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Battle Of Tukayyid 3 Battle Statistics


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#61 Lily from animove

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Posted 18 May 2017 - 12:06 AM

Waaaiiit
  • HPG Manifold – 9,477
  • Alpine Peaks – 8,382
  • Tourmaline Desert – 8,380
those maps were part of Invasion? haven't seen any of them appearing. Why is their appearance so low?


buw wow we have a near equal number of clans and IS pilot? what coincidence lol.

Edited by Lily from animove, 18 May 2017 - 12:09 AM.


#62 pyrocomp

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Posted 18 May 2017 - 12:22 AM

View PostChound, on 17 May 2017 - 11:22 PM, said:


because of the format used there can only be a 12v12 or 1v1. Each player MUST have 4 mechs in the dropdeck. Faction play signals an error and the person would not be allowed to drop with less than 4 mechs even if the tonnage limit has been met.

Ahem... You totally misunderstood something. If you'll go to friends list, press 'create group' button, invite a buddy and click 'play', you'll drop as a group of 2. If you'll add another buddy, you'll drop group of 3, and so on. Totally unrelated from the format or personal dropdeck limitations.
And, sorry, your other comments in this thread just don't make any sense to me.

#63 pyrocomp

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Posted 18 May 2017 - 12:32 AM

View PostLily from animove, on 18 May 2017 - 12:06 AM, said:

Waaaiiit
  • HPG Manifold – 9,477
  • Alpine Peaks – 8,382
  • Tourmaline Desert – 8,380
those maps were part of Invasion? haven't seen any of them appearing. Why is their appearance so low?

Good question. Maps were weighted? Why?
Btw, I got Alpine three times. In a row. Two Conquests and a Domination. :)
However all were losses due to poor commanders (in terms of strategy and battlefield awareness), not due to tech or general chaos or lack of leading altogether.

#64 Lily from animove

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Posted 18 May 2017 - 12:41 AM

View PostKoshirou, on 17 May 2017 - 11:58 PM, said:

They were far less "close" than in previous Tukayyid events.

IS Deaths/Clan Deaths:
Tuk1: 0.999 (Yes, in the first Tukayyid, the IS actually killed - just very barely - more Clan Mechs than vice versa. Still the IS lost.)
Tuk2: 1.023
Tuk3: 1.093



funny part is between tuk 1 and tuk 2 the is received a lot of buffs and clans some nerfs, yet they still managed to do worse.

tuk3 is hard to comapre some rescales happened, some bad clanners got buffed but also clan XL got nerfs and a lot of nerf/buffs happened ons erveral IS chassis.

#65 Marius Romanis

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Posted 18 May 2017 - 12:42 AM

View PostLily from animove, on 18 May 2017 - 12:06 AM, said:

  • HPG Manifold – 9,477
  • Alpine Peaks – 8,382
  • Tourmaline Desert – 8,380
those maps were part of Invasion? haven't seen any of them appearing. Why is their appearance so low?


Its so low because the other maps make up almost half the total games we played in the event (scouting mode) those 3 maps aren't in scouting. They were only seen when we got the bar out of siege.

#66 Zoose

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Posted 18 May 2017 - 12:51 AM

View PostMovinTarget, on 17 May 2017 - 04:22 PM, said:

Points per unit broken down by scouting/invasion

This would be interesting as the assumption was made on many fronts that some units were smashing scouting and leaving conquest.

#67 Zoose

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Posted 18 May 2017 - 12:55 AM

Mechs used (which includes KDR in general for the mech).

#68 Koshirou

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Posted 18 May 2017 - 01:00 AM

View PostLily from animove, on 18 May 2017 - 12:41 AM, said:

tuk3 is hard to comapre some rescales happened, some bad clanners got buffed but also clan XL got nerfs and a lot of nerf/buffs happened ons erveral IS chassis.

No, it's trivially easy to compare as I've just demonstrated.

#69 MustrumRidcully

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Posted 18 May 2017 - 01:22 AM

View PostChound, on 17 May 2017 - 11:33 PM, said:


The dropdeck size is fixed 4 mechs for invasion and 1 for scouting.

Sorry, I meant dro deck weight. i was wondering if everyone managed to max the drop deck, because I didn't :P

#70 Aramuside

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Posted 18 May 2017 - 01:28 AM

Win rate on each map for attacker/defender - showing mode.

#71 Reza Malin

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Posted 18 May 2017 - 01:58 AM

What i don't get is that if the numbers here are as balanced as they appear, how have the clans got such a landslide victory?

#72 ARM32

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Posted 18 May 2017 - 02:00 AM

If you can: Kills + DMG + matches per chassis. Also - same per weapon.

#73 ball0fire

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Posted 18 May 2017 - 02:26 AM

Quote


Total Inner Sphere Pilots (Tukayyid): 8,640


Total Clan Pilots (at end of Tukayyid): 8,641



i find that very hard to belive

#74 Slambot

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Posted 18 May 2017 - 02:43 AM

I would like to see:

Weapon stats

stats for matches which were made up of large groups vs large groups;

stats for matches with all pug teams

stats for win/loss by game mode

#75 Marius Romanis

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Posted 18 May 2017 - 02:45 AM

View Postball0fire, on 18 May 2017 - 02:26 AM, said:


i find that very hard to belive


Heaps of accounts never get played messing up factions populations enormously.

#76 Koshirou

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Posted 18 May 2017 - 02:59 AM

I think he meant the fact that the two factions were supposedly matched numerically to that degree. Consider that according to the statistics, both sides had the exact same number of pilots (save one) participating. And if I had bothered, there would not be even the remaining difference of one... Posted Image

#77 Rogue Jedi

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Posted 18 May 2017 - 03:08 AM

how are total number of matches calculated? I am asking because the numbers do not match up,
with the number of matches in each mode multiplied by 96 for all invasion mode matches and 8 by all scouting mode matches, then taking the number of Mechs destroyed that sugests only 3% of Mechs partisipating were destroyed.
also with number of matches divided by number of players that sugests the average number of matches played is 34, that seems way too high.

am I correct in thinking that the "number of matches" is in infact number of matches multiplied by number of partisipants, and the number of unique matches is about 47764 (I got that number by dividing invasion mode matches by 24 and deviding scouting mode matches by 8)?
that would make the average number of games per player 3, and 70% of Mechs destroyed per match on average, those look like much more realistic figures to me, as most people would have likely only played 1-2 games, I think I did 2 invasion and 3 scouting during the event, but the determined players may have played 30+.

edit;
corrected some inacurate maths

Edited by Rogue Jedi, 18 May 2017 - 07:15 AM.


#78 El Bandito

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Posted 18 May 2017 - 03:20 AM

I want statistics about Mercenaries vs. House units.

#79 JonDoeIowa

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Posted 18 May 2017 - 03:22 AM

Take one thing into account there BallOfire how many players did less than say 5 drops in a day. I want to see the statistic of how many of those players played X amount of games. Played, got stomped, didn't come back..... etc.

View Postball0fire, on 18 May 2017 - 02:26 AM, said:


i find that very hard to belive


#80 xX PUG Xx

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Posted 18 May 2017 - 03:36 AM

View PostMovinTarget, on 17 May 2017 - 03:54 PM, said:

Out of the 6.4 million friendly damage afflicted, at least a million of it was [IDI] on [IDI] action!


I would LOL but this is probably close to the truth ;)





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