The Timberwolf Era Is Over...
#141
Posted 19 May 2017 - 07:20 AM
*hurriedly flips all the banners and flyers back to [IS OP]*
*whistles innocently*
#142
Posted 19 May 2017 - 07:28 AM
As for Night Gyr, I find that it pilots quite similar even with low amount of Skill Points in mobility. But maxing it and getting JJ tree makes it feel better than before. This ain't some massive change but it's noticeable. And if we're not into maxing those trees? Then we get extra Skill Points for weapons, so it's like getting free quirks.
Edited by G4LV4TR0N, 19 May 2017 - 07:41 AM.
#144
Posted 19 May 2017 - 07:39 AM
#146
Posted 19 May 2017 - 11:20 PM
Battlemaster56, on 19 May 2017 - 06:34 AM, said:
cazidin, on 19 May 2017 - 06:36 AM, said:
I'm glad! I'll be working on a MUCH larger guide for New Players (and as part of Bud's contest, but eh, I like helping people.)
hey guys would appreciate some help with the Skill Tree on the TBR...
i know it will never be the same... but would like to get as close as i can to pre-patch mobility...
#147
Posted 19 May 2017 - 11:47 PM
Vellron2005, on 18 May 2017 - 11:53 PM, said:
Am I missing something?
Sure, the base un-mastered variant is sluggish, but skill it up and it's tough as nails..
I invested in mobility and survivability, plus zoom and some weapon and heat skills.. and it's still amazing.. Still my go-to LRM boat..
The Night Gyr however is slow, sluggish and hot even after mastered.. I have one collecting dust in it's mech bay..
Hot?
I didn't even crest 60% heat in this match
That's without Strikes or Coolant (oops)
Though, it would never need coolant. A mech firing that much (weapon damage alone)
HoverJets™ are actually pretty fine with the skills in it...guess I should test without to compare. He doesn't need Operations, that's all I know.
Lots of Agility, Weapons, and MAH SEISMIC SENSOR!
A ROBOT WHO CAN TAKE IT WITHOUT SACRIFICE
I missed that Seismic Wallhack...
#148
Posted 20 May 2017 - 05:55 AM
Edited by Nymh, 20 May 2017 - 08:47 AM.
#149
Posted 20 May 2017 - 07:55 AM
Ieven tried filling up the survival 100% and it still dies just as quick which meant basically I wasted all those SP points on survival it don't do shitttttt. But I can still get a few lucky kills iin it because of its firepower it is more sluggish now so it is more vulnerable to flanking damage.
#150
Posted 20 May 2017 - 12:40 PM
And there are' Mechs out there I'm far more scared of engaging in direct combat at present...
#151
Posted 20 May 2017 - 02:43 PM
Yeonne Greene, on 19 May 2017 - 07:42 AM, said:
It's not bad. It has never been bad, just not quite as good as the alternatives.
I would say it is definitely a tier below the best in class options, at best. I used to love the commando, and ever so often I pull the TDK out of the stable. I still have the 2D, I just cannot stomach running that mech anymore. To get enough speed you sacrifice too much firepower...oxide is outright better in every aspect except ECM.
Though, my point is that anecdotal match score evidence is not proof that a mech is good or bad. Had I been in a cheetah, it might have been worse, it might have been much, much better. Hard to say, because I was not in a cheetah.
I think sometimes people ignore bad mechs because they are bad, and that perhaps allows them to get away with more than something like a cheetah, oxide, or J2C could get away with.
Dungeon 206, on 19 May 2017 - 11:20 PM, said:
hey guys would appreciate some help with the Skill Tree on the TBR...
i know it will never be the same... but would like to get as close as i can to pre-patch mobility...
Take the full mobility tree then...literally do not miss a mobility node.
#152
Posted 20 May 2017 - 06:05 PM
#154
Posted 20 May 2017 - 06:44 PM
Gyrok, on 20 May 2017 - 06:16 PM, said:
Yes, lol.
I don't play sax, organ, oboe, harps, trombone, 'cello, bass, dulcimer, guitar and guitar-like instruments, or drum kit. But pretty much everything else, you name it and I can probably play to about a college level. Main instrument is piano, but it's also the one I find the least interesting, and I've spent an ungodly amount of hours as an accompanist. A favourite of mine is contrabass clarinet, and the recorder family (proper baroque lit, none of the piddly kiddy squeaky stuff, lol)
#156
Posted 20 May 2017 - 06:59 PM
Quote
theres specific variants of the BNC that are more agile though
but a 75 tonner should not have the same agility as a 95 tonner anyway
#159
Posted 21 May 2017 - 01:11 AM
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The Executioner is too agile as well. Not sure what your point is.
#160
Posted 21 May 2017 - 06:06 AM
Gyrok, on 20 May 2017 - 02:43 PM, said:
There is some of that, but it even happens in high-level play. When you have a Drop 1 brawl happening, the lights very often take no significant damage until the end because getting those Mediums down is even more important. When it comes to being the lightest 'Mech in a match, you have nearly free reign to play whatever you want so long as it isn't built stupidly.
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