Is Tc Stats And Command Console
#1
Posted 26 May 2017 - 10:32 AM
#2
Posted 26 May 2017 - 11:30 AM
i do expect CC to finally get some love, i hope it does,
#3
Posted 26 May 2017 - 11:31 AM
CC will become even more rare as people just soak up tonnage with LFE.
Edited by Spheroid, 26 May 2017 - 11:34 AM.
#4
Posted 26 May 2017 - 11:32 AM
#5
Posted 26 May 2017 - 11:37 AM
Inner Sphere version weighs one ton and occupies one critical slot for every four tons it controls (also rounded up).
Picked it up from sarna, just need someone who more savy in TT rules to clarify this for me.
Edited by Battlemaster56, 26 May 2017 - 11:37 AM.
#6
Posted 26 May 2017 - 11:41 AM
I'm very much looking for a command console buff. I'd like to see it add a module slot or provide some other bonuses, like being able to track two targets at the same time within LOS due to having presumably two pilots in the 'mech.
#7
Posted 26 May 2017 - 11:47 AM
#8
Posted 26 May 2017 - 11:48 AM
#9
Posted 26 May 2017 - 11:49 AM
#10
Posted 26 May 2017 - 11:52 AM
Skanderborg, on 26 May 2017 - 11:49 AM, said:
Me either really, but logically it being a booster to info warfare by sharing target info much more efficiently and boosting sensor range and the like. Makes sense that way.
#11
Posted 26 May 2017 - 12:19 PM
Skanderborg, on 26 May 2017 - 11:49 AM, said:
In the lore, the command console is effectively a second cockpit outfitted with a set of 'mech controls and extra communications equipment for a field commander. The field commander can manage a force right on the battlefield while a separate mechwarrior handles the 'mech. If the second mechwarrior is for whatever reason incapacitated during combat, the field commander can use the console's 'mech controls to take over operation of the 'mech.
Because of the bulk of the command console, it's only mountable in heavy and assault 'mech chassis. It's really an arbitrary rule from the boardgame construction rules, though. Aside from providing the benefits of an extra pilot, the command console provides a +2 bonus to that force's initiative roll when not acting as the pilot.
Edited by TELEFORCE, 26 May 2017 - 12:20 PM.
#14
Posted 26 May 2017 - 12:41 PM
Yeonne Greene, on 26 May 2017 - 12:37 PM, said:
Nonsense, it will be slightly worse. Just like IS MASC is slightly worse, IIRC.
Except being 1 ton heavier and occupying 1 more critical slot is more than slightly worse, it's significantly worse.
That's rather unfortunate, unless the bonuses are increased significantly to compensate.
#15
Posted 26 May 2017 - 01:44 PM
cazidin, on 26 May 2017 - 12:41 PM, said:
Except being 1 ton heavier and occupying 1 more critical slot is more than slightly worse, it's significantly worse.
That's rather unfortunate, unless the bonuses are increased significantly to compensate.
Wasn't even thinking about that, I was strictly thinking about the bonuses.
No nice things for you!
#17
Posted 26 May 2017 - 04:34 PM
Andi Nagasia, on 26 May 2017 - 11:30 AM, said:
The only thing that might have any chance of being identical between IS and Clan TCs would be crit slots, but even that is a one in a billion chance if I were to put odds to it.
They will without a doubt in my mind at minimum be one ton heavier than their Clan counterparts, and the bonuses will be lower than their Clan counterparts, that much is certain.
They can't be completely identical to Clan TCs because 1, that would mean there's no tech imbalance for IS players to complain about and to keep Clan players superior, and 2, by extension, if they made IS TCs equal to Clan TCs, it probably wouldn't be long before people started demanding that all IS gear be made equal to Clan gear. Endo, Ferro, XLs, weapons, etc.
It would just snowball from there. I can only imagine it would be a shitstorm of epic proportions, worse even than when PGI tried to nerf the Stormcrow and Timber Wolf that one time during the Phoenix event a couple years back.
#18
Posted 26 May 2017 - 06:25 PM
#20
Posted 26 May 2017 - 06:46 PM
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