Khobai, on 19 May 2017 - 05:56 AM, said:
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While I disagree with scaling sensors suites and removal of the the Sensor tree I believe that the infowar part of the game needs to updated. Instead of having PGI try to declare the roles for a mech based on size I would redesign based on the principle of no hard counters. Right now ECM lets you walk to within 200m, when fully skilled, which is way too powerful by itself. Ideally ECM would work on fringes of detection but as you got to around 500m everything is targetable regardless of buff or debuffs in the infowar component. If everything is based on a standard 800m targetable distance I would make the following changes to the equipment and skills in the game:
- ECM - Decreases targeting distance to the base value without skill nodes, increases target info gathering time, increases missile lock time(direct and indirect). Roughly counters BAP, Sensor Range, Target Info Gathering, Target Acquisition.
- Clan/Beagle Active Probe - Increases targeting distance, decreases target info gathering time, decreases missile lock time(direct and indirect). Roughly counters ECM and Passive Radar
- Target Decay - Rename to Target Acquisition and have it decrease direct missile lock time.
- Radar Deprivation - Rename to Passive Radar and have it decrease targeting distance, increase missile lock time, and increase target info gathering. This applies only to the mech and is not does not change to the ECM AoE effect. Any mech under the ECM umbrella can add its Passive Radar bonus to the ECM bonus but the ECM bonus is not changed by the skill.
- Target Info Gathering - Add additional decrease to indirect missile lock time.
- Sensor Range - Increase targeting distance.