for IS: https://mwomercs.com...e-hq-pet-class/
After looking it up I have read some old posts about how these suits were way to low in armor and damage to be included in MWO. It was the most viable reason that the Elemental Suit has not been added. Perhaps its to early in the timeline? But I don't think so.
So here is the idea #1:
1. PETS - Have the elemental suit player control 4 other pet suits. Similar to a pet class in an MMO. The player would pilot one and the rest would follow like pets. The player could use a pet control to attack, follow, defend, stay. The player would fire all the suit weapons just like a Mech fires missiles and lasers. The suits would move quickly and would be prey to speed tweaked lights but hard for alpha strike heavies.
2. SUITS - Each Elemental Suit would be like a section of armor (Leg, Armor, Torso, Head) Each suit would have a light weapon as the suits do (balanced suitable for MWO). As the opponent takes out suits it also takes out the Elemental players firepower... It also increases the odds for the opponent to land a "head shot" by hitting the player suit(?).
3. Destroyed - The Elemental suit player would auto jump to another suits cockpit when/if his suit is destroyed until he is piloting the last suit. *Or he is limited to one suit and its equal to a head shot (Its just an idea to have a cool elemental suit and a pet class in MWO that also fits the game!). Over heating could pop a pet suit and/or do damage to all suits.
4. Special Weapon - Similar to the flamethrower the Player Elemental Suit could have a Laser Cutting Tool used at close range that would focus on legging enemy mechs. Limited use vs fast lights but useful on heavier mechs. *Maybe pet suits could have the cutting tool to.
4a. It would be cool to have a Grab tool and cutting tool. So elemental players could jump onto enemy mechs and grab onto arms and torso to use the cutting tool. The Grab tool could also let the Elemental Suit grab walls and other items in the map to help them climb up and down very steep map areas. Skilled players might even use the grab and hold terrain tool to drop down on enemy mechs from above or hide on a cliff wall.
5. Jump Jets - The Elemental Suits would have advanced jump jet and jump jet skills would be a main skill tree.
6. New Consumable/Useable Item - Mini Shield Generators. Small shield Generators that would cover the Elemental Suits (player and pet team) but would not be big enough to cover a mech - light mechs maybe benefiting some light leg cover. The shield would suffer damage and pop, skills would increase shield hit points. The generators would also be on timers and pop after 15-30sec or something.
6a. Shield Wall -Elemental Suit Players could build Mini Shield Generators that covered mechs or shield walls. The speed of building them could depend on how many suits are active (not destroyed). the Shields would help advance the game strategy!
6b. Build a Bunker. Have player suits use a consumable item Build Bunker. The player could then hide units in the bunker - maybe restore health/repair over time. If the bunker is destroyed all the suits inside pop or take damage. The suits could fight from inside the bunker and use it as immobile armor and help defend locations. The Bunker would not have a timer. Hit points would increase with skills.
The Elemental Suit x5 - 1 player and 4 pets
Elemental
Name:
Elemental Suit
Heat mgmt:
1.20
Weapons:
1x Pulse Laser (MA1) 1x "Small" Laser (MA2)
2x Crossbow Missile (SRM's)(MA1) 2x Alternating Crossbow Missile (MA2)
Limited Missile Ammo
Tonnage
5 Tons x5 = 25 Tons Total Weight
Armor
50 Armor Each x5 = 250 Total Armor
Abilities:
Laser Cutter, Climbing Claw, ECM, Jump Jets
Max Speed:
145
Edited by Jacobei, 02 June 2017 - 01:49 PM.