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Most Noob Friendly Mech For Now?


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#1 ingramli

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Posted 23 May 2017 - 03:09 AM

The kdk-3 got nerfed with super truck twisting now even mobility tree fully locked, the timberwolf got a XL375 which dont do me much good now, my match score cant maintain even T4 (up and down between t4 and t5), have played half year, 2k+ games and watched hundreds of video about piloting a mech, but didnt improve much....definitely need suggestion for noob friendly. (ie. forgiving and OP) mech and loadouts that can do decent match score without being too hard/luck dependent. Suggestion is appreciated.

#2 Karl Streiger

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Posted 23 May 2017 - 03:18 AM

Sorry to say but the TBR is the noob friendlyst Mech ever
You have tons of variants and loadout options - you are mobile you have loads of loadouts you can mount jump jets that doesn't suck totally.

Of course you also need to find a play style - only because its meta doesn't mean its good for you.

I really want to know how do you get the "idea" that a 100t monster is the best beginners mech - assaults need a very careful playstyle usually you lack the necessary "soft skills" (map knowledge, feeling for the timing...

and yes this comes from a Tier4 (but CB veteran (I've lead drops with a bunch of newbs once) that doesn't play much anymore)

Edited by Karl Streiger, 23 May 2017 - 03:22 AM.


#3 DGTLDaemon

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Posted 23 May 2017 - 03:21 AM

Among the Clan tech, the Hellbringers and Ebon Jaguars remained pretty much where they were before the patch. Not sure if either of those qualifies as "forgiving and OP", though. Everything else got shaken up considerably. Mechs that support easy-to-use and noob-friendly loadouts are now difficult to pilot because of the mobility nerfs. A number of underperforming mechs got buffed, but they were challenging to play to begin with. There's really no easy answer to your question now... If you're comfortable with the Timber Wolves, try running a 2xLPL+4xERML loadout on a full set of TBR-A omnipods, its mobility isn't that bad because of the set bonus, and it still packs a heavy punch.

#4 ingramli

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Posted 23 May 2017 - 03:23 AM

View PostKarl Streiger, on 23 May 2017 - 03:18 AM, said:

Sorry to say but the TBR is the noob friendlyst Mech ever
You have tons of variants and loadout options - you are mobile you have loads of loadouts you can mount jump jets that doesn't suck totally.

Of course you also need to find a play style -
the torso of tbr is too hard to protect, no matter how hard i twist, it seems any half decent foes can get the one they want, and the situation became worse with the decoupling, it now twist no better than a warhammer, if not worse....


#5 ingramli

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Posted 23 May 2017 - 03:28 AM

View PostDGTLDaemon, on 23 May 2017 - 03:21 AM, said:

Among the Clan tech, the Hellbringers and Ebon Jaguars remained pretty much where they were before the patch. Not sure if either of those qualifies as "forgiving and OP", though. Everything else got shaken up considerably. Mechs that support easy-to-use and noob-friendly loadouts are now difficult to pilot because of the mobility nerfs. A number of underperforming mechs got buffed, but they were challenging to play to begin with. There's really no easy answer to your question now... If you're comfortable with the Timber Wolves, try running a 2xLPL+4xERML loadout on a full set of TBR-A omnipods, its mobility isn't that bad because of the set bonus, and it still packs a heavy punch.
the face time of the front is too long to be bearable now, recently when i try to trade in laser vomit, it is very often i got CT hurted more than i hurt the foes unless they are outnumbered, it seems the game simply get harder to play for a potato like me...

Edited by ingramli, 23 May 2017 - 03:29 AM.


#6 Karl Streiger

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Posted 23 May 2017 - 03:48 AM

of course you can't protect the torso.... this is the same with some other mechs (Stalker) - the answer is movement and the map.
don't trade fire face to face - look for guys that shoot at others - don't peak a boo on the same location.
In short Shoot and Scoot.

oh and something people tend to ignore psychology - use a weapon that causes shake at the target (LBX, ERPPC) a tiny LRM for the missile warning can give you some extra seconds.

Heck I would say the TBR-A is already everything you need for a "newb" - you have projectile weapons, a fire and forget weapon and some beam weapons. 3-4 fire groups - sound bad but should be the minimum

Edited by Karl Streiger, 23 May 2017 - 03:50 AM.


#7 Scyther

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Posted 23 May 2017 - 04:21 AM

Are you limiting this to Clan mechs? If so you should mention it in your OP. StormCrows are still very good, even for a 'noob' I think. I don't have one but people seem to do OK in Linebackers. The Mad Dog goes a fair bit faster than TBRs now, and I've actually been enjoying my Gargoyles for a change.

IS side, the Battlemaster 2C for tanky, or 1G for weapon quirks (which may change), the GRF-2N, I've started using (and liking) the Cyclops.

#8 Jikil

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Posted 23 May 2017 - 04:32 AM

The Timberwolf is not really in a good spot right now now. It's moved behind a lot of other clan heavies because of the engine desync changes. No longer does it really benefit from its giant engine.

For noob friendly clan heavies I recommend the Hellbringer. Make sure you spec into the ECM talents if your going to use ECM on it.

The Ebon Jaguar has the same agility profile but trades durability for firepower if thats what your looking for.

I would avoid the Orion IIC, Mad Dog and Summoner since their best strength lies in brawling which is really unforgiving for someone who isn't accustomed to it.

The last option is the linebacker but it moves and shoots like a medium mech. I personally like the linebacker as it lets you get around the battlefield fairly quickly.

So in short I recommend the Hellbringer, or Linebacker for clan heavies over everything else right now.

#9 AphexTwin11

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Posted 23 May 2017 - 04:42 AM

View Postingramli, on 23 May 2017 - 03:09 AM, said:

The kdk-3 got nerfed with super truck twisting now even mobility tree fully locked, the timberwolf got a XL375 which dont do me much good now, my match score cant maintain even T4 (up and down between t4 and t5), have played half year, 2k+ games and watched hundreds of video about piloting a mech, but didnt improve much....definitely need suggestion for noob friendly. (ie. forgiving and OP) mech and loadouts that can do decent match score without being too hard/luck dependent. Suggestion is appreciated.


As a clanner, you really cannot go wrong with the TBR for the reasons Karl Streiger mentioned - and honestly, if you can't get a little 'mojo' going in a TBR xyz-meta build, you may have other issues. It is fairly nimble, well armored, and has a very diverse chasis portfolio. With the TBR, you can literally pick and choose which 'playstyle' or 'role' you want to fill without buying more mechs for the most part (just omnipods). It can do LRM boat, Brawler, DPS, long range sniper, gauss&PPC, ballistic boat, or any combination thereof without burning a hole in your pocket.

Some folks have mentioned the hellbringer, but the problem with the HBR is the very low arm hardpoints, the meagerly-armored torso, relatively low malleability to other battlefield roles, and tonnage/crit space is very limited (i.e. you cannot really pick and choose how much equipment you want to stack on because there is not that much room). The EBJ is another good option, but in my mind the TBR would be best.

I'm a lot less experienced on the IS side, but I do own 4 IS mechs (lgt, med, heavy, assault) and use them often. I would say for the IS, pick up a Battlemaster and outfit it close to the Champion build or other laser meta. The incrementally higher armor values and the high energy hardpoints *could* make for a great IS starter, despite it being an assault class mech. Full disclaimer though - Assaults are notoriously difficult to sucessfully pilot. Typically assault mechs should really be piloted by more experienced pilots, or at least piloted by people that have gotten their feet wet. I do however, feel the Battlemaster may be a bit of an exception.

Edited by AphexTwin11, 23 May 2017 - 04:55 AM.


#10 Vellron2005

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Posted 23 May 2017 - 04:47 AM

I would also recomend the Timberwolf, because of the amazing number of builds you can run on it, but yeah..

If you've been playing for 6 months and watched videos and all that, and you're still stuck in T5/T4 border, then I feel it's not the mech, but the pilot..

I suggest you join CWI, we are a lore based Clan Wolf unit, but have a training program.. if you find yourself a sponsor, they will train you in the noble art of Zellbrigen, as well as long-range combat, and group combat discipline..

Zellbrgen training did wonders for my skill, and If I practiced daily and accepted to run Meta, I would probably, be much higher in PSR..

if you're interested, PM me for the TS address, I'm at work now and don't know it by heart..

#11 Karl Streiger

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Posted 23 May 2017 - 05:02 AM

View PostVellron2005, on 23 May 2017 - 04:47 AM, said:

Zellbrgen training did wonders for my skill, and If I practiced daily and accepted to run Meta, I would probably, be much higher in PSR..

QFT - single combat is the most thrilling and most challenging (after the drop lead) it show you clearly were your shortages are.

Although sometimes its also the Mech.
Because 1 vs 1 is dog fight - and with bad hitboxes you should not dogfight.

If you are familiar with fighter planes its the difference between the ME-109 and the Yak3 - vertical attack or dog fight.
shoot and fade or stay at the target.


The Beamer (battlemaster) is a solid mech - its more a heavy on steroids.... most mount 5 ER-Large Lasers but well 4 are enough to do the job too Posted Image - less burst damage but a longer breath and more sustained dps

#12 kesmai

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Posted 23 May 2017 - 05:06 AM

Every mech with high base quirks.
Skill it according to its base kwiiirks and have fun.

#13 Hindenhoot

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Posted 23 May 2017 - 05:08 AM

Hellbringer: ECM + a wide range of possible builds and very agile. Hard to beat IMO.

The ECM is pretty critical atm. Seeing a lot of LRM boats in my games tonight.

#14 Karl Streiger

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Posted 23 May 2017 - 05:19 AM

View PostDahoota, on 23 May 2017 - 05:08 AM, said:

Hellbringer: ECM + a wide range of possible builds and very agile. Hard to beat IMO.

The ECM is pretty critical atm. Seeing a lot of LRM boats in my games tonight.

but you need some skills to get the ECM working - otherwise you can go for active probe as well.

#15 sycocys

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Posted 23 May 2017 - 05:22 AM

Depends what kind of noob your are I suppose but the 6LL Stalker-4N has never really been something you need much more than autopilot for, and its probably better now with all the silly changes.

Willing to be the 3 LL/5 ML HBK-4P is still a nightmare. 6 MPL Sparky is nuts if you know the terrain and are good at constantly positioning.

Death's Knell with 3 MPL/1 SL got a bit better.

#16 Natred

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Posted 23 May 2017 - 05:23 AM

I would say the phronix hawk and shadow cat are your two best bets.

#17 Damnedtroll

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Posted 23 May 2017 - 05:28 AM

To be noob friendly you need two things:

1) Enough speed and mobility to be able to correct a positioning error
2) Enough armor and good hitbox, to be able to survive when forgetting to roll to spread damage.

Laser build timber without the mouse ears, Thunderbolt, Grasshopper, Hellbringer... lots of medium but do not Rambo.

Edited by Damnedtroll, 23 May 2017 - 05:29 AM.


#18 ingramli

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Posted 23 May 2017 - 06:50 AM

View PostDamnedtroll, on 23 May 2017 - 05:28 AM, said:

To be noob friendly you need two things:

1) Enough speed and mobility to be able to correct a positioning error
2) Enough armor and good hitbox, to be able to survive when forgetting to roll to spread damage.

Laser build timber without the mouse ears, Thunderbolt, Grasshopper, Hellbringer... lots of medium but do not Rambo.

1. mobility should include torso twist, which i feel timberwolf isnt good enough on this even mobility is fully unlocked.....
2. Enough armor and good hitbox........i feel that most medium died too fast on my hand, i either stay too far from the frontline doing little or nothing, or get closer and wasted in matter of seconds, not to mention the ST death of IS' mechs, even the clans' dont give me enough armor to do much before being wasted (my damage rarely exceed 300 on a typical HBK-IIC dual UAC10 loadout), their armor are simply too thin for noob taking any punishment before the mistakes can be corrected.....

#19 Tordin

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Posted 23 May 2017 - 07:01 AM

Alongside the timber wolf? Night gyr I guess.
IS? Marauder/ Warhammer/ Jagermech
Imagine that.. Heavies the most userfriendly class, no wonder the que % are the highest.

#20 Jingseng

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Posted 23 May 2017 - 07:02 AM

if you want newb help, go post in the new player forums =p it doesn't matter if you are literally a new player or not =p

Generically, a hunchback of the appropriate faction.





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