33 PM.


#60 Koshirou

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Posted 17 May 2017 - 11:58 PM

View PostShinRazor, on 17 May 2017 - 05:34 PM, said:

hard to believe the IS and Clan numbers were so close

They were far less "close" than in previous Tukayyid events.

IS Deaths/Clan Deaths:
Tuk1: 0.999 (Yes, in the first Tukayyid, the IS actually killed - just very barely - more Clan Mechs than vice versa. Still the IS lost.)
Tuk2: 1.023
Tuk3: 1.093





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