Jonathan Hoag, on 20 May 2017 - 10:01 PM, said:
Fellow 'warriors,
I'm done. My response to the new regime of MWO is, "Thank you, no.."
It was a good run. Honestly. I had a great time, over the last few years. But, I'm done. At least for now.
I am not only unsatisfied with the new interface and processes, I am DIS-satisfied. It just wasn't complicated/complex enough?? We already had XP, GXP, MC, and C-Bills to monitor, but now they (PGI) want to add more crap to track? The new methods of being able to modify and progress is (in my honest opinion) bull5h!t. I've, honestly, had enough. This is the last straw.
Unless and until PGI want to make a game that is as satisfying as MWO originally was without giving us a cr@p-ton of ways to make the game not even worth the effort, I am stepping away.
For those of you who don't have a problem with the latest changes, I say "more power to you." I sincerely wish you happy hunting and frags galore.
For those of you who, like me, think this is BS.. I am investigating other games to play via Steam, and invite you to look for me, using the same call sign, on other games. Ideally FPS.
In the meantime, I've uninstalled MWO from Steam. You will not see my call sign in MWO, in the near future. Unless someone else is being a punk-a55 b|t<h and tries to mimic my call sign. In which case, F&%K HIM/HER.
V/r,
Jonathan Hoag
Not only do I not have a problem with these changes, I in fact find them cool and good, and I find the game to be in it's best state since 2014.
Mechwarrior1441491, on 21 May 2017 - 04:43 AM, said:
It seems glaring issues weren't taken into account. For the amount of time this took, it comes off very basic.
They have NEVER rolled out a change to this game well and when people say, "oh they'll work on it." WILL they?
How is faction warfare coming along?
Their round table meetings must devolve into duck, duck goose.
Instead of adding things to the game that make it feel like Mechwarrior, they keep themselves chained to a gamey feel for mechanics, modes, maps/everything.
Faction Warfare is the biggest let down and they lost a good chunk of dedicated players when it was obvious that was all it would ever be.
I mean yeah, the skilltree itself needs a ****load of work to be good, but I find it far and away better than what they had pre-patch.
Will it get the work it needs? this is PGI so "first passes" are often "last passes" too so probably not, but I find it has made the game a good deal more fun for the way I like to play.
Edited by QuantumButler, 21 May 2017 - 06:47 AM.