Edited by Black Lanner, 17 May 2017 - 07:55 PM.
Battle Of Tukayyid 3 Battle Statistics
#41
Posted 17 May 2017 - 07:53 PM
#42
Posted 17 May 2017 - 08:10 PM
Yogge Mothi, on 17 May 2017 - 02:52 PM, said:
It should be in game like in WT.
Stat: Team kills, lets see who won Clan or IS .
Edited by - Pestilence -, 17 May 2017 - 08:23 PM.
#43
Posted 17 May 2017 - 08:11 PM
I'd like to see the win rate broken down by match type, faction, unit status, group size, and experience.
I'd also like to see an explanation of how at least one unit in the top 5 for a faction appears to have had more points than wins.
Edited by Tahawus, 17 May 2017 - 08:12 PM.
#44
Posted 17 May 2017 - 08:31 PM
Win/Loss by Faction and Clan/House.
Edited by Commander A9, 17 May 2017 - 08:31 PM.
#45
Posted 17 May 2017 - 08:47 PM
#46
Posted 17 May 2017 - 08:49 PM
#48
Posted 17 May 2017 - 09:26 PM
Edited by invernomuto, 18 May 2017 - 01:47 AM.
#49
Posted 17 May 2017 - 09:26 PM
Humble Dexter, on 17 May 2017 - 07:42 PM, said:
But somehow the impact was huge.[/left]
Clans killed about 10% more mechs.
Thats counting scouting where IS does better.
Thats counting IS has a tonnage advantage
I look forward to the S balance in 4 months as this skill tree nerf isn't helping.
Edited by Monkey Lover, 17 May 2017 - 09:27 PM.
#50
Posted 17 May 2017 - 09:27 PM
#51
Posted 17 May 2017 - 09:32 PM
For each drop of 4+ from the same unit -
- What was the averaged PSR tier? (rounded to 1 decimal place)
- What was the averaged overall PSR tier per faction in drops of 4+ from same unit?
- In matches with no unit of more that 3 players on either side, what was the average PSR Tier overall?
- What were the kill/death ratios average per match for each PSR Tier on each side for the overall event? (Also split based on Siege attack or defence?)
An additional stat I'd like to see for the non-scouting matches is the number of players per faction who received the "rejoin after 2 minutes" penalty, which would have been caused mostly due to crash-disconnects loading into match, and due to the incessant dropship glitches in 2nd to 4th mechs (the one where the team list / choose mech screen stays overlaid on cockpit view after dropping, where the most guaranteed cure was to exit and re-enter game).
#52
Posted 17 May 2017 - 09:34 PM
#53
Posted 17 May 2017 - 11:05 PM
#55
Posted 17 May 2017 - 11:08 PM
#56
Posted 17 May 2017 - 11:15 PM
Siege Mode: Attacker Wins vs Defender Wins
Siege Mode: Attacker Wins vs Defender Wins by Faction
Average Drop Deck Weight by Faction (Invasion and Scout seperated)
Damage done per Weapon
Damage Done per Weight Class / Weight / Mech
Edited by MustrumRidcully, 18 May 2017 - 01:22 AM.
#57
Posted 17 May 2017 - 11:17 PM
pyrocomp, on 17 May 2017 - 04:23 PM, said:
Unit joins stats.
Maps stats (WLR, damage pre side, number of matches won via primary and secondary objectives etc.).
Weapons stats (usage, avg.damage, avg. accuracy etc.).
If possible, Tier distribution per side.
Most common dropdecks per side (or faction, if there is noticable difference).
Interesting to see Mech use stats (just curious on firts drop pick, but not sure this will not clutter the page) per variant.
Interesting to see module use stats.
Interesting to see most used and average loadout (however you will find averaging suitable) of Mechs used.
Top damage dealing Mechs (and their loadouts).
Funny facts like UAVs used, strikes performed, most fruitful strikes fastest first blood, latest first blood, fastest first gates opened, etc. Per map. Per mode. =)
PS: Preferably differentiate Scouting from other modes as it has diferent rules regarding drops and different dropdecks.
PPS: Yes, I like stats.
If they can create a duplicate of the leaderboards on the home page be nice. The large number of siege matches compared to the others. If they know just the flat number of invation/scouting matches based by match. I think pilots would be those not (freelancers, solo loyalists) and then the units I think they should state what the creteria was used for the stats.
#58
Posted 17 May 2017 - 11:22 PM
pyrocomp, on 17 May 2017 - 04:23 PM, said:
because of the format used there can only be a 12v12 or 1v1. Each player MUST have 4 mechs in the dropdeck. Faction play signals an error and the person would not be allowed to drop with less than 4 mechs even if the tonnage limit has been met.
#59
Posted 17 May 2017 - 11:33 PM
MustrumRidcully, on 17 May 2017 - 11:15 PM, said:
Siege Mode: Attacker Wins vs Defender Wins
Siege Mode: Attacker Wins vs Defender Wins by Faction
Average Drop Deck Size by Faction
Damage done per Weapon
Damage Done per Weight Class / Weight / Mech
The dropdeck size is fixed 4 mechs for invasion and 1 for scouting.
Edited by Chound, 17 May 2017 - 11:33 PM.
#60
Posted 17 May 2017 - 11:58 PM
ShinRazor, on 17 May 2017 - 05:34 PM, said:
They were far less "close" than in previous Tukayyid events.
IS Deaths/Clan Deaths:
Tuk1: 0.999 (Yes, in the first Tukayyid, the IS actually killed - just very barely - more Clan Mechs than vice versa. Still the IS lost.)
Tuk2: 1.023
Tuk3: 1.093
12 user(s) are reading this topic
0 members, 12 guests, 0 anonymous users