I've gone through and calculated most of all the benefits of the skill tree in the current quirk system in a spreadsheet. So far through most of the IS mechs and some clan.
I've split it up so that you can see how much armor/structure each individual variant has, how much each gains from quirks, and the resultant total gain.
Cato's Armor/Skill Spreadsheet- Current WIP
Two big things to notice here:
One, at base, the structure bonuses are better scaled from 20-60 tons, level off at 65 and 70 tons, then slowly increase from there. Since base armor is double that, the 65/70 ton mechs;
While structure bonuses continue to increase, the armor gains actually level off after 60 tons. Despite this, many big mechs have armor bonuses which will make up somewhat for that taper, but that's why the biggest beneficiaries are mediums/heavies which are well quirked.
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Big Winners:
IS Lights
UM-R60, PNT-10P with 7.3 armor/node
SDRs- 7 structure/node gain.
IS Mediums
HBK-4SP gains a whopping 11.83 structure/node - This mech will gain the MOST of any mech armor/structure wise due to a combination of its medium size and structure bonuses.
TBTs and GRF-3M both close behind with 9-9.7 structure/node
VND/BSW have the best armor buffs.
IS Heavies
QKD-10 structure/nodes, MAD 3R;10 structure/node, GHR 5P - 9.9 structure/node
Roughnecks - have both quirked structure AND armor and have one of the highest total HP/node gain.
DRGs, CTX, ONIs have the best armor buffs.
IS Assaults
Victors, highlanders - 8 armor / node.
Zeus 5S, Atlases - DDC, S, and BH all get >11 structure/node.
If anyone is good with online spreadsheets, would you mind working me through making a calculator for it? I'd like it to input the mech data, # of nodes spent, - armor saved, etc.
Edited by Cato Phoenix, 21 May 2017 - 01:55 AM.