How To Nerf Lrms
#1
Posted 21 May 2017 - 04:31 PM
Here's how I'd nerf LRMs, personally.
Maximum range reduced to 600m.
Damage reduced to 0.9 per missile for IS and 0.8 per missile for Clan.
Heat increased by 10.5%.
Velocity reduced to 80 M/s.
Lock can only be established on direct fire and with TAG.
Artemis effects reduced by roughly 30%.
Crit chance reduced to negative values. You now have a small chance to actually restore health to your target up to 110% of their armor values.
LRMs now travel in a direct arc and will hit every single small rock in their path, like an Assault trying to navigate rocky terrain.
Ghost heat on LRMs changed. Firing 2 or more LRM5s, 1 or more LRM10s, or even having equipped LRM15s and LRM20s will incur a significant heat penalty.
Mad Dog and Archer given negative quirks. Catapult OK.
What does everybody think of my fair and reasonable proposed changes?
#2
Posted 21 May 2017 - 04:34 PM
LRM 5=6
LRM 10=10
LRM 15=12
LRM 20=15
#3
Posted 21 May 2017 - 04:39 PM
#4
Posted 21 May 2017 - 05:04 PM
- Skill up your Radar Deprivation, radar derp 3 should be good enough. 5 if you think you really need it
- Shoot down the UAVS there are lots of UAVS these day target them by pressing q and shoot the red ones.
- AMS and Its buffs dont forget em as they will reduce incoming LRMS enough AMS = no RAIN !!
- Take out spotters, you see a enemy mech behind your lines or worse lasing some one dont ignore it, kill it.
- Dont hide apply pressure to the enemy if they cant keep los on you then the LRMS cant target you.
Edited by nitra, 21 May 2017 - 05:05 PM.
#5
Posted 21 May 2017 - 05:09 PM
nitra, on 21 May 2017 - 05:04 PM, said:
- Skill up your Radar Deprivation, radar derp 3 should be good enough. 5 if you think you really need it
- Shoot down the UAVS there are lots of UAVS these day target them by pressing q and shoot the red ones.
- AMS and Its buffs dont forget em as they will reduce incoming LRMS enough AMS = no RAIN !!
- Take out spotters, you see a enemy mech behind your lines or worse lasing some one dont ignore it, kill it.
- Dont hide apply pressure to the enemy if they cant keep los on you then the LRMS cant target you.
Really not quite that simple when there are 3-4 enemies mounting multiple LRMs. Once you reach a certain number of LRMs, especially on fast chassis like the Mad Dog, you actually need the rest of your team to be using AMS as well, which isn't a certainty.
#6
Posted 21 May 2017 - 05:09 PM
#7
Posted 21 May 2017 - 05:11 PM
#8
Posted 21 May 2017 - 05:13 PM
#9
Posted 21 May 2017 - 05:15 PM
Or, we could always not do that,
#10
Posted 21 May 2017 - 05:18 PM
Tyler Valentine, on 21 May 2017 - 05:13 PM, said:
Why?
For the glory of the Emperor, of course!
Andi Nagasia, on 21 May 2017 - 05:15 PM, said:
Or, we could always not do that,
Andi, my friend. I do not troll. I joke.
A lot.
And it's made some people very cross.
(You know who she is. I won't say. )
#11
Posted 21 May 2017 - 05:19 PM
#12
Posted 21 May 2017 - 05:31 PM
cazidin, on 21 May 2017 - 05:18 PM, said:
For the glory of the Emperor, of course!
cazidin, on 21 May 2017 - 05:18 PM, said:
A lot.
And it's made some people very cross.
(You know who she is. I won't say. )
I guess you can say we are at a Crossroads,
#13
Posted 21 May 2017 - 06:21 PM
Double their damage.
Require that other mechs need to have a 1 ton 1 slot computer installed to share locks and data.
Require that the LRM mech has a 3 ton 1 slot computer to receive the targeting data.
#14
Posted 21 May 2017 - 06:38 PM
Edited by s0da72, 21 May 2017 - 06:43 PM.
#15
Posted 21 May 2017 - 06:56 PM
Get radar derp and break line of sight with the enemy. Dont run out into the open and stay near terrain to block missiles. Use an ECM mech. Use a mech with AMS or better yet with 2 AMS. Dont skimp out on armor. Dont try and run away from LRMs giving them your lower back armor.
Mostly dont be a surat. That is probably the biggest problem. If you are a surat, none of these suggestions will help.
#16
Posted 21 May 2017 - 06:59 PM
nitra, on 21 May 2017 - 05:04 PM, said:
- Skill up your Radar Deprivation, radar derp 3 should be good enough. 5 if you think you really need it
- Shoot down the UAVS there are lots of UAVS these day target them by pressing q and shoot the red ones.
- AMS and Its buffs dont forget em as they will reduce incoming LRMS enough AMS = no RAIN !!
- Take out spotters, you see a enemy mech behind your lines or worse lasing some one dont ignore it, kill it.
- Dont hide apply pressure to the enemy if they cant keep los on you then the LRMS cant target you.
Personally, i find two nodes on Radar Derp is enough. Of course if you're frequently out of position, i guess 3 works too.
#17
Posted 21 May 2017 - 08:48 PM
but in return Artemis, Narc and Tag should be buffed massively instead.
#18
Posted 21 May 2017 - 08:59 PM
cazidin, on 21 May 2017 - 04:31 PM, said:
Here's how I'd nerf LRMs, personally.
Maximum range reduced to 600m.
Damage reduced to 0.9 per missile for IS and 0.8 per missile for Clan.
Heat increased by 10.5%.
Velocity reduced to 80 M/s.
Lock can only be established on direct fire and with TAG.
Artemis effects reduced by roughly 30%.
Crit chance reduced to negative values. You now have a small chance to actually restore health to your target up to 110% of their armor values.
LRMs now travel in a direct arc and will hit every single small rock in their path, like an Assault trying to navigate rocky terrain.
Ghost heat on LRMs changed. Firing 2 or more LRM5s, 1 or more LRM10s, or even having equipped LRM15s and LRM20s will incur a significant heat penalty.
Mad Dog and Archer given negative quirks. Catapult OK.
What does everybody think of my fair and reasonable proposed changes?
They're some enormous nerfs.
There's no weapon system in the history of the game that has had the ups and downs that LRM's have.
FYA, back in beta, the devs changed the damage of LRM's by 0.2 or something ludicrous, and the forums exploded. Suddenly they were useless. Then the tracking was buffed ever so slightly, and suddenly the end times were upon us. Then ECM dropped, and they were useless.
It needs a scalpel, one made of obsidian - not a sledgehammer.
Edit: OH, SARCASM. Tally ho then, carry on old chaps.
Edited by Kiiyor, 21 May 2017 - 09:39 PM.
#19
Posted 21 May 2017 - 09:01 PM
cazidin, on 21 May 2017 - 04:31 PM, said:
You're not fooling me, cazidin.
cazidin, on 21 May 2017 - 05:18 PM, said:
Hmm!
Edited by Mystere, 21 May 2017 - 09:03 PM.
#20
Posted 21 May 2017 - 09:08 PM
the lurmaggedon was years ago this is nothing.
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