Quicksilver Kalasa, on 19 May 2017 - 12:44 PM, said:
I don't honestly feel this is PGI's fault.
This is inevitable with this many mechs to deal with.
It would be extremely hard to find uniqueness and rolespace for mechs if they only focused on a Chassis vs. Chassis basis.
But that's compounded by too many other factors.
2 different 90 ton chassis who need rolespace vs. each other, who then also need role space vs. 85 and 95 tonners and also need role space among all their variants?
That would be a herculean task for a top tier studio with huge budget.
Quicksilver Kalasa, on 19 May 2017 - 12:44 PM, said:
- Provides a unique role/build that no other can do, and thus has its own niche.
- Is a lighter version of another mech and sacrifices some performance somewhere but is still useful for that role if you want to put more tonnage into another role. This provides some options for trade-offs in drop dec creation, especially with no dupe rules (which are great).
That's not what we ended up with, because there just isn't enough bandwidth in the spectrum - and people complained so furiously about the KDK it was destined to be nerf hammered into something unrecognizable.
For the "unique role build" part, as I said above - there are too many mechs, too many variants and the weight differences are too granular (5 ton increments makes for oversaturation).
Edited by Ultimax, 19 May 2017 - 01:17 PM.