FireStoat, on 23 May 2017 - 12:36 PM, said:
No. Not buying it. Your claim that disconnecting from every 4th game 'happens to a lot of players' is simply untrue and it boggles my mind you even said it. The very vast majority of players of this game are close to being like myself - a disconnect or crash possibly once every few MONTHS of play.
I don't believe I'm incorrect for simply wanting PGI to follow the same steps other companies have with rewarding players who play the game with the understanding that others are counting on them for a shared past time experience. But I'll go ahead and turn it around just for a moment.
Please explain to me why you think 23 other people should be understanding of your disconnect rate every time you enter a match?
Are you delusional? Apparently this is a big enough issue to cause you to make a thread about how people that disconnect should be punished, but you don't believe someone telling you that crashing often is common? Have you played any other videogame online?
Personally I crash maybe once every 10 games- always as the game starts, and I can get back in fast enough to catch up with the assaults. It's just enough that I'd never take this game seriously, but not quite enough that I'd stop playing completely. I also
know this isn't a personal problem, because I'm also aware that it's disturbingly common to have games where players on both sides actually disconnect compared to WT and WoT where players disconnecting, or never connecting is comparatively rare (and not because there is a low-priority queue people are trying to avoid).
Your hardware setup happens to agree with the architecture of MWO. I'm running an i7-6700, a GTX 970 and 8gb of ram. It's not like my computer is trash for playing a five year old game, but for whatever reason there's a gamebreaking hiccup sometimes when the timer reaches zero and the match starts. My fault? Sorry,
not buying it.
This ultimately has nothing to do with "why 23 other people should be understanding", and rather with the fact that this game is
significantly less stable than comparable titles- WoT, WoWS, WT, AW, LOL, DOTA2, OW, CS:GO etc. All signs point to this being a PGI problem, not something players should be punished for, and certainly not something that would demand a more complicated queueing system for an already small game with a small dev team.
Roughneck45, on 23 May 2017 - 12:43 PM, said:
Because its been happening since day one and the problem may or may not be on their end.
Not saying its good, or that you can't or shouldn't be mad, but its always been a problem.
No, the worst thing about it is that it
hasn't been happening since day one. The game was significantly more stable in closed beta.
Somewhere along the way something was broken and never fixed.