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Still Waiting On The Roll Back For The One Change That Truly Killed Balance In This Game!
#1
Posted 19 May 2017 - 12:32 AM
Keep FP at 12 (the mode I'll never play unless it grants me 40 million cbills for 20-25 matches)
No really though. When are we going back?
12 v 12 reduced time to kill a mega-blank ton
Made ammo issues worse than they were
FPS issues
(I could keep going, but these were the main issues)
3/3/3/3 was good! Your nerf with tonnages I knew it was basically there to limit the group queue back to 4 mans. I didn't really fight it this time though. Why? My unit and friends already left, I was tired of getting banned, and at the time I wasn't even playing #MWO.
Bring back 8 v 8 and remove the tonnage locks!
#2
Posted 20 May 2017 - 01:34 AM
#3
Posted 20 May 2017 - 01:40 AM
I definitely preferred 8vs8. It would probably make match-making faster.
#4
Posted 20 May 2017 - 01:47 AM
IMO, and in the essence of giving new players a break and players testing builds a free run, Quickplay should be mostly unranked, and net you less cash overall for play, and have less tactical options in how they are played (i.e. always a 12 v 12 scenario as it is now).
FW needs more draws, QP should just be for grinding and casual fun.
#5
Posted 20 May 2017 - 02:02 AM
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Edited by DGTLDaemon, 20 May 2017 - 02:09 AM.
#6
Posted 20 May 2017 - 02:03 AM
CW can keep 12 vs.12. I want Solo-Q at least to be reverted back to 8v8.
DGTLDaemon, on 20 May 2017 - 02:02 AM, said:
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1. Smaller number of players means matchmaking has easier time to group you with similar skilled players, which means you will be facing same middle aged guys more often.
2. 12 v 12 heavily punishes poking, as more guns are aimed at you. The maps are predictable enough due to deathballs frequently formed by 12 mans. 8v8 is far less predictable and supports peeking and poking better.
3. Don't bring 2xERLL Cheetah even in 12v12 game. You are just wasting the mech's potential. 8v8 is far more scout friendly, as less shots will be coming your way, if you get spotted.
Edited by El Bandito, 20 May 2017 - 02:07 AM.
#7
Posted 20 May 2017 - 02:23 AM
#8
Posted 20 May 2017 - 02:38 AM
Quote
I agree! Roll back to IS only! Remove Clans!
FOR THE INNER SPHERE!!!
[Edit] But honestly, I find the 4v4 in Scouting to be the most fun I have in this game, so a return to 8v8 should be interesting. I didn't play much back in beta so can't tell you if I prefer 8v8 or 12v12 [/Edit]
Edited by Jay Leon Hart, 20 May 2017 - 02:41 AM.
#9
Posted 20 May 2017 - 02:39 AM
MadBadger, on 20 May 2017 - 02:23 AM, said:
Groups dropping with solos was more harmful than anything else, back then. Naturally DCs and AFKs will be 1/4 less than that of 12v12.
#10
Posted 20 May 2017 - 04:35 AM
Imperius, on 19 May 2017 - 12:32 AM, said:
Keep FP at 12 (the mode I'll never play unless it grants me 40 million cbills for 20-25 matches)
No really though. When are we going back?
12 v 12 reduced time to kill a mega-blank ton
Made ammo issues worse than they were
FPS issues
(I could keep going, but these were the main issues)
3/3/3/3 was good! Your nerf with tonnages I knew it was basically there to limit the group queue back to 4 mans. I didn't really fight it this time though. Why? My unit and friends already left, I was tired of getting banned, and at the time I wasn't even playing #MWO.
Bring back 8 v 8 and remove the tonnage locks!
I would like 8v8.
I specifically asked for it in a townhall (more or less 1 year ago),....and Russ spitted in my face.....
El Bandito, on 20 May 2017 - 02:03 AM, said:
CW can keep 12 vs.12. I want Solo-Q at least to be reverted back to 8v8.
1. Smaller number of players means matchmaking has easier time to group you with similar skilled players, which means you will be facing same middle aged guys more often.
2. 12 v 12 heavily punishes poking, as more guns are aimed at you. The maps are predictable enough due to deathballs frequently formed by 12 mans. 8v8 is far less predictable and supports peeking and poking better.
3. Don't bring 2xERLL Cheetah even in 12v12 game. You are just wasting the mech's potential. 8v8 is far more scout friendly, as less shots will be coming your way, if you get spotted.
https://mwomercs.com...9-we-need-8vs8/
I would like <3<3
Edited by Stefka Kerensky, 20 May 2017 - 04:34 AM.
#11
Posted 20 May 2017 - 04:41 AM
Not to mention nothing was wrong with 3/3/3/3 now two/three 4 mans will try to sync drop to get the tonnage they deserve and I don't blame them!
#12
Posted 20 May 2017 - 04:41 AM
#14
Posted 20 May 2017 - 04:57 AM
Imperius, on 19 May 2017 - 12:32 AM, said:
Keep FP at 12 (the mode I'll never play unless it grants me 40 million cbills for 20-25 matches)
No really though. When are we going back?
12 v 12 reduced time to kill a mega-blank ton
Made ammo issues worse than they were
FPS issues
(I could keep going, but these were the main issues)
3/3/3/3 was good! Your nerf with tonnages I knew it was basically there to limit the group queue back to 4 mans. I didn't really fight it this time though. Why? My unit and friends already left, I was tired of getting banned, and at the time I wasn't even playing #MWO.
Bring back 8 v 8 and remove the tonnage locks!
We ain't thank god
#17
Posted 20 May 2017 - 05:10 AM
Hard to say if it was more balanced because there was a lot of broken ****, but it was a lot more fun.
Battles took place all over the maps - even the small maps that were in place then - and there was a lot of 1 v 1, 2 v 1, lights kiting (when they weren't rubberanding), and a far wider array of tactics in matches even without any comms systems.
-- all that being said, I think I'd almost prefer 12v12 with way more maps that are far larger with less minute detail so they ran better fps wise. Make maps and drop points far enough out so that deathballing isn't a thing until late match.
Edited by sycocys, 20 May 2017 - 05:14 AM.
#19
Posted 20 May 2017 - 06:02 AM
Stefka Kerensky, on 20 May 2017 - 04:35 AM, said:
I specifically asked for it in a townhall (more or less 1 year ago),....and Russ spitted in my face.....
https://mwomercs.com...9-we-need-8vs8/
I would like <3<3
I made the proposal back in 2014.
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