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Dwf Gone?


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#41 Andi Nagasia

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Posted 19 May 2017 - 02:58 PM

View PostxXBagheeraXx, on 19 May 2017 - 02:54 PM, said:

100 tonners are mostly obsolete with this patch Whales and Kodiaks got nerfed ages ago.

the High Ballistics can still save the KDK though, and as it can run a 400 Engine gives it some speed,
the DWF is a Barn being pulled by a Stage Coach, filled with a Cannon it cant fire unless it stops moving,

#42 ArmageddonKnight

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Posted 19 May 2017 - 03:14 PM

The only saving grace the DWF has is the UV varient and the capacity to boat 8 AC's :P
Its the only mech in the game that can atm.

#43 Snowbluff

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Posted 19 May 2017 - 05:05 PM

View PostAndi Nagasia, on 19 May 2017 - 02:58 PM, said:

the High Ballistics can still save the KDK though, and as it can run a 400 Engine gives it some speed,
the DWF is a Barn being pulled by a Stage Coach, filled with a Cannon it cant fire unless it stops moving,

FYI! It takes like what, 6 seconds for a Spirit bear (whihc has the same accel as the KDK3) to hit max speed WITH THE MASC ON. The 400 engine doesn't do anything but eat your tonnage.,

Edited by Snowbluff, 19 May 2017 - 05:06 PM.


#44 Trenchbird

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Posted 19 May 2017 - 05:15 PM

View PostArmageddonKnight, on 19 May 2017 - 03:14 PM, said:

The only saving grace the DWF has is the UV varient and the capacity to boat 8 AC's Posted Image
Its the only mech in the game that can atm.
What's funny is, that build's pretty crappy if you go against anyone who's smart. I've seen octuple AC2 builds die pretty quick.

Now, bigger autocannons? That's something the Dire can boat a lot better.

#45 LordNothing

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Posted 19 May 2017 - 05:29 PM

i ran one in my drop deck in the last event with 8 uac2s and was averaging about 500 a game, rather consistently too. was using approximately half my ammo at range before charging in and tanking. dire can still be pretty mean. skill trees also give it upgrades that were previously impossible so its likely a lot better now.

#46 QuantumButler

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Posted 19 May 2017 - 05:42 PM

the KDK-3 is the only clan 100 tonner worth a damn, purely because of how powerful the high mounts are, if they were atlas mount height it'd be complete garbage due to being a glorified turret mobility wise these days.

#47 LordNothing

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Posted 19 May 2017 - 06:43 PM

i finally tried specing out my dire for cooldown, range, and armor. i think i screwed up because it really needs more agility, im going to have to remove some of the weapon upgrades and stack em on the agility tree to get those speed tweaks.

#48 Tier5 Kerensky

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Posted 19 May 2017 - 07:06 PM

Dire Wolfs have been amoung my most played mechs and still are. Haven't noticed much change in their performance with the new skill tree.

Most people just prefer better mechs. More reliable, less team(luck) dependable mechs which can archive top records more often.

If you tend to get fustrated because for the thousandth time your team just cruises forward in their faster mechs blissfully ignorant of you, and you get killed by some weak light or medium who was leading the enemy nascar team, you don't take a Dire Wolf.

Essentially, if you care, you don't take a Dire Wolf.

There is about nothing a Dire Wolf can do well, or even medicorely so.

Kodiak 3 are still plentiful.

#49 Imperius

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Posted 19 May 2017 - 07:06 PM

View PostLordNothing, on 19 May 2017 - 06:43 PM, said:

i finally tried specing out my dire for cooldown, range, and armor. i think i screwed up because it really needs more agility, im going to have to remove some of the weapon upgrades and stack em on the agility tree to get those speed tweaks.

They won't save you! It will just get close to pre-garbage instead of the pure garbage it's at now.

#50 Hindenhoot

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Posted 19 May 2017 - 07:51 PM

Hmmm... I'm still seeing a lot more dakka KDK-3 and DWF builds in my games. I've also been playing my Ultraviolet with success too.

If anything I feel having the ability to use the skill tree to increase the torso speed on the DWF actually makes it stronger. Like, prior to this patch it was a REAL chore doing any large amount of twisting in it. Without mobility points it still is.

As others have said the DWF and KDK-3 got nerfed pretty hard a while back, now we have the abaility to use the skill tree to address/optimise those weaknesses.

Edited by Dahoota, 19 May 2017 - 07:52 PM.


#51 Imperius

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Posted 19 May 2017 - 07:56 PM

Never should have been nerfed in the first place dire wolf has been pretty balanced since day one. 100 tons should matter in MWO. They really dont sadly!

#52 Gyrok

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Posted 19 May 2017 - 08:04 PM

View PostQuicksilver Kalasa, on 19 May 2017 - 08:15 AM, said:

The KDK-3 has some issues, you probably won't see the Gauss/PPC build anymore but you may still see Dakka. That said, since the mobility nerf, the DWF has become more of an option since you get a tiny bit more firepower at the cost of speed and because they have the same mobility now. I will probably just stick to playing the MAD-IIC instead of both though since the MAD-IIC is pretty strong atm. The nerfs definitely made room for the MCII though and may in fact allow it to BE the next top assault.


Until PGI nerfs it, or until it launches with 6.19 accel/decel and garbage mobility like the other mechs they are scared to leave alone.

#53 LordNothing

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Posted 19 May 2017 - 08:05 PM

View PostImperius, on 19 May 2017 - 07:06 PM, said:

They won't save you! It will just get close to pre-garbage instead of the pure garbage it's at now.


my first game was rather crappy, but on my second after i made the post i did over 800 damage and 2 kills. so i think its not 100% terrible, but its going to be more difficult to keep up with the team. its now as slow as a king crab.

#54 Imperius

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Posted 19 May 2017 - 08:19 PM

View PostLordNothing, on 19 May 2017 - 08:05 PM, said:


my first game was rather crappy, but on my second after i made the post i did over 800 damage and 2 kills. so i think its not 100% terrible, but its going to be more difficult to keep up with the team. its now as slow as a king crab.

Think about the new player. Yeah I'm still getting good damage and killing things, the learning curve for an assault is too high for new people.

The engine decoupling needs to be reverted and then we can go from there.

#55 Requiemking

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Posted 19 May 2017 - 08:37 PM

View PostImperius, on 19 May 2017 - 08:19 PM, said:

Think about the new player. Yeah I'm still getting good damage and killing things, the learning curve for an assault is too high for new people.

The engine decoupling needs to be reverted and then we can go from there.

No, Imperius. It doesn't. This is the first meaningful step we've had towards reclaiming the inter-weightclass balance we had two and a half years ago, and thats a good thing. Engine sync should never have been a thing in the first place, as it caused the infamous Fat Ballerina problem, which only got worse with quirks.

Edited by Requiemking, 19 May 2017 - 08:38 PM.


#56 Gyrok

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Posted 19 May 2017 - 09:17 PM

View PostRequiemking, on 19 May 2017 - 08:37 PM, said:

No, Imperius. It doesn't. This is the first meaningful step we've had towards reclaiming the inter-weightclass balance we had two and a half years ago, and thats a good thing. Engine sync should never have been a thing in the first place, as it caused the infamous Fat Ballerina problem, which only got worse with quirks.


Due to lack of speed in most of the fat mechs, they need to be able to better twist to spread damage, because they simply cannot get in and out of cover well enough otherwise.

#57 Requiemking

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Posted 19 May 2017 - 09:21 PM

View PostGyrok, on 19 May 2017 - 09:17 PM, said:


Due to lack of speed in most of the fat mechs, they need to be able to better twist to spread damage, because they simply cannot get in and out of cover well enough otherwise.

When a 100 ton Assault mech can turn faster than a 30-35 ton Light can circle them, that's a sign that you have problems that desperately need to be fixed, and Engine Desync is that solution.

#58 Gyrok

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Posted 19 May 2017 - 09:23 PM

View PostRequiemking, on 19 May 2017 - 09:21 PM, said:

When a 100 ton Assault mech can turn faster than a 30-35 ton Light can circle them, that's a sign that you have problems that desperately need to be fixed, and Engine Desync is that solution.


That does not happen, ever...and if it did, you were running an AC20 Raven.

#59 Requiemking

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Posted 19 May 2017 - 09:25 PM

View PostGyrok, on 19 May 2017 - 09:23 PM, said:


That does not happen, ever...and if it did, you were running an AC20 Raven.

Actually, it happened quite a lot with the Kodiak, and not just with AC20 Boomchickens. Firestarter was out-turned, Wolfhound was out-turned, other Ravens were out-turned. All by the Kodiak.

#60 InspectorG

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Posted 19 May 2017 - 09:34 PM

View PostTeer Kerensky, on 19 May 2017 - 07:06 PM, said:


There is about nothing a Dire Wolf can do well, or even medicorely so.



Pre-skill tree, mine double taps for 70 damage. Could stare down KDK-3s easily.

No othermech can DireStar. or Gigadrill.

And Ultraviolence is Ultra.

But they arent easy to use or forgiving if your positioning sucks.





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