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The Timberwolf Era Is Over...


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#161 Gyrok

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Posted 28 May 2017 - 05:34 PM

View PostTarogato, on 20 May 2017 - 06:44 PM, said:

Yes, lol.

I don't play sax, organ, oboe, harps, trombone, 'cello, bass, dulcimer, guitar and guitar-like instruments, or drum kit. But pretty much everything else, you name it and I can probably play to about a college level. Main instrument is piano, but it's also the one I find the least interesting, and I've spent an ungodly amount of hours as an accompanist. A favourite of mine is contrabass clarinet, and the recorder family (proper baroque lit, none of the piddly kiddy squeaky stuff, lol)


Impressive you can play that many instruments, that is awesome.

I played Sax and Guitar years ago, and then spent a few years time spinning records as a Club DJ...though that was many moons ago, when electronic music was mostly underground, and the best stuff you could get on vinyl came out of shops in Europe.

#162 Tarogato

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Posted 28 May 2017 - 06:13 PM

View PostGyrok, on 28 May 2017 - 05:34 PM, said:


Impressive you can play that many instruments, that is awesome.

I played Sax and Guitar years ago, and then spent a few years time spinning records as a Club DJ...though that was many moons ago, when electronic music was mostly underground, and the best stuff you could get on vinyl came out of shops in Europe.


That reminds me... a lot of electronic music commissioned for games in the mid 90's... good stuff.





I wish that guy did more stuff like these. You don't hear much music like that anymore. Also... nostalgia.

#163 Gyrok

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Posted 31 May 2017 - 12:35 PM

View PostTarogato, on 28 May 2017 - 06:13 PM, said:

That reminds me... a lot of electronic music commissioned for games in the mid 90's... good stuff.





I wish that guy did more stuff like these. You don't hear much music like that anymore. Also... nostalgia.


Yeah, some of the 90s music was awesome...in fact...MW2/MW3 had some amazing electronic tracks as well.

#164 cazidin

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Posted 31 May 2017 - 02:42 PM

If the Night Gyr is heavily nerfed then the Timber Wolf shall rise once more from the ashes, like a Phoenix with negative quirks.

#165 Angel of Annihilation

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Posted 31 May 2017 - 02:50 PM

View PostJohnnyWayne, on 18 May 2017 - 04:00 AM, said:

It rather feels like that all the agility skills are not working. I fully skilled that tree and pretty much nothing changed. Not to forget the bugged champion timberwolf.

PGI please get your **** together and fix this. When I go full agile I expect at least the same agility as before.



Piloting it feels like piloting a brick. Thats a huge disadvantage from my point of view. The NIght Gyr is now more than ever clearly the better 75 ton mech.


Not even remotely true. The Night Gyr has about half the agility profile of a Timberwolf, in fact it has the 2nd worst movement profile in this game excluding the 100 ton Assault mechs. Many if not most Assault mechs have better Acceleration, Deceleration and turn rates than a Night Gyr which is why people at so upset it might get nerfed further.

As far as the Timberwolf, it is still a decent mech but compared to the mech it used to be, they are junk. I would rate it as average at best now that the mobility has been scaled back so dramatically. It is pretty sad if you ask me that one of the few mechs labled as good, now just sits at a meh status.

#166 Lucifaust

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Posted 23 August 2017 - 09:36 PM

I bought a timberwolf back when they were still considered somewhat competent, and sold it immediately. It sucked. That's what you get when you get acknowledged as the 'best clan heavy' by devs who play IS.....the squeaky wheel gets the grease eh

#167 Johnny Z

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Posted 23 August 2017 - 11:05 PM

Blame the Ebon Jaguar more than anything else. Nerfs incoming.

#168 Reza Malin

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Posted 23 August 2017 - 11:23 PM

I dont understand this thread......

How is this new or relevant?

Engine desync reduced its agility, like many other good mechs. Its still a good mech. Its just not borderline OP anymore and some people don't like to use anything that isn't perceived to be borderline OP.

End of story.

#169 Lykaon

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Posted 24 August 2017 - 12:57 AM

View Postingramli, on 18 May 2017 - 04:05 AM, said:

The real problem is it is unable to get rid of its oversized useless xl375 now, it really hurts



How is it useless?

Maybe the issue is players have become reliant on the static hidey pokey style and fail to see the advantage of having a 75 ton mech that can blitz weak points or rapidly redeploy to a superior possition.

75 tons
460 armor
81+ top speed
27.5 ton weapon payload

This looks pretty dangerous to me.

An I.S. Marauder would not be capable of this performance it would give up something. Speed,armor, staying power (I.S. suicide box XL engine and 3 crit heat sinks) or payload it won't get it all.

#170 CaptainTeem0

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Posted 24 August 2017 - 01:49 AM

View PostKhobai, on 18 May 2017 - 03:46 AM, said:

the timberwolf era has been over for a while


Posted Image

Timber still GodTier. If EXE would have unlocked MASC and Engine, yes Glad would be a new GodMech. But atm TimberGod still have alphas of 76-78 damage and can fire that 4 times before going to shutdown. So... stop your evny cause...

TIMBERGOD ERA CONTINUESPosted Image

Edited by CaptainTeem0, 24 August 2017 - 01:51 AM.


#171 CaptainTeem0

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Posted 24 August 2017 - 02:56 AM

View PostTarogato, on 28 May 2017 - 06:13 PM, said:

That reminds me... a lot of electronic music commissioned for games in the mid 90's... good stuff.





I wish that guy did more stuff like these. You don't hear much music like that anymore. Also... nostalgia.

Gabba on UKF Posted Image Posted Image Posted Image

Edited by CaptainTeem0, 24 August 2017 - 03:01 AM.


#172 AssaultPig

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Posted 24 August 2017 - 03:47 AM

a nerf to big engines hurts mechs that are locked into big engines? I for one am shocked

that said it's still a pretty good platform; invest an extra 10 or so SP into the movement tree and you can get pretty close to prior performance.

#173 C4NC3R

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Posted 24 August 2017 - 04:11 AM

View PostAssaultPig, on 24 August 2017 - 03:47 AM, said:

a nerf to big engines hurts mechs that are locked into big engines? I for one am shocked

that said it's still a pretty good platform; invest an extra 10 or so SP into the movement tree and you can get pretty close to prior performance.

I"d rather invest in a sustain and heat)))

#174 Angel of Annihilation

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Posted 24 August 2017 - 06:45 AM

View PostKhobai, on 18 May 2017 - 03:46 AM, said:

the timberwolf era has been over for a while


Make that a long while. They are still good mechs but they aren't anywhere near the top anymore, not after all the nerfs they have suffered.

#175 Bigbacon

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Posted 24 August 2017 - 07:01 AM

you have to skill tree now.....would be PGIs answer

#176 Jackal Noble

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Posted 24 August 2017 - 07:51 AM

View PostJohnny Z, on 23 August 2017 - 11:05 PM, said:

Blame the Ebon Jaguar more than anything else. Nerfs incoming.


LOL wot. The mech that was quirkless for almost 2 years and you've now deduced that has nerfs incoming. Wonders will never cease from you Johnny. What's that? Can't hear you... oh that's right you have your mic turned off.

#177 Jackal Noble

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Posted 24 August 2017 - 08:07 AM

View PostCaptainTeem0, on 24 August 2017 - 01:49 AM, said:


Posted Image

Timber still GodTier. If EXE would have unlocked MASC and Engine, yes Glad would be a new GodMech. But atm TimberGod still have alphas of 76-78 damage and can fire that 4 times before going to shutdown. So... stop your evny cause...

TIMBERGOD ERA CONTINUESPosted Image


Haha that's funny as I have almost no issue taking on a timber with any mech in my roster, IS or Clan (~196 atm). It's hitboxes are just as easy to isolate if not easier than the EBJ. I have one TBR-Prime that I picked up for Cbills, just to. All the hubub it's gotten over the time it's been in game just does not appeal to me. Haven't taken it out a whole lot since ST dropped. TBH I'm not a fan of the MWO aesthetics treatment it received, that crazy flat back.. bleh.

Further, it moves like it got stuck in molasses. Mobility is a prime investment for this mech. Torso twist not as bad, but accel, decel and turn rate are hard lame.

Edited by JackalBeast, 24 August 2017 - 08:10 AM.


#178 MagicIndex

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Posted 24 August 2017 - 08:50 AM

View PostJackalBeast, on 24 August 2017 - 08:07 AM, said:


Haha that's funny as I have almost no issue taking on a timber with any mech in my roster, IS or Clan (~196 atm). It's hitboxes are just as easy to isolate if not easier than the EBJ. I have one TBR-Prime that I picked up for Cbills, just to. All the hubub it's gotten over the time it's been in game just does not appeal to me. Haven't taken it out a whole lot since ST dropped. TBH I'm not a fan of the MWO aesthetics treatment it received, that crazy flat back.. bleh.

Further, it moves like it got stuck in molasses. Mobility is a prime investment for this mech. Torso twist not as bad, but accel, decel and turn rate are hard lame.

Mobility of 81kmph mech and invest into mobility...... lolwut. Sustain, Cooling, Firepower. Enought to brake 4-6 faces in a row and die with 5-6 kills, and 1,5k damage. Any way you not gonna live forever.Posted Image

View PostKhobai, on 21 May 2017 - 01:11 AM, said:


The Executioner is too agile as well. Not sure what your point is.

Just unlock MASC and engine.... EXE-D with XL400 would sink that forum in a SALTPosted Image

Edited by MagicIndex, 24 August 2017 - 08:53 AM.


#179 ingramli

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Posted 24 August 2017 - 09:36 AM

An old topic started by me, but i have to say....the more i played, the more i find that, with the exception of lights, spending the tonnage on firepower usually is usually more rewarding than on speed, usually ~30% of tonnage (for instance, ~25 ton engine for a 85 tonner) is the maximum amount i feel comfortable to fit on the mech, anything more than that is pretty much a waste....

Edited by ingramli, 24 August 2017 - 09:36 AM.


#180 Jackal Noble

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Posted 24 August 2017 - 09:58 AM

View PostMagicIndex, on 24 August 2017 - 08:50 AM, said:

Mobility of 81kmph mech and invest into mobility...... lolwut. Sustain, Cooling, Firepower. Enought to brake 4-6 faces in a row and die with 5-6 kills, and 1,5k damage. Any way you not gonna live forever.Posted Image


Just unlock MASC and engine.... EXE-D with XL400 would sink that forum in a SALTPosted Image


Lol wot. It's all down to preference. Sure, I have a basic template that I use on a lot of my mechs, as well as unique experiments. I have a number of 81 KPH Clan mechs that I haven't even touched mobility with. I tend to do just fine with however I orient my builds. 1500 in a T5 match huh? I mean, that alone would instantly boost ya at least to T4, weird. But the way you are talking, that's a regular occurence. Odd. Unless you are one of the few that strictly drops Faction. In that case, I could fart and get 1500 damage on a single mech of various weights. but ok.
Also, in the event that you are talking faction (and if you hypothetically do not pug, which I do about 85% of mucho playtime), I value mobility as it's not oft that I can rely on my teammates, so it's good to be able to skirmish. Not their fault or mine, just kind of the wet mess of pugs and the game modes.

Edited by JackalBeast, 24 August 2017 - 10:00 AM.






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