Un-Enhanced Ecm
#1
Posted 20 May 2017 - 03:37 PM
#2
Posted 20 May 2017 - 03:43 PM
#3
Posted 20 May 2017 - 03:44 PM
Edited by Monkey Lover, 20 May 2017 - 03:46 PM.
#4
Posted 20 May 2017 - 03:48 PM
#5
Posted 20 May 2017 - 04:20 PM
fat4eyes, on 20 May 2017 - 03:48 PM, said:
Precisely. They vastly increased the opportunity cost of using ECM. It's a nerf. Some people here think that's a good thing, but personally I was happy with it the way it was. It made ECM mechs special, and they usually had to sacrifice something else to get it (omnimechs not so much). For example, the MAD-IIC-D has ECM, but it also has what is perhaps the worst hardpoint setup in the entire MAD-IIC lineup. Even with omnimechs, the HBR has inferior hitboxes and hardpoints compared to its identical tonnage EBJ sibling.
I do think the release of stealth armor is a big part of the nerf too. Gotta have a reason to use it, and if ECM makes it redundant......
#7
Posted 20 May 2017 - 04:28 PM
Just as the UAC/2 and general quirks were nerfed for the same reason.
And agility for nearly every mech in the game.
At this rate I'm surprised that PGI didn't nerf every single weapon to "compensate" for the skill tree.
#8
Posted 20 May 2017 - 04:57 PM
Zoeff, on 20 May 2017 - 03:43 PM, said:
'Member the delayed lock from the Energy Draw PTS that was universally agreed to be a fair and intelligent approach to balancing ECM and that was thrown in the closet with Energy Draw and the Wii U?
I 'member that! Ooo!
#9
Posted 20 May 2017 - 04:58 PM
#10
Posted 20 May 2017 - 04:59 PM
Edited by El Bandito, 20 May 2017 - 05:03 PM.
#11
Posted 20 May 2017 - 06:19 PM
The nerfing also doesn't seem to have taken into account the proliferation of sensor range equipped mechs (basically, anyone who does anything with the sensor tree).
So, even with both ECM nodes, you are still kinda up a creek against a significantly higher number of enemies (800M base detect [-30%base ecm - 45%ecm skill nodes + 5/5 sensor range nodes 35%] = 480m detection range, ouch) Goodness help you if you're up against someone packing a C/BAP.
(Edit: Btw, given that LRMers are probably the most important folks to prevent locks from, or most common, anybody who takes all the Target Decay nodes will get at least 3 sensor range nodes in the bargain, and if they go for radar dep they'll have at least 4. 4 nodes yields 424m detect, 3 yields 368m)
ECM already had a number of counters, ranging from just shooting them anyhow, they're not invisible, having B/CAP, using your own ECM in counter mode, to using tag or narc. Those latter help, btw, even when there are no streaks or LRMs involved, narc especially.
So, the logic of nerfing ECM to this level, given the other circumstances, baffles and frustrates me.
Nerfing ECM hurts lighter mechs more than heavier, and lighter stuff didn't need to be hampered further.
(There is also the supposed possibility that any sensor bonuses are added independently of the ECM reductions, which yields an ultimate detection distance of 270m. However, that does not seem to be the number I'm seeing when I detect enemies with ECM with my 5/5 sensor mechs.)
Edited by Insanity09, 20 May 2017 - 08:15 PM.
#12
Posted 20 May 2017 - 08:34 PM
#13
Posted 20 May 2017 - 09:20 PM
Insanity09, on 20 May 2017 - 06:19 PM, said:
(There is also the supposed possibility that any sensor bonuses are added independently of the ECM reductions, which yields an ultimate detection distance of 270m. However, that does not seem to be the number I'm seeing when I detect enemies with ECM with my 5/5 sensor mechs.)
I thought you took overall detection range first and then subtracted the ECM percentage. So 800m base detect + 35% bonus would give you 1080m detection range. Full ECM knocks 75% off that, so you'd have 270m detection at that point which is what you calculated. If that is not how its playing out in game (I haven't run any full sensor suite skill trees) I'd definitely like to know. They broke AMS, they broke TimberWolf accel/decel, so its possible they broke ECM as well, but that's a little less obvious.
#14
Posted 20 May 2017 - 09:24 PM
Zoeff, on 20 May 2017 - 03:43 PM, said:
Does that mean mechs with ECM won't be punished in the quirk department anymore?
#15
Posted 20 May 2017 - 09:33 PM
SFC174, on 20 May 2017 - 09:20 PM, said:
I thought you took overall detection range first and then subtracted the ECM percentage. So 800m base detect + 35% bonus would give you 1080m detection range. Full ECM knocks 75% off that, so you'd have 270m detection at that point which is what you calculated. If that is not how its playing out in game (I haven't run any full sensor suite skill trees) I'd definitely like to know. They broke AMS, they broke TimberWolf accel/decel, so its possible they broke ECM as well, but that's a little less obvious.
All adjustments are based on Base Detect range.
800 + (Sensor nodes; 800m*0.35%) + (Command Console; 800m*0.06%) + (BAP; 800m*0.25%) - (ECM+nodes; 800m*0.75%)
800 + 280 + 48 + 200 - 600 = 728m maximum detection range of ECM mechs.
I was sure there were plans to drop the base sensors to 600m; but due to the original Sensor Warfare Test Server being shut-down due to hatemail, it may have been missed.
#16
Posted 20 May 2017 - 11:11 PM
The double nerf is therefore fine and in a way necessary if you want to add new tech in the future which is made obsolete by ECM.
#17
Posted 20 May 2017 - 11:18 PM
I agree most ECM mechs, at least Clan, are pretty powerful snipers thanks to the ECM.
#18
Posted 21 May 2017 - 12:53 AM
The nerf did help to make it less of a jesus box though at least.
#19
Posted 21 May 2017 - 06:37 AM
Gas Guzzler, on 20 May 2017 - 09:24 PM, said:
Does that mean mechs with ECM won't be punished in the quirk department anymore?
No. It still will, because rather than implement the longer decay to replace perma no lock, PGI will break it further.
Pjwned, on 21 May 2017 - 12:53 AM, said:
The nerf did help to make it less of a jesus box though at least.
Didn't nerf it enough? I'd argue that it's now about as desirable as the IS Command Console - which PGI is "fixing" by adding TC rather than buff it.
#20
Posted 21 May 2017 - 07:07 AM
Also, when used together, are CAP, TC, Skill Tree and other bonus(like Cyclops quirk) detection percentage values based of base value of 800 or adjusted in more geometric way?
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