Khobai, on 20 May 2017 - 06:27 PM, said:
but even in an heavy or assault mech you can spot enemy mechs from like 4km away just using your eyeballs
so what good would bigger maps do? the problem with scouting isnt that maps arnt big enough. the problem is that sensors dont do anything worthwhile.
sensors need to contribute something more profound and tactical to the game. And light mechs should have the best sensors and benefit the most from that change.
I never said that the maps were the only problem, just that they were more of a problem. There are other factors that contribute, sensors being another of the key offenders, which I completely agree with you on.
On the other side of the coin though, PGI tried messing with sensors once before, which ROYALLY blew up in their faces. Yes I know it was almost entirely the "reduced laser range without lock on" that ultimately screwed Info War, but they screwed up a lot of other stuff too... The whole "Dire Wolf with only 250 meter sensor range" thing comes to mind, but that was more because they were just changing too much all at once and it got lost in the shuffle.
Another factor which I think a lot of people have shouted down when it comes to sensors and larger maps are atmospheric effects. Your MK 1 eyeballs won't be spotting a light mech, moving through a dense forest, with a driving rain obscuring your vision along with thick cloud cover.
Problem is that slows down game play because people can't shoot all da lazors as soon as they see something moving, so it ruins the e-peen stroking of the ultra-comps.
If PGI implemented weather effects, alongside bigger maps and changes to sensor mechanics, lights would make invaluable scouts.
But that would require actual thought and real effort on their part, something which they've continually demonstrated they are incapable of.