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Which Of Your Favorite Mechs Have Been Replaced Post St?

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#1 El Bandito

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Posted 21 May 2017 - 10:20 PM

For me, it is the Grasshopper-5P. Pre-ST, I always used it with 5xERLLs on my long ranged deck in CW, along with a Battlemaster-1G. Post ST, it is not as good as dealing damage due to the removal of 5% range and -15% duration. I am instead bringing in two BLR-1Gs. Even those might be replaced post PGI's great energy rebalancing. And the replacements themselves might be replaced post new tech. Quirks are fickle things.

What about you?

#2 James The Fox Dixon

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Posted 21 May 2017 - 10:29 PM

None yet. After being away for so long, I still remember how quick and maneuverable my SHD-2D2 was, but I got used to the changes pretty fast. I'm still deciding if I want to respec my tree to have less focus on firepower and more on agility.

I never did get to really try out the rest of the mechs from my Overlord package, so I can't comment on them. I was too busy mastering the SHD-2D2.

#3 JediPanther

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Posted 21 May 2017 - 10:33 PM

So far all my lights which make up a large portion of my mechs are on stand by striped of every thing but armor pre skill tree. Until I figure out how I want to play them I haven't done a thing with them except wipe the dust off them with a heavy sigh. Mobility and mech operations i'll probably have to max out. Use whatever is left for sensors.

Watching my brother play his C1 and K2 I know i'll need survival on the K2. since I gave him my classic A lrm 15 C1 build he's been lrm-ing happily away with the missile crit and velocity and range with full sensors.

#4 RestosIII

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Posted 21 May 2017 - 11:12 PM

I haven't played enough yet to tell. TBH, I haven't skilled up any of my mechs yet. Being super cautious with how I spend my XP/SP, and I've been having a surprisingly good time running my unskilled 6 AC/2 Night Gyr.

#5 DGTLDaemon

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Posted 21 May 2017 - 11:13 PM

Replaced my two Marauder IICs (2xLPL+5xERML and 2xUAC10+4xERML) which are too sluggish for me now with a Highlander IIC (2xUAC10+2xLPL) which suddenly got a mobility boost. Completely abandoned my Kodiaks and Night Gyrs, also due to reduced mobility. Considering getting myself an Executioner, although no matter how I look at it, I still end up with an inferior version of the Timber Wolf :) Speaking of Timber Wolves, I dumped my 2xUAC10+3xERML build because it requires the TBR-A LT which is a death sentense now due to negative mobility quirks. Now my primary heavies are HBR-F with 2xLPL+3xERML and TBR-A with 2xLPL+4xERML. I think my Ebon Jags running 2xLPL+4xERML and 2xUAC10+3xERML should also be fine, but I haven't gotten around to testing them yet.
As for mediums and lights, nothing really changed there. I'm still sticking with my dakka Hunchback IIC as my primary medium mech, despite the mobility nerf. I gave the Huntsman a try, but it turned out to be inferior to the Hunchie, just as expected. And my Arctic Cheetahs are still my primary lights.

#6 justcallme A S H

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Posted 21 May 2017 - 11:33 PM

Night Gyr due to mobility? They are one of the mechs that have been impacted the least in the game!

#7 DGTLDaemon

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Posted 21 May 2017 - 11:39 PM

View Postjustcallme A S H, on 21 May 2017 - 11:33 PM, said:

Night Gyr due to mobility? They are one of the mechs that have been impacted the least in the game!

Yeah, but they're still extremely sluggish now. They have exactly the same mobility as Marauder IICs - that of a very clunky assault. I guess they weren't nerfed by much, but they had poor mobility to begin with, and now they're simply slow as molasses. And yes, I realize a lot of people are claiming that Night Gyrs are actually OP now, and that's fine by me Posted Image Let PGI nerf them further, or even completely remove them from the game - I don't care anymore, as long as they don't touch other Clan heavies Posted Image

And just for the record, in case someone says "you simply don't know how to pilot a Night Gyr" - it used to be one of my favorite mechs. I consider myself an average pilot, and the only time I was ever able to get into the top 10 on any of the leaderboards was with the NTG-B. But that was in the glory days of Clan dakka, before the UAC jam time nerf. I was running a fully asymmetrical 3xUAC10 build back then... Ah, the good old days :) Anyway, I used to love the chassis, but it's mobility was right on the edge for me - barely acceptable, but still acceptable. Now it has dropped into the "unacceptable" territory.

Edited by DGTLDaemon, 21 May 2017 - 11:47 PM.


#8 Vellron2005

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Posted 22 May 2017 - 12:35 AM

View PostEl Bandito, on 21 May 2017 - 10:20 PM, said:

For me, it is the Grasshopper-5P. Pre-ST, I always used it with 5xERLLs on my long ranged deck in CW, along with a Battlemaster-1G. Post ST, it is not as good as dealing damage due to the removal of 5% range and -15% duration. I am instead bringing in two BLR-1Gs. Even those might be replaced post PGI's great energy rebalancing. And the replacements themselves might be replaced post new tech. Quirks are fickle things.

What about you?


Can't you just skill up to replace the missing quirks?

Duration and range can both be added through skills? Plus a little extra?

#9 El Bandito

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Posted 22 May 2017 - 12:39 AM

View PostVellron2005, on 22 May 2017 - 12:35 AM, said:

Can't you just skill up to replace the missing quirks?

Duration and range can both be added through skills? Plus a little extra?


Why should I when BLR-1G now offers more? Before GHR-5P offered me -15% duration, but now my Battlemaster can do the same, while having 5% longer range, and have 6 lasers on high mounts.

#10 Lupis Volk

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Posted 22 May 2017 - 12:41 AM

No clue, oddly enough i'm having ping issues that are unique to MWO.

#11 meteorol

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Posted 22 May 2017 - 12:44 AM

None

#12 J0anna

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Posted 22 May 2017 - 01:18 AM

One of my favorites, the KDK-4 (that's no error, I always liked the 4 better than the 3) - too sluggish to be useful (even with max agility). Actually ANY assault with a base mobility below 13, is on my "Never Play Again" list.

#13 xengk

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Posted 22 May 2017 - 01:25 AM

Still tinkering my mechs post skill tree, but I have been piloting my Orion Protector more often than before.

#14 Bishop Steiner

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Posted 22 May 2017 - 01:29 AM

None yet, but being a fan of Centurions and Hunchbacks, I am sure it's soon to come.

#15 DGTLDaemon

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Posted 22 May 2017 - 01:29 AM

View PostJ0anna, on 22 May 2017 - 01:18 AM, said:

One of my favorites, the KDK-4 (that's no error, I always liked the 4 better than the 3) - too sluggish to be useful (even with max agility). Actually ANY assault with a base mobility below 13, is on my "Never Play Again" list.

Pretty close to where I stand, although my "never play again" list now includes all mechs with the base accel of 13 or below. And yes, I always did better in a KDK-4 than KDK-3, just like you :)

#16 chucklesMuch

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Posted 22 May 2017 - 02:01 AM

Former fav Cicada's... they aren't super bad, but different enough that I'm really not liking them (Turning & reversing - lol). Plenty of old favourites I have haven't tried yet.

Don't wish to state what I'm enjoying now... least they get nerfed :P

#17 justcallme A S H

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Posted 22 May 2017 - 02:48 AM

All 100T Assaults move like boats compared to 95T Assaults... 85T Assaults feel as nimble as heavies. Big disparity there that needs addressing big time. 5T should not go from nimble to lumbering donkey. Just look at the Spirit Bear / MASC / Base Agility issue to confirm something is drastically wrong there.

Most IS heavy's save for WHM-6D, BLKNT-7, GHP-5H have been run into the ground. Can't get the quirks/movement back via Skill Tree to save yourself.

And the TBR, feels as bad as a 100T Assault. I know it's not "as bad", but it doesn't move like a 75T as you get outta a 65T mech and it's night and day.

I haven't bothered with lights or med's yet as I've only skilled about 14-16 mechs. Taking 15-30mins each time (inc testing) is just too time consuming.

Edited by justcallme A S H, 22 May 2017 - 02:51 AM.


#18 Bud Crue

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Posted 22 May 2017 - 03:33 AM

All of em.
I am using the skills tree and associated changes to finally go clan (merc) at least through new tech in July and assumed rebalance in August/September. So all 151 of my IS mechs are on the shelf and in their place a brand new set of 6 Clan mechs (thanks tothe current sale and my skills tree refund).

And as an aside just let me say that these filthy things are going to take some getting used to. My first 2 matches last night in my "brawler Ebon"...less than fifty points. Yikes. My badness has nothing to do with the tech or the skills tree but rather just my own stupidity.

#19 Cub

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Posted 22 May 2017 - 03:43 AM

I was so devastated by what happened to my Spirit Bear, I made this video:




Hope to make so much noise about it, that PGI has to listen and fix it.

#20 chucklesMuch

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Posted 22 May 2017 - 03:48 AM

View PostBud Crue, on 22 May 2017 - 03:33 AM, said:

All of em.
I am using the skills tree and associated changes to finally go clan (merc) at least through new tech in July and assumed rebalance in August/September. So all 151 of my IS mechs are on the shelf and in their place a brand new set of 6 Clan mechs (thanks tothe current sale and my skills tree refund).

And as an aside just let me say that these filthy things are going to take some getting used to. My first 2 matches last night in my "brawler Ebon"...less than fifty points. Yikes. My badness has nothing to do with the tech or the skills tree but rather just my own stupidity.


May I ask what your ebon brawler build is? (I haven't played jags in ages).





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