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Do We Need To Start Thinking About Lrm Rearm Costs?


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#21 RestosIII

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Posted 19 May 2017 - 05:24 PM

'pops back into the forums for a bit, curious about what's going on currently, this is the first thread I see upon loading the forums'

Spoiler


LRMs are still in "mediocre" territory unless you're just starting out with the game, and don't need any nerfs currently. And I played back when R&R was around. It was horrible, and not fun at all. If R&R gets re-added to this game, it'll be the death knell of any weapon system that isn't energy based, and a new age of cowardly play.

#22 Logan812

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Posted 19 May 2017 - 05:38 PM

I've stuck with MWO throughout all the ******** (and there's been A LOT of ******** since I began playing in 2013) because even though MWO does a pretty poor job of capturing the essence of MechWarrior - let alone Battletech - it's at least fun most of the time, but rearm costs would absolutely be the last straw for me and many other players.

Besides, LRMs are already nerfed. They don't even have their full range by default now. Either way, LRMs are a part of MechWarrior/Battletech just as much as PPCs, lasers, autocannons, and everything else. Don't like it? Either deal with it or play something else.

As many others have mentioned, taking cover, ECM, and AMS all exist and are available to help deal with your LRM dilemma.

Edited by Logan812, 19 May 2017 - 05:41 PM.


#23 QuantumButler

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Posted 19 May 2017 - 05:40 PM

View PostJadePanther, on 19 May 2017 - 02:40 PM, said:

Or just take another few years off till [REDACTED] gets straightened out.. Ammo costs might be a nice offset to them being ridiculous. that or perhaps time to nerf LRM skills.. Something should be done or really its just see lrms flying everywhere and just overheat to death and find a map that can be defendable from them..


Ammo costs would change nothing at all, people who run lots of lrms are already space rich because lrms generate cbills really quickly, and using rearm costs to try to balance it just means the poors get **** on by space Romney.

#24 Snowbluff

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Posted 19 May 2017 - 05:48 PM

View PostRestosIII, on 19 May 2017 - 05:24 PM, said:

'pops back into the forums for a bit, curious about what's going on currently, this is the first thread I see upon loading the forums'

Spoiler


LRMs are still in "mediocre" territory unless you're just starting out with the game, and don't need any nerfs currently. And I played back when R&R was around. It was horrible, and not fun at all. If R&R gets re-added to this game, it'll be the death knell of any weapon system that isn't energy based, and a new age of cowardly play.

Indeed, sibko.
Posted Image

#25 MauttyKoray

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Posted 19 May 2017 - 06:04 PM

View PostJadePanther, on 19 May 2017 - 02:40 PM, said:

Or just take another few years off till [REDACTED] gets straightened out.. Ammo costs might be a nice offset to them being ridiculous. that or perhaps time to nerf LRM skills.. Something should be done or really its just see lrms flying everywhere and just overheat to death and find a map that can be defendable from them..

LMFAO, oh god, not again.

LRMs = average, maybe. The damage spreads, a lot. There is travel time, ease of rolling damage, AMS to contend with, it can easily be deflected by cover from long distance indirect fire. The list goes on, its far from perfect.

#26 Bigbacon

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Posted 19 May 2017 - 06:04 PM

If r and r returned, id stop playing immediately. I would never look back unless it was removed again. R and r is the dumbest mechanic in these types of games. Especially if you can lose credits for playing... Just plain stupid.

#27 sycocys

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Posted 19 May 2017 - 06:10 PM

Someone said "LRM Skills".

ROTFL!

---
Yes R&R should come back. Doubt it will happen because much of our playerbase couldn't cope with having mixed loadouts and running cost efficient the first time around.

Balance mechanics = bad
Buffs = good
Broken and poorly implemented stuff is almost always only an "issue" until the next mech pack is released, and if it persists to be an issue PGI probably won't correct it anyhow.

The endless cycle of MWO.

#28 Mystere

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Posted 19 May 2017 - 06:14 PM

OP, please show us where the big bad LRMs touched you.

Edited by Mystere, 19 May 2017 - 06:14 PM.


#29 sycocys

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Posted 19 May 2017 - 06:27 PM

Really all this LRM crying does is make me want to load up a clan mech with as many as I can with with bap and an excessive amount and ammo and just fire off 2k+ rounds a match just to work them up more - but I assume that there's more than a few other people that share my thought on this and have already gone bannanas with it.

#30 Ngamok

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Posted 19 May 2017 - 06:33 PM

Posted Image

Edited by Ngamok, 19 May 2017 - 06:33 PM.


#31 Alexander of Macedon

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Posted 19 May 2017 - 06:35 PM

It's a good time to run a LRM-5+A Mad Dog, I tell you hwhat. TAG+CAP+Art+Full sensor tree makes you a monster, a lot of people are running without radar derp, fewer ECM 'mechs are on the field, and doing a full alpha dump of all tubes can oversaturate most AMS defenses, even with 2+ overlapping.

The only problem is that there are still plenty of derps so if you end up teamed with 4-5 800m hiders you'll get rolled too fast to do much.

#32 Devils Advocate

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Posted 19 May 2017 - 06:40 PM

With the skill tree in place everybody has access to 60% radar deprivation for 10 points, which makes cover far more useful than it used to be without the having the old module installed. Beyond that as has already been stated here if you use AMS they're less effective and if you're in a coordinated team with ECM they're less effective or if you can find cover they're just less effective. Big open maps are terrible in general because the team with the most long range weaponry wins almost every game so LRMs aren't necessarily the thing that is "wrong" with those maps.

#33 Mole

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Posted 19 May 2017 - 07:02 PM

Oh, are we going to have another resurgence of players unwittingly displaying how bad they are at this game by whining about LRMs being OP because it became marginally easier to maintain a lock with the skill tree? This should be fun.

#34 Alexander of Macedon

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Posted 19 May 2017 - 08:40 PM

View PostMole, on 19 May 2017 - 07:02 PM, said:

Oh, are we going to have another resurgence of players unwittingly displaying how bad they are at this game by whining about LRMs being OP because it became marginally easier to maintain a lock with the skill tree? This should be fun.

I'm normally on the other side of this one, and I'm not saying they're OP, but being able to get target decay + sensor range + info gathering for minimal investment at the same time that a lot of people are dropping radar derp and ECM? Yeah, they're stronger than they were pre-patch, let's not beat around the bush. I played some test games and pretty much across the board it was easier to get locks, hold locks, and hit enemies after they moved to break the lock. There were a lot of targets that continued to get railed long enough that they must've had no radar derp nodes at all.

#35 Mole

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Posted 19 May 2017 - 09:02 PM

View PostAlexander of Macedon, on 19 May 2017 - 08:40 PM, said:

I'm normally on the other side of this one, and I'm not saying they're OP, but being able to get target decay + sensor range + info gathering for minimal investment at the same time that a lot of people are dropping radar derp and ECM? Yeah, they're stronger than they were pre-patch, let's not beat around the bush. I played some test games and pretty much across the board it was easier to get locks, hold locks, and hit enemies after they moved to break the lock. There were a lot of targets that continued to get railed long enough that they must've had no radar derp nodes at all.

I do get damaged significantly more by LRMs than I used to. I simply do not find myself able to spare the amount of skill points I need to get radar dep on any of my 'mechs. Still though, even though they are better, they are by no stretch of the imagination in need of a nerf or any flavor of OP. Nothing's truly changed about LRMs except it's easier to get locks now. LRMs were a really terrible weapon system. Now they are marginally better, maybe even effective. Though I doubt they will find their way into the meta. And there is absolutely nothing wrong with a weapon system being effective.

#36 Kroete

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Posted 19 May 2017 - 09:02 PM

View PostAlexander of Macedon, on 19 May 2017 - 08:40 PM, said:

... at the same time that a lot of people are dropping radar derp and ECM ...

If you dont use the counters, you dont have the right to moan about lrms!

If you still cry, you will look stupid and a little bit "special",
because its a very simple correlation you dont understand.

Edited by Kroete, 19 May 2017 - 09:04 PM.


#37 Koniving

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Posted 19 May 2017 - 09:06 PM

View PostJohnny Z, on 19 May 2017 - 02:50 PM, said:

This made me think about when lasers are getting rebalanced coming up. Does this mean repair and rearm is returning! I think it does!

Sure some complain about the new tree but everyone loves repair and rearm.


It kinda makes more sense as a chill sink.

This said... R&R is an idea I love... But MWO is in such a sad state that there is no room for R&R. Not with the way MWO is.

#38 JadePanther

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Posted 19 May 2017 - 09:06 PM

View PostAlexander of Macedon, on 19 May 2017 - 06:35 PM, said:

It's a good time to run a LRM-5+A Mad Dog, I tell you hwhat. TAG+CAP+Art+Full sensor tree makes you a monster, a lot of people are running without radar derp, fewer ECM 'mechs are on the field, and doing a full alpha dump of all tubes can oversaturate most AMS defenses, even with 2+ overlapping.

The only problem is that there are still plenty of derps so if you end up teamed with 4-5 800m hiders you'll get rolled too fast to do much.


i've seen 6xLRM10 MDD's out there.. 4xLRM10 summoner w/ narc... heck trebuchets are making a little comeback cause of thier missile quirks one of them has narc +100... dropping narcs on people at 625m and fading back for lolz is pretty nice.. Apparently its gotten so bad i've seen kodiaks sporting LRMs.. LRM awesomes are not uncommon and stalkers are still everywhere. and theres at least one cat per match..

sometimes i wish for the old one tube launcher on the raven with all the AMS out there... put lrm on it and spray out lrms in a wide arc on the horizon, watch for all the AMS to go up in the air and you knew where the enemy was.. ez mode scouting..

#39 Johnny Z

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Posted 19 May 2017 - 09:59 PM

View PostKoniving, on 19 May 2017 - 09:06 PM, said:



It kinda makes more sense as a chill sink.

This said... R&R is an idea I love... But MWO is in such a sad state that there is no room for R&R. Not with the way MWO is.


I agree.

Just that actual resource management sounds good. As a player and not a pro whiner.

This game has no economy and it should. Anyone doesn't like this idea hates the game and should be completely ignored.

Edited by Johnny Z, 19 May 2017 - 09:59 PM.


#40 El Bandito

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Posted 19 May 2017 - 11:34 PM

Bring AMS, save a pug.

https://mwomercs.com...-psa-equip-ams/





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