Insanity09, on 28 May 2017 - 07:15 PM, said:
Ok, I apologize to all, but I simply must respond to the foolish pro/con list Gyrok just posted.
I invited debate
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First off, you cannot assign equal value to all the items you listed. Just as an example, 7 slot endo/ff is not equivalent to more damage per SRM. (ooooh, please make me run the numbers on this, I'm sure I can prove the 7 slot FF is actually better)
Making anything unequal defeats the purpose. The sheer volume of pros for the IS, and cons for the clans make the inequality in your eyes moot anyway. The truth is there.
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Second, guess what? Every quirk you gave as an IS Pro, I can find at least one (multiple, actually) examples of Clan mechs that have those quirks too. Clans do get structure, heat, range, armor, etc. quirks. Off the list.
(I will grant that quirks are more common on the IS side, but... there is a reason for that you clearly don't wish to admit. Anyhow...)
Show me a mech as powerful as the BLR-2C that has any positive quirks on the clan side. I am waiting...
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Third, pick one or the other, things cannot be a pro for one side AND a con for the other. Drop deck tonnage, omnimech presence (which doesn't even belong on the pro/con list, btw), durable gauss, cXL vs IS XL, etc. Typically, you just leave the pro for the side that gets it. Cons, off the list.
If it is an advantage for one side, and the other has no counterpart, then it is BOTH a pro and a con for each side. I also tallied things for the IS in the same manner, so this is not one sided.
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Fourth, you cannot list something as both a pro and a con for the clan. ERPPC damage (both IS and Clan do 10 damage, clans just get a chance for bonus splash damage, thus all pro), cXL and cXL ST loss (part and parcel, all pro), etc.. Cons, off the list.
ERPPCs have splash damage, which is a pro because it is better than none. It is also a con because it SHOULD be 15 pp to a single location, like the IS Heavy PPC will likely have. The disparity is real...
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Fifth, IS has better agility. WRONG. Find an IS mech, now find and equal weight Clan mech with the same engine size, compare the numbers. Let's use IS BNC-LM and EXE-D, both 380XL engines, both 95 tons (I didn't cherry pick this, it was just the first direct comparison I ran across). Which has better agility numbers? The EXE-D. So, while it may be true in some cases, it is clearly not in others. Not an IS pro, off the list.
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Tarogato mostly covered this, but you are outright wrong. The most agile mechs at each tonnage belong to the IS, Period. IS has OUTRIGHT better agility across the board. If you doubt me, look at the numbers.
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Sixth, you cannot list upcoming changes as a pro (or a con, for that matter), because we don't know the overall impact yet. New tech for IS is jam tomorrow, it doesn't mean a thing right now. New tech stuff, off the list.
I did so because IS is getting VASTLY more new tech. Some of that is catching up to the clans, but some of it, like Heavy Gauss, RACs, and myriad PPC options, do not have the clan counterparts present in the tech udpate. Clans have RACs, and HAGs, and our PPCs should be 15pp like IS Heavy PPCs will be.
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Seventh, IS 'full range laser drop off'. If you look carefully at the stats for the lasers you will see that ALL of them, clan and IS alike have a straight line damage drop off graph from the end of their optimal range to their max range. Clans have higher ranges, both optimal and max. So, that's not news? Ah, but the Clan lasers have a higher percentage of their total range as optimal (e.g., cERML opt 405 max 688, 58.8% of its range is optimal, instead of the 50% for IS lasers). That means that all Clan lasers are doing their full damage for a much longer time than IS lasers. Off the list, or change it to clan pro.
Outside of the CERLL, no clan laser has full double effective range for a max range value. Period. Not a single one of them. From SPL/ERSL to CLPL. The worst offender is the CLPL with max effective of ~660, but max overall of ~840-850m. Meanwhile IS LPLs can have a max effective of 440 and get max overall of 880m. With more IS ER lasers incoming, this disparity needs to end. Also, you are clearly uninformed about how clan tech currently works, which likely leads to your false assumptions about tech balance.
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Eight, a number of things you listed simply do not count as pros or cons and/or apply equally to both sides. Hitboxes (humanoid or not, both sides have mechs with lousy and good hitboxes), skill tree item (dispensed with earlier in this thread, tyvm), Artemis is equal for both sides (unless you are trying to double dip because of the whole clan SRM spread starts larger? hey, party foul), all omnimech items (if clans had no b-mechs, I'd allow it, however...), IS 20 ton mech (?), etc. So a bunch of things, off the list.
Can you take advantage of bad hitboxes? Sure you can. Clan mechs are easier to disable because most of them have STs the size of a barn door...and after you take that off, the mech is crippled and mostly useless to use what little firepower it has remaining.
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Once the list is pared down, it becomes much more reasonable, number wise. There is still the major problem with not all things being of equal value. I also love that you are completely in denial about the reason many of these things were implemented, i.e. that there was/is an imbalance between the sides, and one needed a boost, but we'll roll past that.
Is it time for hearty Russian laughter?
So, nice smokescreen attempt, but no cigar. (ooh, lovely working mixed metaphor there)
Is that what you tell yourself to sleep better at night, or are you truly that uninformed?