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Top 10 Lrm Counters


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#81 Savage Wolf

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Posted 29 May 2017 - 12:45 AM

How about being closer than 180m to the missile boat? Works for me. Or does the counter need to be potato-proof because they don't seem to understand the concept of pushing, even when it's obviously advantageous.

#82 BurningDesire

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Posted 29 May 2017 - 02:15 AM

1. get on forums and begin autistic screeching NURF LURMZ
Fine
1. tell pedo jokes in all chat till enemy is unable to hold locks or click mouse button due to vomiting.
2. continue until everyone is so disgusted and disconnects from game
3. profit

Edited by BurningDesire, 29 May 2017 - 02:15 AM.


#83 QuantumButler

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Posted 29 May 2017 - 05:00 AM

The Kit fox with 3 AMS, ECM, and full specc into AMS overload and ECM is really fun right now with all the LRMs.

If you have a Purifier you can even run 6spl on it and contribute offensively too, with options! Like 4 erML in the high shoulder mounts for great midrange ridge humping, or trading a couple SPLs for MGs for maximum heat efficiency.

A solid, fun little dude who can contribute a fair share of damage while sticking close to fatties to keep them alive.

#84 cazidin

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Posted 29 May 2017 - 02:09 PM

View PostBurningDesire, on 29 May 2017 - 02:15 AM, said:

1. get on forums and begin autistic screeching NURF LURMZ
Fine
1. tell pedo jokes in all chat till enemy is unable to hold locks or click mouse button due to vomiting.
2. continue until everyone is so disgusted and disconnects from game
3. profit


Ehh... a little better. Thanks for trying.

Why do I continue to see "LRMS OP" "LRMs are cancer" "LRMs killed me!" threads when my top 10 counters list exists?

#85 Nighthawk513

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Posted 29 May 2017 - 02:20 PM

View PostQuantumButler, on 29 May 2017 - 05:00 AM, said:

The Kit fox with 3 AMS, ECM, and full specc into AMS overload and ECM is really fun right now with all the LRMs.

If you have a Purifier you can even run 6spl on it and contribute offensively too, with options! Like 4 erML in the high shoulder mounts for great midrange ridge humping, or trading a couple SPLs for MGs for maximum heat efficiency.

A solid, fun little dude who can contribute a fair share of damage while sticking close to fatties to keep them alive.

Or just do what my unit does and bring a lance of 3 AMS 12 ERSL Novas. Works great. Until we run out of the 3.5 tons of ammo on each mech. Then Less great...
WHERE IS MY LAMS!!!

#86 Fiona Marshe Pureborn

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Posted 29 May 2017 - 04:05 PM

View PostBurningDesire, on 27 May 2017 - 12:47 AM, said:

1. get on forums and begin autistic screeching NURF LURMZ


Autism Spectrum Disorder tantrums are easier to deal with using skills. (Daily trial for me.)

#87 Vellron2005

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Posted 30 May 2017 - 02:29 AM

It's amazing to me that people STILL call LRMs "a no skill weapon", and anybody can count up 10+ hard counters for LRMs..

It's ridiculous how much some people are almost "racist" agains LRMs.. and yet, with all the counters, they take THE MOST skill to use effectively..

But hey.. People..

#88 Fiona Marshe

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Posted 30 May 2017 - 04:36 AM

How to deal with AMS; don't shoot at enemy with more than 1 AMS in range.

https://www.dropbox....0Score.jpg?dl=0
(can't get Tinyurl to work today).

916 match score in MadDog; 6 x LRM5, 4 x ERMdLaser, 6 tons ammo

triple AMS Nova, multiple double-AMS mechs. Picked them off as they fell out of formation from laser fire and artillery.

Edited by Fiona Marshe, 30 May 2017 - 04:45 AM.


#89 Wil McCullough

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Posted 30 May 2017 - 05:35 AM

View PostVellron2005, on 30 May 2017 - 02:29 AM, said:

It's amazing to me that people STILL call LRMs "a no skill weapon", and anybody can count up 10+ hard counters for LRMs..

It's ridiculous how much some people are almost "racist" agains LRMs.. and yet, with all the counters, they take THE MOST skill to use effectively..

But hey.. People..


They ARE effectively "no skill" weapons. Lurm effectiveness plateau quickly. How effective lurms are depends on how potato your opponent is, not how skilful you are because skill gives such a marginal improvement with lurms.

And skill gives such marginal performance improvement precisely because there are so many counters in-game that not just reduce the effect of lurms, but outright nullify it.

A player utilizing cover competently FORCES the lurm player to rely on backup weapons. And proper.utilization of cover isn't exactly difficult to execute - find a big rock and stand behind it.

#90 Savage Wolf

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Posted 30 May 2017 - 06:03 AM

View PostWil McCullough, on 30 May 2017 - 05:35 AM, said:

They ARE effectively "no skill" weapons. Lurm effectiveness plateau quickly. How effective lurms are depends on how potato your opponent is, not how skilful you are because skill gives such a marginal improvement with lurms.

And skill gives such marginal performance improvement precisely because there are so many counters in-game that not just reduce the effect of lurms, but outright nullify it.

A player utilizing cover competently FORCES the lurm player to rely on backup weapons. And proper.utilization of cover isn't exactly difficult to execute - find a big rock and stand behind it.


You are not wrong in most cases. BUT there are skills that can improve upon your effectiveness with LRMs. Positioning and map awareness. if you can outmaneuver your enemy that rock doesn't provide cover from all angles. Or it forces the enemy to either stay where you want them or to leave their position.

All said and done, you are not entirely wrong. There are quite a few counters for the weapon system in the game, which makes the weapon situational enough that simpler weapons are more reliable. So to fix LRMs they need to somehow make it more reliable, but without making Tier 5 more of a LRMageddon.

But I'll say this: I've learned more about positioning and map awareness from using LRMs than I've ever learned from any other weapon system. So it's good training and provides skills useful in general.

#91 Wil McCullough

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Posted 30 May 2017 - 06:11 AM

View PostSavage Wolf, on 30 May 2017 - 06:03 AM, said:


You are not wrong in most cases. BUT there are skills that can improve upon your effectiveness with LRMs. Positioning and map awareness. if you can outmaneuver your enemy that rock doesn't provide cover from all angles. Or it forces the enemy to either stay where you want them or to leave their position.

All said and done, you are not entirely wrong. There are quite a few counters for the weapon system in the game, which makes the weapon situational enough that simpler weapons are more reliable. So to fix LRMs they need to somehow make it more reliable, but without making Tier 5 more of a LRMageddon.

But I'll say this: I've learned more about positioning and map awareness from using LRMs than I've ever learned from any other weapon system. So it's good training and provides skills useful in general.



problem is that any tactic the lurmer can employ can also be employed by direct damage mechs to greater effect. from a balance perspective, it's oiuewoimueoiduwdoiueiowudowieuw

#92 Savage Wolf

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Posted 30 May 2017 - 06:41 AM

View PostWil McCullough, on 30 May 2017 - 06:11 AM, said:

problem is that any tactic the lurmer can employ can also be employed by direct damage mechs to greater effect. from a balance perspective, it's oiuewoimueoiduwdoiueiowudowieuw


Except for every tactic that involves indirect fire or arched fire. Just saying.

#93 PyckenZot

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Posted 30 May 2017 - 06:55 AM

View Postcazidin, on 26 May 2017 - 06:57 AM, said:


To summarize the few ways to survive the latest LRMpocalypse.

1.AMS.
2.LAMS (when available)
3.Bring a friend with AMS.
4.Bring a Unit member with AMS.
5.Buy a unit/friend with AMS.
6.Stay near rocks. They're always your friend!
7.Stay under cover, preferably, a rocky one.
8.Dodge TAG lasers.
9.Avoid NARC.
10.Bring ECM, and maybe invest in the Sensor tree.



You forgot PPC/Gauss or ERLL sniper loadout! ;)

#94 cazidin

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Posted 30 May 2017 - 01:47 PM

View PostPyckenZot, on 30 May 2017 - 06:55 AM, said:


You forgot PPC/Gauss or ERLL sniper loadout! Posted Image


According to another ForumWarrior, Radar Deprivation > PPC/Gauss or ERLL because of a significant DPS gain. Posted Image

#95 Wil McCullough

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Posted 30 May 2017 - 04:46 PM

View PostSavage Wolf, on 30 May 2017 - 06:41 AM, said:


Except for every tactic that involves indirect fire or arched fire. Just saying.


i have to admit the tactic of curving lurms around a corner is kinda cool.

#96 PyckenZot

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Posted 01 June 2017 - 04:07 AM

View Postcazidin, on 30 May 2017 - 01:47 PM, said:


According to another ForumWarrior, Radar Deprivation > PPC/Gauss or ERLL because of a significant DPS gain. Posted Image


I stopped using radar derp ago and am certainly not putting skillpoints in it. It literally is a waste of resources as I clearly have not need for it. I only very rarely get killed or crippled by lurms Posted Image .

#97 Tordin

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Posted 01 June 2017 - 07:40 AM

Nice ruleset! To bad someone will insist on crying about being decimated by lurms.
I like using LRM, but I do also share the grievance of having them denting my mech like a homing metal rain. However i dont blame the weapon, I blam myself for not being more careful and/ or having the right counters beside rock hugging.





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