grendeldog, on 22 May 2017 - 05:33 PM, said:
In nice capital letters to catch everybody's eye since people don't seem to read whole posts:
TO EVERYBODY ELSE: YES THE VALUES OF EACH HEX ARE OBVIOUSLY CUMULATIVE. NO, I'M NOT SAYING THE STRUCTURE TREE IS USELESS. HOWVER, I AM SAYING THAT THE ARMOR HARDENING HEXES ARE UNDERPOWERED AND A WASTE OF YOUR SP.
I'll pick a well-reasoned sounding post to illustrate my point.
Okay. Take the AS7-RS which has armor quirks out the arse - 31 points in the CT for example. I just tested what the armor on the CT is when all armor hardening hexes are filled... 45 points. And that took 26 SP.
That's 14 extra points of armor. Less than three IS medium lasers will negate that - let alone a proper meta mech beast-mode build with a huge alpha. You claim 61.4 points of armor - I assume that's counting the side torsi as well. That is one single alpha strike from a meta assault or heavy mech. Whoopdie-doo! You sunk 26 SP for one alpha strike extra of durability. And that's on an Atlas with armor quirks out the arse may I remind you.
Granted, you get the benefits of extra structure and reduced crit chances, plus the dubious value of reduced fall damage. But 26 SP is 28.5% of your SP pool.
Is the ability to take three more IS medium lasers to your CT worth almost a third of your SP? Hell no! You mention 61 some points of armor, but the important point is that value is divided amongst the various components. So 61 sounds like a lot - it's still only a single alpha from a real killer mind you - but on an individual component level you get at most slightly less than three extra hits from an IS ML on the most heavily armored component, that being the CT.
My KGC-0000 does 69.8 damage per alpha. I see your extra 14 points of CT armor and your 26 SP and raise you a cored out, smoking trash heap of a mech.
Anybody see my point here? Or am I talking past everybody?
What's funny is that I
never die with just CT loss; in fact, it's really rare for me to die to a CT loss before losing at least one side torso.
So, extra armor everywhere matters: You're not putting 100% of that 69.8 damage in a CT, unless he's a total potato. I can't think of anything reasonable pushing 70 points of PPFLD. Got SRM's? Lots of that is hitting side torsos. Lasers? Beam duration, bro.
Being able to absorb an average alpha purely in armor alone is huge. That's damage you take
before there's a risk of crits and weapon loss/ammo explosions/cooling loss. Even if it's only half an alpha's difference, that's still important.
I make no claims to awesomeness, but I've been involved in a HELL of a lot of fights where surviving one more hit would have been the difference between victory and death. Many, many deaths where I just needed
one more shot to kill my opponent.
You say Armor isn't worth it, and use the full SP cost, but at that point your looking at armor+structure. That's a tremendous buff to survivability; moving into two alphas there.
Would you invest into the tree just for armor? No, probably not. You'd not invest into the tree for just Stucture either. But investing in both, given the number of shared nodes, is a no-brainer for many builds. This is true of basically every tree - you kind of need to go all in, or not bother at all, that's just how they're designed.
More directly:
Definitively, the Armor Hardening nodes are not worth less than the Structure nodes. While the Armor percentage is lower, you have twice as much armor as you do structure (before considering quirks), so 1% armor = 2% structure in terms or raw HP gain, but still - as I said earlier - raw armor HP is better than raw structure HP, because of crits.
Edited by Wintersdark, 22 May 2017 - 05:50 PM.