Most Noob Friendly Mech For Now?
#1
Posted 23 May 2017 - 03:09 AM
#2
Posted 23 May 2017 - 03:18 AM
You have tons of variants and loadout options - you are mobile you have loads of loadouts you can mount jump jets that doesn't suck totally.
Of course you also need to find a play style - only because its meta doesn't mean its good for you.
I really want to know how do you get the "idea" that a 100t monster is the best beginners mech - assaults need a very careful playstyle usually you lack the necessary "soft skills" (map knowledge, feeling for the timing...
and yes this comes from a Tier4 (but CB veteran (I've lead drops with a bunch of newbs once) that doesn't play much anymore)
Edited by Karl Streiger, 23 May 2017 - 03:22 AM.
#3
Posted 23 May 2017 - 03:21 AM
#4
Posted 23 May 2017 - 03:23 AM
Karl Streiger, on 23 May 2017 - 03:18 AM, said:
You have tons of variants and loadout options - you are mobile you have loads of loadouts you can mount jump jets that doesn't suck totally.
Of course you also need to find a play style -
#5
Posted 23 May 2017 - 03:28 AM
DGTLDaemon, on 23 May 2017 - 03:21 AM, said:
Edited by ingramli, 23 May 2017 - 03:29 AM.
#6
Posted 23 May 2017 - 03:48 AM
don't trade fire face to face - look for guys that shoot at others - don't peak a boo on the same location.
In short Shoot and Scoot.
oh and something people tend to ignore psychology - use a weapon that causes shake at the target (LBX, ERPPC) a tiny LRM for the missile warning can give you some extra seconds.
Heck I would say the TBR-A is already everything you need for a "newb" - you have projectile weapons, a fire and forget weapon and some beam weapons. 3-4 fire groups - sound bad but should be the minimum
Edited by Karl Streiger, 23 May 2017 - 03:50 AM.
#7
Posted 23 May 2017 - 04:21 AM
IS side, the Battlemaster 2C for tanky, or 1G for weapon quirks (which may change), the GRF-2N, I've started using (and liking) the Cyclops.
#8
Posted 23 May 2017 - 04:32 AM
For noob friendly clan heavies I recommend the Hellbringer. Make sure you spec into the ECM talents if your going to use ECM on it.
The Ebon Jaguar has the same agility profile but trades durability for firepower if thats what your looking for.
I would avoid the Orion IIC, Mad Dog and Summoner since their best strength lies in brawling which is really unforgiving for someone who isn't accustomed to it.
The last option is the linebacker but it moves and shoots like a medium mech. I personally like the linebacker as it lets you get around the battlefield fairly quickly.
So in short I recommend the Hellbringer, or Linebacker for clan heavies over everything else right now.
#9
Posted 23 May 2017 - 04:42 AM
ingramli, on 23 May 2017 - 03:09 AM, said:
As a clanner, you really cannot go wrong with the TBR for the reasons Karl Streiger mentioned - and honestly, if you can't get a little 'mojo' going in a TBR xyz-meta build, you may have other issues. It is fairly nimble, well armored, and has a very diverse chasis portfolio. With the TBR, you can literally pick and choose which 'playstyle' or 'role' you want to fill without buying more mechs for the most part (just omnipods). It can do LRM boat, Brawler, DPS, long range sniper, gauss&PPC, ballistic boat, or any combination thereof without burning a hole in your pocket.
Some folks have mentioned the hellbringer, but the problem with the HBR is the very low arm hardpoints, the meagerly-armored torso, relatively low malleability to other battlefield roles, and tonnage/crit space is very limited (i.e. you cannot really pick and choose how much equipment you want to stack on because there is not that much room). The EBJ is another good option, but in my mind the TBR would be best.
I'm a lot less experienced on the IS side, but I do own 4 IS mechs (lgt, med, heavy, assault) and use them often. I would say for the IS, pick up a Battlemaster and outfit it close to the Champion build or other laser meta. The incrementally higher armor values and the high energy hardpoints *could* make for a great IS starter, despite it being an assault class mech. Full disclaimer though - Assaults are notoriously difficult to sucessfully pilot. Typically assault mechs should really be piloted by more experienced pilots, or at least piloted by people that have gotten their feet wet. I do however, feel the Battlemaster may be a bit of an exception.
Edited by AphexTwin11, 23 May 2017 - 04:55 AM.
#10
Posted 23 May 2017 - 04:47 AM
If you've been playing for 6 months and watched videos and all that, and you're still stuck in T5/T4 border, then I feel it's not the mech, but the pilot..
I suggest you join CWI, we are a lore based Clan Wolf unit, but have a training program.. if you find yourself a sponsor, they will train you in the noble art of Zellbrigen, as well as long-range combat, and group combat discipline..
Zellbrgen training did wonders for my skill, and If I practiced daily and accepted to run Meta, I would probably, be much higher in PSR..
if you're interested, PM me for the TS address, I'm at work now and don't know it by heart..
#11
Posted 23 May 2017 - 05:02 AM
Vellron2005, on 23 May 2017 - 04:47 AM, said:
QFT - single combat is the most thrilling and most challenging (after the drop lead) it show you clearly were your shortages are.
Although sometimes its also the Mech.
Because 1 vs 1 is dog fight - and with bad hitboxes you should not dogfight.
If you are familiar with fighter planes its the difference between the ME-109 and the Yak3 - vertical attack or dog fight.
shoot and fade or stay at the target.
The Beamer (battlemaster) is a solid mech - its more a heavy on steroids.... most mount 5 ER-Large Lasers but well 4 are enough to do the job too
#12
Posted 23 May 2017 - 05:06 AM
Skill it according to its base kwiiirks and have fun.
#13
Posted 23 May 2017 - 05:08 AM
The ECM is pretty critical atm. Seeing a lot of LRM boats in my games tonight.
#14
Posted 23 May 2017 - 05:19 AM
Dahoota, on 23 May 2017 - 05:08 AM, said:
The ECM is pretty critical atm. Seeing a lot of LRM boats in my games tonight.
but you need some skills to get the ECM working - otherwise you can go for active probe as well.
#15
Posted 23 May 2017 - 05:22 AM
Willing to be the 3 LL/5 ML HBK-4P is still a nightmare. 6 MPL Sparky is nuts if you know the terrain and are good at constantly positioning.
Death's Knell with 3 MPL/1 SL got a bit better.
#16
Posted 23 May 2017 - 05:23 AM
#17
Posted 23 May 2017 - 05:28 AM
1) Enough speed and mobility to be able to correct a positioning error
2) Enough armor and good hitbox, to be able to survive when forgetting to roll to spread damage.
Laser build timber without the mouse ears, Thunderbolt, Grasshopper, Hellbringer... lots of medium but do not Rambo.
Edited by Damnedtroll, 23 May 2017 - 05:29 AM.
#18
Posted 23 May 2017 - 06:50 AM
Damnedtroll, on 23 May 2017 - 05:28 AM, said:
1) Enough speed and mobility to be able to correct a positioning error
2) Enough armor and good hitbox, to be able to survive when forgetting to roll to spread damage.
Laser build timber without the mouse ears, Thunderbolt, Grasshopper, Hellbringer... lots of medium but do not Rambo.
1. mobility should include torso twist, which i feel timberwolf isnt good enough on this even mobility is fully unlocked.....
2. Enough armor and good hitbox........i feel that most medium died too fast on my hand, i either stay too far from the frontline doing little or nothing, or get closer and wasted in matter of seconds, not to mention the ST death of IS' mechs, even the clans' dont give me enough armor to do much before being wasted (my damage rarely exceed 300 on a typical HBK-IIC dual UAC10 loadout), their armor are simply too thin for noob taking any punishment before the mistakes can be corrected.....
#19
Posted 23 May 2017 - 07:01 AM
IS? Marauder/ Warhammer/ Jagermech
Imagine that.. Heavies the most userfriendly class, no wonder the que % are the highest.
#20
Posted 23 May 2017 - 07:02 AM
Generically, a hunchback of the appropriate faction.
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