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Spirit Bear Now The Spirit Sloth (Video Proof Inside)


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#41 Bishop Steiner

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Posted 19 May 2017 - 11:06 AM

View PostCDLord HHGD, on 19 May 2017 - 11:02 AM, said:

Considering the firepower it has, I'm OK with sloth mode.

Not really dude. It's only effective as an in your face brawler. All this is going to do is either remove it from play, or turn them into (gag) LRMBears.

Mechs should be able to be viable at the role they were designed to fill (Note, not the role MEtaMechs.com assigns to them, but their actual lore intended roles). KDK-SB currently is not. Apparently others are in similar boats. That needs to be addressed.

Edited by Bishop Steiner, 19 May 2017 - 11:10 AM.


#42 Gas Guzzler

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Posted 19 May 2017 - 11:09 AM

View PostDisapirro, on 19 May 2017 - 03:47 AM, said:

No feeling much empathy. When lights got resized it was a huge kick in the teeth. Now maybe lights will be a bit more viable without assaults dancing like ballerinas.


Try again. THIS assault doesn't dance like a ballerina, but others are fine. Not to mention most lights got their agility nerfed too.

#43 Gas Guzzler

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Posted 19 May 2017 - 11:12 AM

View PostCDLord HHGD, on 19 May 2017 - 11:02 AM, said:

Considering the firepower it has, I'm OK with sloth mode.


You can run an LB20 and quad SRM6 w/art on an Orion IIC, run 83 kph all the time, and have more agility than a MASC'd Spirit Bear without even worrying about MASC.

So... no?

#44 CDLord HHGD

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Posted 19 May 2017 - 11:27 AM

View PostBishop Steiner, on 19 May 2017 - 11:06 AM, said:

Not really dude. It's only effective as an in your face brawler. All this is going to do is either remove it from play, or turn them into (gag) LRMBears.

Mechs should be able to be viable at the role they were designed to fill (Note, not the role MEtaMechs.com assigns to them, but their actual lore intended roles). KDK-SB currently is not. Apparently others are in similar boats. That needs to be addressed.

I think people will adapt. It's not like any 100 tonner is a paragon of maneuverability, before or now....

#45 Gas Guzzler

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Posted 19 May 2017 - 11:29 AM

View PostCDLord HHGD, on 19 May 2017 - 11:27 AM, said:

I think people will adapt. It's not like any 100 tonner is a paragon of maneuverability, before or now....


Uhh. XL400 SB with MASC was agile (for an assault) which was its primary strong suit. Now its a pig. There is no adapting, there is only using something else.

#46 Bishop Steiner

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Posted 19 May 2017 - 11:32 AM

View PostCDLord HHGD, on 19 May 2017 - 11:27 AM, said:

I think people will adapt. It's not like any 100 tonner is a paragon of maneuverability, before or now....

View PostGas Guzzler, on 19 May 2017 - 11:29 AM, said:


Uhh. XL400 SB with MASC was agile (for an assault) which was its primary strong suit. Now its a pig. There is no adapting, there is only using something else.


what he said. unless by adapt you mean "stop using" or "use as LRMPig"

#47 Malrock

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Posted 19 May 2017 - 11:38 AM

View PostBishop Steiner, on 19 May 2017 - 11:32 AM, said:


what he said. unless by adapt you mean "stop using" or "use as LRMPig"


Yeah they have effectively deleted the mech from the game.

#48 Jackal Noble

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Posted 19 May 2017 - 11:43 AM

View PostMalrock, on 18 May 2017 - 02:27 PM, said:

They killed the spirit bear. It went from one of my favorite mechs, despite how hard it is to get into brawl range.... to one of the worst mechs that is basically unplayable. Only thing left that is even semi viable is to turn it into a lurm boat.


Agreed. Even with the bonus structure (gone now) over the 3, from quite a bit of in game experience both in the Spirit Bear and observing the KDK-3s (the amount of people running them all the time, pushed me away - boooring) in the field, it seems the opposite weirdly enough. Got to the point that I just stopped running the SB save once in a blue moon. The masc issue isn't new but it's been made even worse. At launch my SB would sing, now it just lurches. The thing is even afraid a BJ will core it out. Prolly not that far off tbh.

Edited by JackalBeast, 19 May 2017 - 11:43 AM.


#49 Bishop Steiner

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Posted 19 May 2017 - 11:43 AM

View PostMalrock, on 19 May 2017 - 11:38 AM, said:


Yeah they have effectively deleted the mech from the game.

And that is a bad thing. But need to keep eyes on the ball. This is a base stats/engine desync issue. Those stats very much need to be adjusted based on each mech's designed/intended lore role, so that the engine desync (which is a good thing on the whole, but obviously not been thought out well on an individual basis) doesn't become a major boondoggle.

#50 Shadowomega1

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Posted 19 May 2017 - 11:43 AM

View PostMalrock, on 19 May 2017 - 11:38 AM, said:


Yeah they have effectively deleted the mech from the game.


I thought they did that back when they nerfed the torso twist on all base line variants. My Atlas could easily out twist my KDKs after that nerf.

#51 Jackal Noble

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Posted 19 May 2017 - 11:49 AM

View PostCDLord HHGD, on 19 May 2017 - 11:27 AM, said:

I think people will adapt. It's not like any 100 tonner is a paragon of maneuverability, before or now....

That was the whole point and appeal of the Spirit Bear. It had something to make up for what was otherwise a mediocre setup, regardless of damage potential. It has two energy points, 1 ballistic, and 4 missiles - That's about as eclectic as the Boiler.

#52 Ghogiel

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Posted 19 May 2017 - 11:57 AM

View PostCub, on 19 May 2017 - 09:35 AM, said:


If you want to compare stocks, take a look at the SB load out and tell me that is not tailor made to be the king of brawlers among Kodiaks.



The SB is built to being mainly mid range with brawl support, it's balanced between those 2 roles at best. The KDK3 is the reverse with dual LB20s for it's main weaps, with mid range back ups. Therefore the KDK3 is the defacto brawler KDK and by your reasoning should have better agility than the other KDKs because of it's intended role.

View PostGas Guzzler, on 19 May 2017 - 11:09 AM, said:


Try again. THIS assault doesn't dance like a ballerina, but others are fine. Not to mention most lights got their agility nerfed too.


I don't see the point in singling out the SB. Why do you do so when there are other KDKs and many other 100tonners?

Edited by Ghogiel, 19 May 2017 - 11:58 AM.


#53 Jackal Noble

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Posted 19 May 2017 - 12:11 PM

View PostGhogiel, on 19 May 2017 - 11:57 AM, said:



The SB is built to being mainly mid range with brawl support, it's balanced between those 2 roles at best. The KDK3 is the reverse with dual LB20s for it's main weaps, with mid range back ups. Therefore the KDK3 is the defacto brawler KDK and by your reasoning should have better agility than the other KDKs because of it's intended role.



I don't see the point in singling out the SB. Why do you do so when there are other KDKs and many other 100tonners?


Because it has a 4 ton Masc Option. Because at launch and around there, it felt balanced. Then the Bad Touch Bear nerfening happened, and everything changed. SB did not escape unscathed from that episode. It's masc went from "Oh yeah this is pretty cool!" to " why the hell am I using this thing? It kinda sucks now"

#54 Ghogiel

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Posted 19 May 2017 - 12:24 PM

View PostJackalBeast, on 19 May 2017 - 12:11 PM, said:


Because it has a 4 ton Masc Option. Because at launch and around there, it felt balanced. Then the Bad Touch Bear nerfening happened, and everything changed. SB did not escape unscathed from that episode. It's masc went from "Oh yeah this is pretty cool!" to " why the hell am I using this thing? It kinda sucks now"

So people would be ok with a MASC quirk on the SB and that would be fine?

#55 Jackal Noble

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Posted 19 May 2017 - 12:59 PM

View PostGhogiel, on 19 May 2017 - 12:24 PM, said:

So people would be ok with a MASC quirk on the SB and that would be fine?


Everyone's different, but more or less. Post release SB masc behavior would be ideal.

#56 Citronvand

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Posted 19 May 2017 - 01:01 PM

Has PGI ever "fixed" something like this in a post-patch? I'm a new player so I don't know what the precedent is.

#57 Gas Guzzler

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Posted 19 May 2017 - 01:21 PM

View PostGhogiel, on 19 May 2017 - 11:57 AM, said:

I don't see the point in singling out the SB. Why do you do so when there are other KDKs and many other 100tonners?


Well in a nutshell, an ER PPC Gauss Kodiak doesn't need to dance like an SRM/LB20 Kodiak in order to be viable at its role.

#58 Ultimax

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Posted 19 May 2017 - 01:25 PM

View PostGas Guzzler, on 19 May 2017 - 01:21 PM, said:


Well in a nutshell, an ER PPC Gauss Kodiak doesn't need to dance like an SRM/LB20 Kodiak in order to be viable at its role.


It doesn't need to dance like a ballerina, but trying to snap twist to actively mitigate damage is an act of frustration.

The mech used to be fun, now it's a high firepower mech that sucks from an enjoyment standpoint and one I don't want anything to do with. Hooray for balancing?

I hate playing the KDK now, and as soon as this season of MRBC is over - one way or another - I will never touch it as long as this ridiculous nerf stays in place.

Edited by Ultimax, 19 May 2017 - 01:26 PM.


#59 Ghogiel

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Posted 19 May 2017 - 01:44 PM

View PostGas Guzzler, on 19 May 2017 - 01:21 PM, said:


Well in a nutshell, an ER PPC Gauss Kodiak doesn't need to dance like an SRM/LB20 Kodiak in order to be viable at its role.

gauss erppc KDK is actually a dual LBX 20 KDK in it's intended role fyi.

Edited by Ghogiel, 19 May 2017 - 01:44 PM.


#60 Gas Guzzler

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Posted 19 May 2017 - 01:52 PM

View PostGhogiel, on 19 May 2017 - 01:44 PM, said:

gauss erppc KDK is actually a dual LBX 20 KDK in it's intended role fyi.


Not really talking about stock loadout intended role. More interested in looking at the variant in its entirety and what it is capable of.

Edited by Gas Guzzler, 19 May 2017 - 01:53 PM.






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