Ted Wayz, on 17 May 2017 - 03:43 PM, said:
Now on to the list.
Time sink- I love people reading posts where people say, "After an hour of playing with the new skill tree my mech performs just as well as before". So you spent an hour to end up where you started. And you think that is a good thing? Then I guess your time is not that valuable or maybe you do not own that many mechs (because maybe your time is not that valuable). Question, would you spend an hour in line just to end up at the back of the line?
Adds nothing new- What new features were added with this glorious skill tree? Zero, zip, nada. We already had what this new skill tree had to offer in simpler form. Now if there was a hand-to-hand tree or a field repair tree or a mech commander tree or just any new feature then there would be reason to create a new tree. But instead we are praising PGI for giving us something we already had.
No new reward system- Day one hour one and people are giving instructions on how to avoid useless nodes. So that means PGI spent time and money giving us a skill tree with something that we already have and that we already do not use. Creating new rewards that would promote all nodes to be used...that is crazy talk! Old tree is fine for same old reward system.
New skill tree is woe for new players- People are saying, "This is great for new players. It gives them a sense of progression!" Huh? How much "progression" is to be had with low player populations and the gates open between T1 and T5? How much fun will it be for a new player to pilot a new mech with no nodes unlocked versus a bloodthirsty try hard with max firepower destroying them in one shot and max armor they can't pierce? The new skill tree is a seal clubbers wet dream. The old skill tree in and of itself did not create a huge separation between new and old players.
I like to drive mechs- the new skill tree has a more pronounced effect on how well you perform than with the old skill tree. Don't believe me? Find a friend that doesn't know how to play beyond having run the tutorial. Let them pilot your fully skilled Atlas and you pilot an Atlas with no skill nodes unlocked. Let me know how that goes. Your worth should be proven on the battlefield, not the mechlab.
New skill tree, creating medium assaults since 2017- Lastly, the old skill tree you could tell the difference between a medium and an assault. The new skill tree it can be impossible. A fully skilled Vindicator should not have 9 less front CT armor than a non-skilled Boar's Head. Period. That is just plain broken.
Looking forward to your responses!
This seems more like feelings and speculation than actual facts.